Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Benbenbenben vs Dom

Ranked 1v1 SupremacyStarted 8 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 12:27
Yellow River map preview
Map Yellow River
Winner
BenbenbenbenZeus
Pre-match Elo1017
Win probability73.5%
12:27 Match length Benbenbenben favored
Defeated
DomShennong
Pre-match Elo840
Win probability26.5%

Match at a glance

Benbenbenben vs Dom

WinnerBenbenbenben
MapYellow River
QueueRanked 1v1 Supremacy
Duration12:27
Started
Ended
Elo favorite73.5%Benbenbenben
Fastest Classical4:07*Benbenbenben
First pressure4:29Benbenbenben · Military Academy
Most military units25Benbenbenben
Highest EAPM42.2Benbenbenben
Victory
Elo1017+9
EAPM42.2
Military units25
First pressure4:29Military Academy
First expansion
Market volume0
Total score 13,701
Military score 4,484
Economic score 8,758
Kills score 459
Units killed 21
Units lost 21
Buildings razed 1
Largest army 25
Favorite unit Hoplite 13 fielded
Classical 4:07* Research start 3:07
Heroic Not reached
Mythic Not reached

Dom

Shennong

Defeat
Elo840-18
EAPM35.0
Military units19
First pressure9:17Imperial Academy
First expansion
Market volume0
Total score 9,907
Military score 3,380
Economic score 6,292
Kills score 235
Units killed 21
Units lost 20
Buildings razed 0
Largest army 19
Favorite unit Dao Swordsman 12 fielded
Classical 5:37* Estimated start 4:37
Heroic Estimated start 12:49 · not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Chiyou
No choice recorded
HeroicAge
Rushou
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

BenbenbenbenZeus
Match time
DomShennong
First military pressureMilitary Academy
Hoplite8 training queues
Key technologyMedium Infantry
Toxotes8 training queues
Key technologyMedium Archers
Hoplite5 training queues
Key technologyHand Axe
Key technologyPickaxe
ArmoryArmory
God powerBolt
VictoryMatch result
Key technologyHusbandry
Key technologyPickaxe
Key technologyHand Axe
Pioneer3 training queues
God powerProsperous Seeds
Dao Swordsman6 training queues
Key technologyMedium Infantry
Dao Swordsman4 training queues
Pioneer2 training queues
First military pressureImperial Academy
God powerProsperous Seeds
ArmoryArmory
Dao Swordsman2 training queues
God powerLightning Weapons
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite73.5%Benbenbenben
Fastest Classical4:07*Benbenbenben
First pressure4:29Benbenbenben · Military Academy
Armory timing11:19Dom · Armory

Player highlights

Standout performances

Highest total score13,701Benbenbenben
Highest military score4,484Benbenbenben
Highest economy score8,758Benbenbenben
Most kills459Benbenbenben
Most units killed21Benbenbenben
Most deaths21Benbenbenben
Most buildings razed1Benbenbenben
Largest army25Benbenbenben
Favorite unitHopliteBenbenbenben · 13 fielded

Benbenbenben

Highest ScoreLargest ArmyMost DeathsMost Resources

Dom

Most Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Benbenbenben

Classical timing4:07 estimated completion
Early pressure4:29 · Military Academy
Early armory / Heroic prep12:05 · Armory

Dom

Late Classical5:37 estimated completion
Delayed pressure9:17 · Imperial Academy
Early armory / Heroic prep11:19 · Armory
Benbenbenben · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Benbenbenben · Early MilitaryMeaningful trained combat units were produced during the early opening.
Dom · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Dom · Early MilitaryMeaningful trained combat units were produced during the early opening.
Dom · Late ClassicalClassical completed after 5:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Benbenbenben

Army

Hoplite13
Toxotes8
Jason2
Heracles1
Minotaur1
Buildings7 types
House6
Storehouse5
Archery Range2
Granary2
Armory1
Military Academy1
Temple1
God powers1 invoked
Bolt1

Dom

Army

Dao Swordsman12
Pioneer6
Fire Archer1
Buildings8 types
House5
Farm4
Silo4
Military Camp2
Armory1
Imperial Academy1
Machine Workshop1
Temple1
God powers2 invoked
Prosperous Seeds2
Lightning Weapons1