Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Nagician vs Snowflakes

Ranked 1v1 SupremacyStarted 9 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 20:27
Giza map preview
Map Giza
Defeated
NagicianZeus
Pre-match Elo1250
Win probability47.0%
20:27 Match length Snowflakes favored
Winner
SnowflakesSet
Pre-match Elo1271
Win probability53.0%

Match at a glance

Nagician vs Snowflakes

WinnerSnowflakes
MapGiza
QueueRanked 1v1 Supremacy
Duration20:27
Started
Ended
Elo favorite53.0%Snowflakes
Fastest Classical3:49*Nagician
First pressure3:35Nagician · Stable
First extra TC7:01Nagician · Town Center
Market timing7:28Snowflakes · Market
Most military units72Nagician
Highest EAPM58.9Snowflakes

Nagician

Zeus

Defeat
Elo1250-17
EAPM36.9
Military units72
First pressure3:35Stable
First expansion7:01
Market volume0
Total score 27,331
Military score 10,653
Economic score 15,729
Kills score 949
Units killed 63
Units lost 73
Buildings razed 0
Largest army 72
Favorite unit Hoplite 45 fielded
Classical 3:49* Estimated start 2:49
Heroic 12:15* Estimated start 11:00
Mythic Estimated start 19:27 · not reached
Victory
Elo1271+17
EAPM58.9
Military units53
First pressure14:03Migdol Stronghold
First expansion7:22
Market volume0
Total score 44,443
Military score 21,456
Economic score 21,100
Kills score 1,917
Units killed 73
Units lost 88
Buildings razed 4
Largest army 53
Favorite unit Chariot Archer 12 fielded
Classical 4:49* Estimated start 3:49
Heroic 11:48* Estimated start 10:33
Mythic 17:03* Estimated start 15:03

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Anubis
Dionysus
HeroicAge
Sekhmet
Hephaestus
MythicAge
Thoth

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

NagicianZeus
Match time
SnowflakesSet
First military pressureStable
Hippeus2 training queues
Town CenterAdditional center
Key technologyMedium Cavalry
ArmoryArmory
Key technologyHand Axe
Key technologyPickaxe
Key technologyHeavy Cavalry
Town CenterAdditional center
Key technologyMedium Infantry
Farm transition10 farms clustered
Hoplite5 training queues
Hoplite5 training queues
Toxotes5 training queues
Key technologyBow Saw
Key technologyPlow
Key technologyMedium Archers
Key technologyHeavy Infantry
Fortress-tier buildingFortress
Hoplite35 training queues
God powerRestoration
God powerBronze
Hippeus5 training queues
Peltast5 training queues
DefeatMatch result
God powerVision
God powerPlague Of Serpents
Key technologyHand Axe
Key technologyHusbandry
ArmoryArmory
ArmoryArmory
ArmoryArmory
Town CenterAdditional center
MarketMarket
MarketMarket
Key technologyCrenellations
ArmoryArmory
ArmoryArmory
Anubite2 training queues
Key technologyPickaxe
Key technologyShaft Mine
Key technologyBow Saw
Giraffe Of Set10 training queues
God powerCitadel
Trade route startedCaravan Egyptian queued
First military pressureMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyBallistics
Key technologyCopper Shields
Key technologyHeavy War Elephants
Key technologyPlow
Giraffe Of Set2 training queues
Key technologyMedium Spearmen
Key technologyMedium Slingers
Elephant Of Set2 training queues
Farm transition11 farms clustered
War Elephant4 training queues
Fortress-tier buildingMigdol Stronghold
Key technologyBronze Shields
God powerMeteor
Chariot Archer12 training queues
Key technologyBronze Armor
Key technologyBronze Weapons
Key technologyIron Shields
Key technologyHeavy Slingers
Slinger9 training queues
Key technologyHeavy Spearmen
Spearman11 training queues
Town CenterAdditional center
God powerPlague Of Serpents
Key technologyChampion Slingers
Key technologyChampion Spearmen
Key technologyHeavy Chariot Archers
Key technologyChampion War Elephants
Key technologyChampion Chariot Archers
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite53.0%Snowflakes
Fastest Classical3:49*Nagician
Fastest Heroic11:48*Snowflakes
Fastest Mythic17:03*Snowflakes
First pressure3:35Nagician · Stable
First extra TC7:01Nagician · Town Center
Fortress timing14:03Snowflakes · Migdol Stronghold
Market timing7:28Snowflakes · Market
Armory timing6:13Snowflakes · Armory
Farm transition13:42–13:44Nagician · 10 farms clustered
Trade route started13:43Snowflakes

Player highlights

Standout performances

Highest total score44,443Snowflakes
Highest military score21,456Snowflakes
Highest economy score21,100Snowflakes
Most kills1,917Snowflakes
Most units killed73Snowflakes
Most deaths88Snowflakes
Most buildings razed4Snowflakes
Largest army72Nagician
Favorite unitHopliteNagician · 45 fielded

Snowflakes

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Nagician

Fast Classical3:49 estimated completion
Early pressure3:35 · Stable
Fast expansion7:01 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep9:30 · Armory
Fortress tech path18:27 · Fortress
Heavy walling signal11 wall build events
Farm transition13:42–13:44 · 10 farms clustered

Snowflakes

Classical timing4:49 estimated completion
Delayed pressure14:03 · Migdol Stronghold
Fast expansion7:22 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep7:28 · Market
Early armory / Heroic prep6:13 · Armory
Fortress tech path14:03 · Migdol Stronghold
Farm transition17:39–17:41 · 11 farms clustered
Trade route started13:43 · Caravan Egyptian queued
Nagician · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Nagician · Early MilitaryMeaningful trained combat units were produced during the early opening.
Nagician · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Nagician · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Snowflakes · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Snowflakes · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Snowflakes · Early MilitaryMeaningful trained combat units were produced during the early opening.
Snowflakes · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Snowflakes · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Nagician

Army

Hoplite45
Hippeus9
Peltast5
Toxotes5
Hydra3
Heracles2
Jason1
Minotaur1
Odysseus1
Buildings12 types
Farm31
House17
Wall11
Storehouse8
Military Academy5
Granary4
Stable4
Archery Range2
Town Center2
Armory1
Fortress1
Temple1
God powers2 invoked
Bronze1
Restoration1

Snowflakes

Army

Chariot Archer12
Giraffe Of Set12
Spearman11
Slinger9
War Elephant4
Anubite3
Elephant Of Set2
Buildings16 types
House20
Farm11
Lumber Camp8
Mining Camp7
Barracks6
Armory5
Granary5
Siege Works3
Market2
Migdol Stronghold2
Monument To Villagers2
Town Center2
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Temple1
God powers4 invoked
Plague Of Serpents2
Citadel1
Meteor1
Vision1