Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

[DoD]FireFox vs Eisomarto

Ranked 1v1 SupremacyStarted 9 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 18:24
Oasis map preview
Map Oasis
Defeated
[DoD]FireFoxGaia
Pre-match Elo1969
Win probability41.3%
18:24 Match length Eisomarto favored
Winner
EisomartoHuitzilopochtli
Pre-match Elo2030
Win probability58.7%

Match at a glance

[DoD]FireFox vs Eisomarto

WinnerEisomarto
MapOasis
QueueRanked 1v1 Supremacy
Duration18:24
Started
Ended
Elo favorite58.7%Eisomarto
Fastest Classical3:50*[DoD]FireFox
First pressure3:10Eisomarto · Warrior Priest trained
First extra TC3:51[DoD]FireFox · Town Center
Market timing11:11[DoD]FireFox · Market
Most military units238Eisomarto
Highest EAPM82.4Eisomarto
Market volume1,600[DoD]FireFox
Defeat
Elo1969-14
EAPM47.7
Military units78
First pressure7:56Military Barracks
First expansion3:51
Market volume1600
Total score 20,024
Military score 7,065
Economic score 11,920
Kills score 1,101
Units killed 33
Units lost 70
Buildings razed 1
Largest army 78
Favorite unit Turma 28 fielded
Classical 3:50* Research start 2:50
Heroic 9:29* Estimated start 8:14
Mythic Not reached

Eisomarto

Huitzilopochtli

Victory
Elo2030+14
EAPM82.4
Military units238
First pressure3:10Warrior Priest trained
First expansion14:45
Market volume800
Total score 23,129
Military score 11,032
Economic score 9,580
Kills score 2,617
Units killed 73
Units lost 37
Buildings razed 7
Largest army 238
Favorite unit Eagle Warrior 225 fielded
Classical 3:51* Estimated start 2:51
Heroic 8:05* Estimated start 6:50
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Leto
ClassicalAge
Patecatl
Rheia
HeroicAge
Coatlicue
No choice recorded
MythicAge
Tlaloc

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

[DoD]FireFoxGaia
Match time
EisomartoHuitzilopochtli
God powerGaia Forest
Town CenterAdditional center
Village CenterAdditional center
God powerSpider Lair
Key technologyHand Axe
God powerSpider Lair
Key technologyPickaxe
Key technologyHusbandry
ArmoryArmory
God powerGaia Forest
First military pressureMilitary Barracks
God powerSpider Lair
Farm transition3 farms clustered
Murmillo2 training queues
Arcus5 training queues
Turma8 training queues
Key technologyPlow
Key technologyShaft Mine
MarketMarket
Key technologyMedium Archers
Fortress-tier buildingPalace
God powerSpider Lair
Turma5 training queues
Fortress-tier buildingPalace
God powerTraitor
Murmillo5 training queues
Contarius3 training queues
Key technologyCopper Shields
Turma10 training queues
Destroyer8 training queues
Key technologyMedium Infantry
Key technologyHeavy Archers
Oracle3 training queues
Arcus10 training queues
Key technologyBow Saw
Contarius10 training queues
Turma5 training queues
Fortress-tier buildingPalace
God powerTraitor
DefeatMatch result
First military pressureWarrior Priest trained
Warrior Priest5 training queues
God powerAgave Bloom
ArmoryArmory
Key technologyMedium Nobles Hut Soldiers
Eagle Warrior225 training queues
Key technologyMedium Nobles Hut Soldiers
Key technologyBallistics
Key technologyHeavy Nobles Hut Soldiers
MarketMarket
Town CenterAdditional center
Ayotochtli2 training queues
Warrior Priest5 training queues
God powerEarth Monster
God powerBlood Pact
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite58.7%Eisomarto
Fastest Classical3:50*[DoD]FireFox
Fastest Heroic8:05*Eisomarto
First pressure3:10Eisomarto · Warrior Priest trained
First extra TC3:51[DoD]FireFox · Town Center
Fortress timing12:25[DoD]FireFox · Palace
Market timing11:11[DoD]FireFox · Market
Armory timing5:20Eisomarto · Armory
Farm transition8:45–9:47[DoD]FireFox · 3 farms clustered

Player highlights

Standout performances

Highest total score23,129Eisomarto
Highest military score11,032Eisomarto
Highest economy score11,920[DoD]FireFox
Most kills2,617Eisomarto
Most units killed73Eisomarto
Most deaths70[DoD]FireFox
Most buildings razed7Eisomarto
Largest army238Eisomarto
Favorite unitEagle WarriorEisomarto · 225 fielded

[DoD]FireFox

Most DeathsMost ImprovementsMost Resources

Eisomarto

Highest ScoreLargest ArmyMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

[DoD]FireFox

Fast Classical3:50 estimated completion
Delayed pressure7:56 · Military Barracks
Fast expansion3:51 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep11:11 · Market
Early armory / Heroic prep6:44 · Armory
Fortress tech path12:25 · Palace
Farm transition8:45–9:47 · 3 farms clustered
Market economy signal1,600 total resource volume

Eisomarto

Fast Classical3:51 estimated completion
Early pressure3:10 · Warrior Priest trained
Expansion signal14:45 · Town Center
Early market / Heroic prep14:09 · Market
Early armory / Heroic prep5:20 · Armory
Market economy signal800 total resource volume
Large army production238 military units
[DoD]FireFox · Early MilitaryMeaningful trained combat units were produced during the early opening.
[DoD]FireFox · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
[DoD]FireFox · Fast ClassicalClassical completed before 4:00 on a standard land opening.
[DoD]FireFox · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
[DoD]FireFox · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Eisomarto · Eagle Warrior CoreEagle Warriors were the dominant military unit.
Eisomarto · Early MilitaryMeaningful trained combat units were produced during the early opening.
Eisomarto · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Eisomarto · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Eisomarto · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 2400 total volume

[DoD]FireFox

Bought

No buys

Sold

Food300
Wood1300
Total player market volume1600

Eisomarto

Bought

Food700
Wood100

Sold

No sells

Total player market volume800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

[DoD]FireFox

Army

Turma28
Arcus15
Contarius13
Destroyer8
Murmillo7
Oracle7
Buildings11 types
Farm10
Manor7
Military Barracks5
Counter Barracks4
Economic Guild3
Palace3
Armory1
Market1
Temple1
Town Center1
Village Center1
God powers3 invoked
Spider Lair4
Gaia Forest2
Traitor2

Eisomarto

Army

Eagle Warrior225
Warrior Priest10
Ayotochtli3
Buildings9 types
House27
Calpulli8
Nobles Hut4
Wall4
Great Temple2
Armory1
Market1
Temple1
Town Center1
God powers3 invoked
Agave Bloom1
Blood Pact1
Earth Monster1