Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

NothingtoProve vs FReNzYjkeeE

Ranked 1v1 SupremacyStarted 9 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 19:32
Mirage map preview
Map Mirage
Winner
NothingtoProvePoseidon
Pre-match Elo1224
Win probability51.4%
19:32 Match length NothingtoProve favored
Defeated
FReNzYjkeeEKronos
Pre-match Elo1214
Win probability48.6%

Match at a glance

NothingtoProve vs FReNzYjkeeE

WinnerNothingtoProve
MapMirage
QueueRanked 1v1 Supremacy
Duration19:32
Started
Ended
Elo favorite51.4%NothingtoProve
Fastest Classical3:29*FReNzYjkeeE
First pressure3:11FReNzYjkeeE · Counter Barracks
Market timing10:38FReNzYjkeeE · Market
First extra TC9:02NothingtoProve · Town Center
Most military units107FReNzYjkeeE
Highest EAPM66.6FReNzYjkeeE
Market volume300FReNzYjkeeE

NothingtoProve

Poseidon

Victory
Elo1224+17
EAPM46.7
Military units77
First pressure7:31Stable
First expansion9:02
Market volume0
Total score 36,036
Military score 13,165
Economic score 19,288
Kills score 3,614
Units killed 118
Units lost 26
Buildings razed 10
Largest army 77
Favorite unit Hippeus 50 fielded
Classical 5:21* Research start 4:21
Heroic 16:06* Research start 14:51
Mythic Not reached

FReNzYjkeeE

Kronos

Defeat
Elo1214-17
EAPM66.6
Military units107
First pressure3:11Counter Barracks
First expansion9:30
Market volume300
Total score 20,855
Military score 4,301
Economic score 15,664
Kills score 890
Units killed 26
Units lost 123
Buildings razed 1
Largest army 107
Favorite unit Katapeltes 54 fielded
Classical 3:29* Estimated start 2:29
Heroic 13:23* Estimated start 12:08
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Prometheus
Dionysus
HeroicAge
Rheia
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

NothingtoProvePoseidon
Match time
FReNzYjkeeEKronos
God powerLure
DockDock
Key technologyHand Axe
Key technologyPickaxe
Atalanta2 training queues
Centaur13 training queues
First military pressureStable
God powerCease Fire
Key technologyMedium Cavalry
Hippeus13 training queues
Town CenterAdditional center
ArmoryArmory
Key technologyCopper Shields
Key technologyBallistics
Key technologyHusbandry
Centaur5 training queues
Hippeus7 training queues
Town CenterAdditional center
Key technologyCopper Weapons
Key technologyCopper Armor
Hippeus12 training queues
God powerBronze
Fortress-tier buildingFortress
Town CenterAdditional center
Hippeus2 training queues
Key technologyHeavy Cavalry
Petrobolos4 training queues
Farm transition15 farms clustered
Key technologyPlow
Hippeus16 training queues
VictoryMatch result
First military pressureCounter Barracks
God powerValor
Katapeltes3 training queues
God powerValor
Turma8 training queues
God powerValor
Katapeltes2 training queues
God powerValor
Key technologyHand Axe
Key technologyPickaxe
Turma6 training queues
Town CenterAdditional center
God powerValor
God powerValor
MarketMarket
ArmoryArmory
DockDock
Katapeltes9 training queues
DockDock
Farm transition8 farms clustered
Key technologyPlow
Katapeltes7 training queues
God powerValor
Key technologyBallistics
Key technologyCopper Shields
Turma7 training queues
Katapeltes7 training queues
ArmoryArmory
Turma6 training queues
Arcus24 training queues
God powerValor
Katapeltes26 training queues
God powerTraitor
God powerValor
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite51.4%NothingtoProve
Fastest Classical3:29*FReNzYjkeeE
Fastest Heroic13:23*FReNzYjkeeE
First pressure3:11FReNzYjkeeE · Counter Barracks
First extra TC9:02NothingtoProve · Town Center
Fortress timing16:17NothingtoProve · Fortress
Market timing10:38FReNzYjkeeE · Market
Armory timing9:35NothingtoProve · Armory
Farm transition12:59–13:13FReNzYjkeeE · 8 farms clustered

Player highlights

Standout performances

Highest total score36,036NothingtoProve
Highest military score13,165NothingtoProve
Highest economy score19,288NothingtoProve
Most kills3,614NothingtoProve
Most units killed118NothingtoProve
Most deaths123FReNzYjkeeE
Most buildings razed10NothingtoProve
Largest army107FReNzYjkeeE
Favorite unitKatapeltesFReNzYjkeeE · 54 fielded

NothingtoProve

Highest ScoreMost ImprovementsMost KillsMost Resources

FReNzYjkeeE

Largest ArmyMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

NothingtoProve

Late Classical5:21 estimated completion
Delayed pressure7:31 · Stable
Expansion signal9:02 · Town Center
Multi-TC boom signal3 expansion build events
Early armory / Heroic prep9:35 · Armory
Fortress tech path16:17 · Fortress
Water commitment signal1 dock build events
Farm transition18:14–18:17 · 15 farms clustered

FReNzYjkeeE

Fast Classical3:29 estimated completion
Early pressure3:11 · Counter Barracks
Expansion signal9:30 · Town Center
Early market / Heroic prep10:38 · Market
Early armory / Heroic prep10:39 · Armory
Heavy walling signal16 wall build events
Water commitment signal2 dock build events
Farm transition12:59–13:13 · 8 farms clustered
Market economy signal300 total resource volume
Large army production107 military units
NothingtoProve · Early MilitaryMeaningful trained combat units were produced during the early opening.
NothingtoProve · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
NothingtoProve · Water BoomExisting water-opening timing signal.
FReNzYjkeeE · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 300 total volume

NothingtoProve

Bought

No buys

Sold

No sells

Total player market volume0

FReNzYjkeeE

Bought

Food300

Sold

No sells

Total player market volume300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

NothingtoProve

Army

Hippeus50
Centaur18
Petrobolos4
Atalanta3
Hippolyta1
Theseus1
Buildings10 types
House21
Farm15
Storehouse7
Stable5
Granary4
Town Center3
Armory1
Dock1
Fortress1
Temple1
God powers3 invoked
Bronze1
Cease Fire1
Lure1

FReNzYjkeeE

Army

Katapeltes54
Turma27
Arcus24
Cheiroballista1
Murmillo1
Buildings11 types
Wall16
Farm11
Manor9
Counter Barracks7
Military Barracks5
Armory2
Dock2
Economic Guild2
Market1
Temple1
Town Center1
God powers2 invoked
Valor9
Traitor1