Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

NothingtoProve vs Sun Zi Ghost

Ranked 1v1 SupremacyStarted 9 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 11:28
Tundra map preview
Map Tundra
Winner
NothingtoProvePoseidon
Pre-match Elo1207
Win probability69.9%
11:28 Match length NothingtoProve favored
Defeated
Sun Zi GhostZeus
Pre-match Elo1061
Win probability30.1%

Match at a glance

NothingtoProve vs Sun Zi Ghost

WinnerNothingtoProve
MapTundra
QueueRanked 1v1 Supremacy
Duration11:28
Started
Ended
Elo favorite69.9%NothingtoProve
Fastest Classical3:41*Sun Zi Ghost
First pressure4:16Sun Zi Ghost · Military Academy
Most military units21NothingtoProve
Highest EAPM44.0NothingtoProve

NothingtoProve

Poseidon

Victory
Elo1207+10
EAPM44.0
Military units21
First pressure4:32Stable
First expansion
Market volume0
Total score 11,940
Military score 5,245
Economic score 5,690
Kills score 1,017
Units killed 30
Units lost 12
Buildings razed 7
Largest army 21
Favorite unit Hippeus 10 fielded
Classical 4:23* Research start 3:23
Heroic Not reached
Mythic Not reached
Defeat
Elo1061-10
EAPM33.0
Military units21
First pressure4:16Military Academy
First expansion
Market volume0
Total score 5,887
Military score 1,733
Economic score 3,760
Kills score 394
Units killed 10
Units lost 30
Buildings razed 0
Largest army 21
Favorite unit Hoplite 10 fielded
Classical 3:41* Research start 2:41
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Hermes
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

NothingtoProvePoseidon
Match time
Sun Zi GhostZeus
God powerLure
First military pressureStable
Hippeus3 training queues
Key technologyPickaxe
Key technologyHand Axe
Centaur4 training queues
Hippeus3 training queues
Key technologyMedium Cavalry
Hippeus4 training queues
Centaur4 training queues
VictoryMatch result
First military pressureMilitary Academy
Centaur2 training queues
Hoplite4 training queues
Hippeus2 training queues
God powerBolt
Heracles2 training queues
Hoplite6 training queues
Jason2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite69.9%NothingtoProve
Fastest Classical3:41*Sun Zi Ghost
First pressure4:16Sun Zi Ghost · Military Academy

Player highlights

Standout performances

Highest total score11,940NothingtoProve
Highest military score5,245NothingtoProve
Highest economy score5,690NothingtoProve
Most kills1,017NothingtoProve
Most units killed30NothingtoProve
Most deaths30Sun Zi Ghost
Most buildings razed7NothingtoProve
Largest army21NothingtoProve
Favorite unitHippeusNothingtoProve · 10 fielded

NothingtoProve

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Sun Zi Ghost

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

NothingtoProve

Classical timing4:23 estimated completion
Early pressure4:32 · Stable

Sun Zi Ghost

Fast Classical3:41 estimated completion
Early pressure4:16 · Military Academy
Heavy walling signal8 wall build events
NothingtoProve · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
NothingtoProve · Early MilitaryMeaningful trained combat units were produced during the early opening.
Sun Zi Ghost · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Sun Zi Ghost · Early MilitaryMeaningful trained combat units were produced during the early opening.
Sun Zi Ghost · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

NothingtoProve

Army

Hippeus10
Centaur9
Atalanta1
Theseus1
Buildings5 types
House15
Granary2
Stable2
Storehouse1
Temple1
God powers1 invoked
Lure1

Sun Zi Ghost

Army

Hoplite10
Jason4
Heracles3
Centaur2
Hippeus2
Buildings7 types
Wall8
House5
Granary4
Storehouse3
Military Academy2
Stable1
Temple1
God powers1 invoked
Bolt1