Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Nadine :) vs Prcko

Ranked 1v1 SupremacyStarted 9 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 37:04
Mount Olympus map preview
Map Mount Olympus
Defeated
Nadine :)Loki
Pre-match Elo773
Win probability46.8%
37:04 Match length Prcko favored
Winner
PrckoThor
Pre-match Elo795
Win probability53.2%

Match at a glance

Nadine :) vs Prcko

WinnerPrcko
MapMount Olympus
QueueRanked 1v1 Supremacy
Duration37:04
Started
Ended
Elo favorite53.2%Prcko
Fastest Classical4:27*Nadine :)
First pressure2:05Prcko · Hersir trained
First extra TC11:13Nadine :) · Town Center
Market timing8:32Prcko · Market
Most military units263Prcko
Highest EAPM32.4Prcko
Market volume9,500Nadine :)

Nadine :)

Loki

Defeat
Elo773-16
EAPM22.3
Military units256
First pressure3:39Hersir trained
First expansion11:13
Market volume9500
Total score 37,295
Military score 13,707
Economic score 17,229
Kills score 6,359
Units killed 188
Units lost 287
Buildings razed 12
Largest army 256
Favorite unit Raiding Cavalry 60 fielded
Classical 4:27* Research start 3:27
Heroic 12:56* Research start 11:41
Mythic 25:05* Research start 23:05

Prcko

Thor

Victory
Elo795+16
EAPM32.4
Military units263
First pressure2:05Hersir trained
First expansion11:14
Market volume2900
Total score 99,071
Military score 36,693
Economic score 54,087
Kills score 8,489
Units killed 289
Units lost 221
Buildings razed 6
Largest army 263
Favorite unit Hersir 66 fielded
Classical 5:36* Research start 4:36
Heroic 17:39* Research start 16:24
Mythic 25:32* Research start 23:32

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Heimdall
ClassicalAge
Forseti
Bragi
HeroicAge
Bragi
Hel
MythicAge
Tyr

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Nadine :)Loki
Match time
PrckoThor
First military pressureHersir trained
Hersir3 training queues
God powerSpy
ArmoryArmory
Key technologyHand Axe
Raiding Cavalry5 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyMedium Infantry
Hirdman2 training queues
Key technologyPickaxe
Hirdman4 training queues
Key technologyMedium Cavalry
Raiding Cavalry3 training queues
Key technologyPlow
Town CenterAdditional center
Raiding Cavalry3 training queues
Jarl3 training queues
Key technologyHeavy Cavalry
Godi3 training queues
Farm transition12 farms clustered
Key technologyBronze Weapons
Key technologyBronze Armor
Jarl3 training queues
Raiding Cavalry6 training queues
Throwing Axeman3 training queues
Jarl3 training queues
MarketMarket
Hersir4 training queues
Key technologyBronze Armor
Key technologyBronze Shields
Throwing Axeman16 training queues
Trade route startedCaravan Norse queued
Fortress-tier buildingHill Fort
Hersir13 training queues
Jarl18 training queues
Town CenterAdditional center
Portable Ram3 training queues
Throwing Axeman2 training queues
God powerFlaming Weapons
Raiding Cavalry20 training queues
God powerSpy
Hersir3 training queues
Godi3 training queues
Throwing Axeman14 training queues
Huskarl4 training queues
God powerUndermine
God powerUndermine
Jarl9 training queues
Hersir15 training queues
God powerNidhogg
Godi7 training queues
Ballista2 training queues
Einheri4 training queues
Key technologyIron Weapons
Key technologyIron Armor
Key technologyBronze Shields
Key technologyBallistics
Fortress-tier buildingHill Fort
Raiding Cavalry8 training queues
Key technologyChampion Cavalry
Jarl11 training queues
Hersir5 training queues
Ballista2 training queues
Raiding Cavalry8 training queues
Hersir5 training queues
Jarl6 training queues
Raiding Cavalry5 training queues
Throwing Axeman12 training queues
Hersir3 training queues
Godi4 training queues
Town CenterAdditional center
DefeatMatch result
First military pressureHersir trained
Hersir4 training queues
Key technologyHusbandry
Key technologyHand Axe
Key technologyHusbandry
Key technologyMedium Infantry
ArmoryDwarven Armory
Key technologyPickaxe
MarketMarket
Hersir2 training queues
Key technologyCopper Shields
Throwing Axeman11 training queues
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyBallistics
Key technologyPlow
Key technologyMedium Cavalry
Town CenterAdditional center
Throwing Axeman2 training queues
Hersir2 training queues
Hirdman10 training queues
Key technologyBronze Shields
Farm transition4 farms clustered
Troll2 training queues
Key technologyBronze Armor
Key technologyBronze Weapons
Town CenterAdditional center
Key technologyBronze Weapons
Key technologyIron Armor
Hirdman9 training queues
Troll2 training queues
Hirdman4 training queues
Hersir10 training queues
God powerHealing Spring
MarketMarket
MarketMarket
Raiding Cavalry8 training queues
Key technologyHeavy Infantry
Key technologyHeavy Cavalry
Key technologyIron Shields
Key technologyMeteoric Iron Armor
Key technologyIron Weapons
Fortress-tier buildingHill Fort
Key technologyShaft Mine
Hirdman4 training queues
God powerFlaming Weapons
Throwing Axeman7 training queues
Trade route startedCaravan Norse queued
Fortress-tier buildingHill Fort
Key technologyBow Saw
Fortress-tier buildingHill Fort
Key technologyCrenellations
Hersir8 training queues
Town CenterAdditional center
Godi8 training queues
Fortress-tier buildingHill Fort
Key technologyChampion Infantry
Key technologyChampion Cavalry
Hirdman7 training queues
Battle Boar2 training queues
Fortress-tier buildingHill Fort
Godi2 training queues
Jarl9 training queues
Portable Ram6 training queues
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
God powerFimbulwinter
Hirdman8 training queues
Hersir27 training queues
Throwing Axeman23 training queues
Godi12 training queues
Jarl8 training queues
Fortress-tier buildingHill Fort
Portable Ram4 training queues
Fortress-tier buildingHill Fort
Hersir8 training queues
Throwing Axeman9 training queues
God powerFlaming Weapons
Jarl9 training queues
Hersir4 training queues
Godi3 training queues
Throwing Axeman10 training queues
Hirdman9 training queues
Town CenterAdditional center
Portable Ram6 training queues
Fortress-tier buildingHill Fort
God powerTitan Gate
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Portable Ram2 training queues
Fortress-tier buildingHill Fort
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite53.2%Prcko
Fastest Classical4:27*Nadine :)
Fastest Heroic12:56*Nadine :)
Fastest Mythic25:05*Nadine :)
First pressure2:05Prcko · Hersir trained
First extra TC11:13Nadine :) · Town Center
Fortress timing18:02Nadine :) · Hill Fort
Market timing8:32Prcko · Market
Armory timing5:50Nadine :) · Armory
Farm transition12:24–13:31Prcko · 4 farms clustered
Trade route started17:46Nadine :)

Player highlights

Standout performances

Highest total score99,071Prcko
Highest military score36,693Prcko
Highest economy score54,087Prcko
Most kills8,489Prcko
Most units killed289Prcko
Most deaths287Nadine :)
Most buildings razed12Nadine :)
Largest army263Prcko
Favorite unitHersirPrcko · 66 fielded

Nadine :)

Most Deaths

Prcko

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Nadine :)

Classical timing4:27 estimated completion
Early pressure3:39 · Hersir trained
Expansion signal11:13 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep16:41 · Market
Early armory / Heroic prep5:50 · Armory
Fortress tech path18:02 · Hill Fort
Farm transition13:15–13:25 · 12 farms clustered
Trade route started17:46 · Caravan Norse queued
Market economy signal9,500 total resource volume
Large army production256 military units

Prcko

Late Classical5:36 estimated completion
Early pressure2:05 · Hersir trained
Expansion signal11:14 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep8:32 · Market
Early armory / Heroic prep7:38 · Dwarven Armory
Fortress tech path19:56 · Hill Fort
Heavy walling signal13 wall build events
Farm transition12:24–13:31 · 4 farms clustered
Trade route started22:45 · Caravan Norse queued
Market economy signal2,900 total resource volume
Large army production263 military units
Nadine :) · Early MilitaryMeaningful trained combat units were produced during the early opening.
Nadine :) · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Prcko · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Prcko · Early MilitaryMeaningful trained combat units were produced during the early opening.
Prcko · Late ClassicalClassical completed after 5:00 on a standard land opening.
Prcko · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 12400 total volume

Nadine :)

Bought

Food400

Sold

Food1000
Wood8100
Total player market volume9500

Prcko

Bought

Food1600
Wood800

Sold

Food500
Total player market volume2900

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Nadine :)

Army

Raiding Cavalry60
Jarl53
Hersir52
Throwing Axeman47
Godi17
Hirdman6
Ballista5
Einheri5
Portable Ram5
Huskarl4
Fire Giant1
Frost Giant1
Buildings10 types
Farm27
House18
Great Hall7
Longhouse4
Ox Cart Building4
Town Center3
Hill Fort2
Temple2
Armory1
Market1
God powers4 invoked
Spy2
Undermine2
Flaming Weapons1
Nidhogg1

Prcko

Army

Hersir66
Throwing Axeman62
Hirdman51
Jarl26
Godi25
Portable Ram18
Raiding Cavalry8
Troll4
Battle Boar3
Buildings12 types
Farm45
House16
Hill Fort14
Wall13
Great Hall9
Longhouse7
Town Center4
Market3
Ox Cart Building3
Dwarven Armory1
Sentry Tower1
Temple1
God powers4 invoked
Flaming Weapons2
Fimbulwinter1
Healing Spring1
Titan Gate1