Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Dr.Krzysztof vs Kolotzki

Ranked 1v1 SupremacyStarted 8 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 12:12
Nile Shallows map preview
Map Nile Shallows
Defeated
Dr.KrzysztofLoki
Pre-match Elo1188
Win probability47.3%
12:12 Match length Kolotzki favored
Winner
KolotzkiHades
Pre-match Elo1207
Win probability52.7%

Match at a glance

Dr.Krzysztof vs Kolotzki

WinnerKolotzki
MapNile Shallows
QueueRanked 1v1 Supremacy
Duration12:12
Started
Ended
Elo favorite52.7%Kolotzki
Fastest Classical3:53*Kolotzki
First pressure3:16Dr.Krzysztof · Hersir trained
First extra TC8:28Dr.Krzysztof · Town Center
Most military units42Kolotzki
Highest EAPM34.3Dr.Krzysztof
Defeat
Elo1188-17
EAPM34.3
Military units20
First pressure3:16Hersir trained
First expansion8:28
Market volume0
Total score 11,622
Military score 2,986
Economic score 8,439
Kills score 197
Units killed 8
Units lost 27
Buildings razed 1
Largest army 20
Favorite unit Hersir 10 fielded
Classical 4:06* Estimated start 3:06
Heroic 10:39* Estimated start 9:24
Mythic Not reached

Kolotzki

Hades

Victory
Elo1207+17
EAPM29.2
Military units42
First pressure4:09Archery Range
First expansion
Market volume0
Total score 14,214
Military score 7,567
Economic score 5,913
Kills score 734
Units killed 27
Units lost 8
Buildings razed 5
Largest army 42
Favorite unit Toxotes 29 fielded
Classical 3:53* Estimated start 2:53
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Ares
Bragi
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Dr.KrzysztofLoki
Match time
KolotzkiHades
God powerSpy
First military pressureHersir trained
Hersir10 training queues
Key technologyHusbandry
ArmoryArmory
Key technologyHand Axe
Town CenterAdditional center
Key technologyPickaxe
Raiding Cavalry5 training queues
Throwing Axeman3 training queues
God powerHealing Spring
DefeatMatch result
God powerSentinel
First military pressureArchery Range
Key technologyPickaxe
Key technologyHand Axe
Key technologyMedium Archers
ArmoryArmory
Key technologyHusbandry
Toxotes29 training queues
Cyclops3 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyBallistics
Key technologyShaft Mine
Key technologyBow Saw
Hoplite7 training queues
Key technologyCopper Shields
Key technologyBow Saw
Key technologyPlow
Key technologyMedium Infantry
Key technologyBronze Weapons
Key technologyBronze Armor
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite52.7%Kolotzki
Fastest Classical3:53*Kolotzki
Fastest Heroic10:39*Dr.Krzysztof
First pressure3:16Dr.Krzysztof · Hersir trained
First extra TC8:28Dr.Krzysztof · Town Center
Armory timing6:06Kolotzki · Armory

Player highlights

Standout performances

Highest total score14,214Kolotzki
Highest military score7,567Kolotzki
Highest economy score8,439Dr.Krzysztof
Most kills734Kolotzki
Most units killed27Kolotzki
Most deaths27Dr.Krzysztof
Most buildings razed5Kolotzki
Largest army42Kolotzki
Favorite unitToxotesKolotzki · 29 fielded

Dr.Krzysztof

Most DeathsMost Resources

Kolotzki

Highest ScoreLargest ArmyMost ImprovementsMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Dr.Krzysztof

Classical timing4:06 estimated completion
Early pressure3:16 · Hersir trained
Fast expansion8:28 · Town Center
Early armory / Heroic prep7:54 · Armory
Heavy walling signal10 wall build events

Kolotzki

Fast Classical3:53 estimated completion
Early pressure4:09 · Archery Range
Early armory / Heroic prep6:06 · Armory
Dr.Krzysztof · Early MilitaryMeaningful trained combat units were produced during the early opening.
Dr.Krzysztof · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Kolotzki · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Kolotzki · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Kolotzki · Early MilitaryMeaningful trained combat units were produced during the early opening.
Kolotzki · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Dr.Krzysztof

Army

Hersir10
Raiding Cavalry6
Throwing Axeman4
Buildings8 types
House17
Wall10
Ox Cart Building3
Armory1
Great Hall1
Longhouse1
Temple1
Town Center1
God powers2 invoked
Healing Spring1
Spy1

Kolotzki

Army

Toxotes29
Hoplite7
Cyclops5
Ajax1
Buildings7 types
House9
Storehouse4
Archery Range3
Granary2
Armory1
Military Academy1
Temple1
God powers1 invoked
Sentinel1