Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Grinsekatze vs Nana0102

Ranked 1v1 SupremacyStarted 9 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 38:17
Mount Olympus map preview
Map Mount Olympus
Winner
GrinsekatzeKronos
Pre-match Elo990
Win probability54.0%
38:17 Match length Grinsekatze favored
Defeated
Nana0102Amaterasu
Pre-match Elo962
Win probability46.0%

Match at a glance

Grinsekatze vs Nana0102

WinnerGrinsekatze
MapMount Olympus
QueueRanked 1v1 Supremacy
Duration38:17
Started
Ended
Elo favorite54.0%Grinsekatze
Fastest Classical2:59*Grinsekatze
First pressure3:01Grinsekatze · Counter Barracks
Market timing21:49Grinsekatze · Market
First extra TC14:09Grinsekatze · Town Center
Most military units227Grinsekatze
Highest EAPM36.9Nana0102

Grinsekatze

Kronos

Victory
Elo990+16
EAPM32.3
Military units227
First pressure3:01Counter Barracks
First expansion14:09
Market volume0
Total score 81,304
Military score 27,295
Economic score 45,614
Kills score 8,419
Units killed 215
Units lost 213
Buildings razed 88
Largest army 227
Favorite unit Arcus 123 fielded
Classical 2:59* Research start 1:59
Heroic 17:52* Research start 16:37
Mythic 25:47* Research start 23:47

Nana0102

Amaterasu

Defeat
Elo962-16
EAPM36.9
Military units168
First pressure6:27Stable Japanese
First expansion20:43
Market volume0
Total score 38,123
Military score 11,120
Economic score 19,330
Kills score 7,673
Units killed 214
Units lost 211
Buildings razed 7
Largest army 168
Favorite unit Shinobi 52 fielded
Classical 4:16* Estimated start 3:16
Heroic 13:57* Research start 12:42
Mythic 28:58* Estimated start 26:58

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Prometheus
ClassicalAge
Minakatatomi
Hyperion
HeroicAge
Raijin
Atlas
MythicAge
Takemikazuchi

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

GrinsekatzeKronos
Match time
Nana0102Amaterasu
First military pressureCounter Barracks
Turma14 training queues
God powerValor
God powerValor
Katapeltes9 training queues
Promethean2 training queues
Key technologyMedium Archers
Turma4 training queues
Cheiroballista3 training queues
Katapeltes2 training queues
ArmoryArmory
Key technologyMedium Infantry
Katapeltes4 training queues
Cheiroballista4 training queues
Town CenterAdditional center
God powerValor
Turma2 training queues
Farm transition7 farms clustered
Town CenterAdditional center
Key technologyHusbandry
Murmillo5 training queues
Town CenterAdditional center
Key technologyCrenellations
Key technologyCopper Weapons
Key technologyPlow
Key technologyHeavy Archers
Arcus11 training queues
Murmillo2 training queues
Key technologyPickaxe
Key technologyHand Axe
Key technologyBallistics
Key technologyBronze Weapons
Fortress-tier buildingPalace
Contarius9 training queues
Key technologyHeavy Cavalry
Key technologyHeavy Infantry
Fortress-tier buildingPalace
Key technologyShaft Mine
Key technologyCopper Armor
Key technologyCopper Shields
MarketMarket
Destroyer6 training queues
Key technologyBow Saw
Key technologyBronze Armor
God powerChaos
God powerDeconstruction
Arcus50 training queues
Contarius6 training queues
Cheiroballista12 training queues
Town CenterAdditional center
God powerValor
Key technologyChampion Archers
God powerTitan Gate
Key technologyIron Weapons
Key technologyChampion Cavalry
Key technologyChampion Infantry
MarketMarket
Fortress-tier buildingPalace
God powerImplode
Key technologyChampion Infantry
Arcus31 training queues
Fire Siphon2 training queues
God powerDeconstruction
Destroyer2 training queues
Key technologyIron Armor
Key technologyBronze Shields
Town CenterAdditional center
Town CenterAdditional center
Arcus4 training queues
Fire Siphon2 training queues
Town CenterAdditional center
Arcus23 training queues
Fortress-tier buildingPalace
Fanatic6 training queues
Arcus4 training queues
VictoryMatch result
Bushi2 training queues
Yumi Archer2 training queues
God powerShrine Of The Hunt
Key technologyHusbandry
First military pressureStable Japanese
Naginata Rider6 training queues
ArmoryArmory
Yumi Archer6 training queues
Key technologyPickaxe
Key technologyCopper Shields
Naginata Rider7 training queues
Samurai2 training queues
ArmoryArmory
Key technologyHand Axe
Yumi Archer2 training queues
Key technologyCopper Armor
God powerThunder Burst
Samurai3 training queues
Fortress-tier buildingCastle
Shinobi6 training queues
Key technologyBronze Shields
Yumi Archer2 training queues
Key technologyShaft Mine
Shinobi4 training queues
Yumi Archer3 training queues
Fortress-tier buildingCastle
Naginata Rider4 training queues
Key technologyCopper Weapons
Yumi Archer2 training queues
Town CenterAdditional center
Shinobi7 training queues
Yumi Horse Archer2 training queues
Samurai2 training queues
Key technologyBronze Armor
Key technologyPlow
Fortress-tier buildingCastle
Yumi Horse Archer2 training queues
Samurai5 training queues
Farm transition9 farms clustered
Town CenterAdditional center
Naginata Rider2 training queues
Shinobi7 training queues
Fortress-tier buildingCastle
Fortress-tier buildingCastle
Shinobi2 training queues
Onna Musha11 training queues
Daimyo7 training queues
Shinobi3 training queues
Key technologyBronze Weapons
Fortress-tier buildingCastle
God powerDivine Slash
Shinobi2 training queues
Naginata Rider6 training queues
Onna Musha7 training queues
Key technologyIron Shields
Onmyoji7 training queues
God powerTitan Gate
Town CenterAdditional center
Shinobi15 training queues
Daimyo3 training queues
Onna Musha2 training queues
Town CenterAdditional center
Daimyo2 training queues
Samurai2 training queues
Shinobi2 training queues
Shinobi4 training queues
Naginata Rider3 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite54.0%Grinsekatze
Fastest Classical2:59*Grinsekatze
Fastest Heroic13:57*Nana0102
Fastest Mythic25:47*Grinsekatze
First pressure3:01Grinsekatze · Counter Barracks
First extra TC14:09Grinsekatze · Town Center
Fortress timing15:12Nana0102 · Castle
Market timing21:49Grinsekatze · Market
Armory timing8:11Nana0102 · Armory
Farm transition15:45–16:30Grinsekatze · 7 farms clustered

Player highlights

Standout performances

Highest total score81,304Grinsekatze
Highest military score27,295Grinsekatze
Highest economy score45,614Grinsekatze
Most kills8,419Grinsekatze
Most units killed215Grinsekatze
Most deaths213Grinsekatze
Most buildings razed88Grinsekatze
Largest army227Grinsekatze
Favorite unitArcusGrinsekatze · 123 fielded

Grinsekatze

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Grinsekatze

Fast Classical2:59 estimated completion
Early pressure3:01 · Counter Barracks
Expansion signal14:09 · Town Center
Multi-TC boom signal7 expansion build events
Early market / Heroic prep21:49 · Market
Early armory / Heroic prep13:11 · Armory
Fortress tech path19:41 · Palace
Farm transition15:45–16:30 · 7 farms clustered
Large army production227 military units

Nana0102

Classical timing4:16 estimated completion
Early pressure6:27 · Stable Japanese
Expansion signal20:43 · Town Center
Multi-TC boom signal4 expansion build events
Early armory / Heroic prep8:11 · Armory
Fortress tech path15:12 · Castle
Farm transition23:21–23:23 · 9 farms clustered
Large army production168 military units
Grinsekatze · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Grinsekatze · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Grinsekatze · Early MilitaryMeaningful trained combat units were produced during the early opening.
Grinsekatze · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Grinsekatze · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Nana0102 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Nana0102 · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Grinsekatze

Army

Arcus123
Cheiroballista20
Turma20
Contarius15
Katapeltes15
Destroyer8
Murmillo8
Fanatic7
Fire Siphon5
Promethean5
Oracle1
Buildings10 types
Farm12
Manor8
Town Center7
Counter Barracks6
Military Barracks6
Palace4
Economic Guild2
Market2
Temple2
Armory1
God powers5 invoked
Valor4
Deconstruction2
Chaos1
Implode1
Titan Gate1

Nana0102

Army

Shinobi52
Naginata Rider29
Onna Musha26
Yumi Archer17
Samurai15
Daimyo13
Onmyoji7
Yumi Horse Archer6
Bushi2
Yari Spearman1
Buildings12 types
Farm69
House32
Watermill9
Dojo8
Mining Camp Japanese7
Castle6
Shrine Japanese5
Stable Japanese5
Town Center4
Temple3
Armory2
Guardhouse1
God powers4 invoked
Divine Slash1
Shrine Of The Hunt1
Thunder Burst1
Titan Gate1