Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

LiLConti#8032 vs Briedly

Ranked 1v1 SupremacyStarted 9 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 19:30
Ghost Lake map preview
Map Ghost Lake
Defeated
LiLConti#8032Hades
Pre-match Elo949
Win probability43.1%
19:30 Match length Briedly favored
Winner
BriedlyGaia
Pre-match Elo997
Win probability56.9%

Match at a glance

LiLConti#8032 vs Briedly

WinnerBriedly
MapGhost Lake
QueueRanked 1v1 Supremacy
Duration19:30
Started
Ended
Elo favorite56.9%Briedly
Fastest Classical3:54*Briedly
First pressure7:33Briedly · Military Barracks
First extra TC4:43Briedly · Town Center
Market timing12:27Briedly · Market
Most military units20LiLConti#8032
Highest EAPM16.6Briedly
Market volume300Briedly
Defeat
Elo949-51
EAPM7.4
Military units20
First pressure8:28Military Academy
First expansion
Market volume0
Total score 8,020
Military score 3,151
Economic score 4,407
Kills score 462
Units killed 21
Units lost 32
Buildings razed 0
Largest army 20
Favorite unit Hippeus 10 fielded
Classical 6:21* Research start 5:21
Heroic Not reached
Mythic Not reached

Briedly

Gaia

Victory
Elo997+17
EAPM16.6
Military units20
First pressure7:33Military Barracks
First expansion4:43
Market volume300
Total score 43,780
Military score 18,105
Economic score 24,813
Kills score 862
Units killed 32
Units lost 19
Buildings razed 8
Largest army 20
Favorite unit Murmillo 20 fielded
Classical 3:54* Research start 2:54
Heroic 14:04* Research start 12:49
Mythic Research start 18:55 · not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Oceanus
No choice recorded
HeroicAge
Rheia
No choice recorded
MythicAge
Hekate

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

LiLConti#8032Hades
Match time
BriedlyGaia
Key technologyPickaxe
God powerSentinel
Key technologyPlow
Farm transition4 farms clustered
First military pressureMilitary Academy
ArmoryArmory
Hoplite5 training queues
Key technologyCopper Armor
Key technologyHand Axe
Hoplite5 training queues
Hippeus3 training queues
Hippeus7 training queues
Key technologyCrenellations
God powerRestoration
DefeatMatch result
God powerGaia Forest
Key technologyHand Axe
Key technologyPickaxe
Town CenterAdditional center
God powerGaia Forest
Key technologyPlow
Town CenterAdditional center
First military pressureMilitary Barracks
Town CenterAdditional center
Murmillo9 training queues
Farm transition5 farms clustered
ArmoryArmory
Key technologyMedium Infantry
MarketMarket
Town CenterAdditional center
Key technologyCrenellations
Key technologyBow Saw
Key technologyShaft Mine
God powerCarnivora
Trade route startedCaravan Atlantean queued
Fortress-tier buildingPalace
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
God powerCarnivora
Key technologyHeavy Infantry
Murmillo11 training queues
Fortress-tier buildingPalace
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite56.9%Briedly
Fastest Classical3:54*Briedly
Fastest Heroic14:04*Briedly
First pressure7:33Briedly · Military Barracks
First extra TC4:43Briedly · Town Center
Fortress timing16:15Briedly · Palace
Market timing12:27Briedly · Market
Armory timing10:01Briedly · Armory
Farm transition6:54–7:32LiLConti#8032 · 4 farms clustered
Trade route started15:35Briedly

Player highlights

Standout performances

Highest total score43,780Briedly
Highest military score18,105Briedly
Highest economy score24,813Briedly
Most kills862Briedly
Most units killed32Briedly
Most deaths32LiLConti#8032
Most buildings razed8Briedly
Largest army20LiLConti#8032
Favorite unitMurmilloBriedly · 20 fielded

LiLConti#8032

Most Deaths

Briedly

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

LiLConti#8032

Late Classical6:21 estimated completion
Delayed pressure8:28 · Military Academy
Early armory / Heroic prep10:05 · Armory
Heavy walling signal10 wall build events
Farm transition6:54–7:32 · 4 farms clustered

Briedly

Fast Classical3:54 estimated completion
Delayed pressure7:33 · Military Barracks
Fast expansion4:43 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep12:27 · Market
Early armory / Heroic prep10:01 · Armory
Fortress tech path16:15 · Palace
Farm transition9:50–9:58 · 5 farms clustered
Trade route started15:35 · Caravan Atlantean queued
Market economy signal300 total resource volume
LiLConti#8032 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
LiLConti#8032 · Late ClassicalClassical completed after 5:00 on a standard land opening.
Briedly · 3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Briedly · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Briedly · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Briedly · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 300 total volume

LiLConti#8032

Bought

No buys

Sold

No sells

Total player market volume0

Briedly

Bought

Wood200

Sold

Food100
Total player market volume300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

LiLConti#8032

Army

Hippeus10
Hoplite10
Buildings10 types
Wall10
Farm6
Sentry Tower4
Storehouse3
House2
Armory1
Granary1
Military Academy1
Stable1
Temple1
God powers2 invoked
Restoration1
Sentinel1

Briedly

Army

Murmillo20
Buildings11 types
Sentry Tower16
Farm12
Manor7
Military Barracks6
Counter Barracks4
Town Center4
Palace2
Armory1
Economic Guild1
Market1
Temple1
God powers2 invoked
Carnivora2
Gaia Forest2