Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Gladius vs Pharao_Gottin

Ranked 1v1 SupremacyStarted 9 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 15:43
Anatolia map preview
Map Anatolia
Defeated
GladiusPoseidon
Pre-match Elo721
Win probability42.4%
15:43 Match length Pharao_Gottin favored
Winner
Pharao_GottinZeus
Pre-match Elo774
Win probability57.6%

Match at a glance

Gladius vs Pharao_Gottin

WinnerPharao_Gottin
MapAnatolia
QueueRanked 1v1 Supremacy
Duration15:43
Started
Ended
Elo favorite57.6%Pharao_Gottin
Fastest Classical5:12*Gladius
First pressure6:16Pharao_Gottin · Military Academy
First extra TC10:14Gladius · Town Center
Most military units53Pharao_Gottin
Highest EAPM24.7Pharao_Gottin

Gladius

Poseidon

Defeat
Elo721-39
EAPM21.5
Military units22
First pressure6:26Stable
First expansion10:14
Market volume0
Total score 15,851
Military score 5,260
Economic score 10,114
Kills score 543
Units killed 24
Units lost 33
Buildings razed 0
Largest army 22
Favorite unit Hippeus 12 fielded
Classical 5:12* Research start 4:12
Heroic 9:00* Research start 7:45
Mythic Not reached
Victory
Elo774+16
EAPM24.7
Military units53
First pressure6:16Military Academy
First expansion15:03
Market volume0
Total score 18,247
Military score 7,340
Economic score 9,903
Kills score 1,028
Units killed 34
Units lost 23
Buildings razed 1
Largest army 53
Favorite unit Toxotes 18 fielded
Classical 5:58* Research start 4:58
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Athena
Dionysus
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

GladiusPoseidon
Match time
Pharao_GottinZeus
God powerLure
DockDock
DockDock
First military pressureStable
ArmoryArmory
Key technologyHand Axe
Hippeus5 training queues
DockDock
Town CenterAdditional center
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Town CenterAdditional center
Hippeus2 training queues
Petrobolos3 training queues
God powerCease Fire
Hippeus5 training queues
Key technologyMedium Cavalry
DefeatMatch result
DockDock
Key technologyHand Axe
First military pressureMilitary Academy
Toxotes4 training queues
Minotaur2 training queues
Minotaur3 training queues
Key technologyPickaxe
Key technologyHusbandry
Key technologyPlow
Key technologyMedium Archers
Toxotes14 training queues
Hoplite9 training queues
God powerBolt
Hippeus6 training queues
Minotaur3 training queues
God powerRestoration
Town CenterAdditional center
Hippeus4 training queues
Hoplite5 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite57.6%Pharao_Gottin
Fastest Classical5:12*Gladius
Fastest Heroic9:00*Gladius
First pressure6:16Pharao_Gottin · Military Academy
First extra TC10:14Gladius · Town Center
Fortress timing12:25Gladius · Fortress
Armory timing6:54Gladius · Armory

Player highlights

Standout performances

Highest total score18,247Pharao_Gottin
Highest military score7,340Pharao_Gottin
Highest economy score10,114Gladius
Most kills1,028Pharao_Gottin
Most units killed34Pharao_Gottin
Most deaths33Gladius
Most buildings razed1Pharao_Gottin
Largest army53Pharao_Gottin
Favorite unitToxotesPharao_Gottin · 18 fielded

Gladius

Most DeathsMost Resources

Pharao_Gottin

Highest ScoreLargest ArmyMost ImprovementsMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Gladius

Late Classical5:12 estimated completion
Early pressure6:26 · Stable
Expansion signal10:14 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep6:54 · Armory
Fortress tech path12:25 · Fortress
Water commitment signal3 dock build events

Pharao_Gottin

Late Classical5:58 estimated completion
Early pressure6:16 · Military Academy
Expansion signal15:03 · Town Center
Water commitment signal1 dock build events
Gladius · Early MilitaryMeaningful trained combat units were produced during the early opening.
Gladius · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Gladius · Late ClassicalClassical completed after 5:00 on a standard land opening.
Gladius · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Pharao_Gottin · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Pharao_Gottin · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Pharao_Gottin · Early MilitaryMeaningful trained combat units were produced during the early opening.
Pharao_Gottin · Late ClassicalClassical completed after 5:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Gladius

Army

Hippeus12
Petrobolos3
Atalanta2
Theseus2
Centaur1
Hippolyta1
Juggernaut1
Buildings9 types
House9
Storehouse7
Dock3
Fortress2
Town Center2
Armory1
Granary1
Stable1
Temple1
God powers2 invoked
Cease Fire1
Lure1

Pharao_Gottin

Army

Toxotes18
Hoplite14
Hippeus10
Minotaur9
Heracles1
Jason1
Buildings10 types
House16
Storehouse6
Archery Range3
Granary2
Dock1
Military Academy1
Sentry Tower1
Stable1
Temple1
Town Center1
God powers2 invoked
Bolt1
Restoration1