Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

pLokY#9877 vs Illuvtar

Ranked 1v1 SupremacyStarted 8 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 54:10
Ghost Lake map preview
Map Ghost Lake
Winner
pLokY#9877Odin
Pre-match Elo1283
Win probability40.2%
54:10 Match length UpsetThe Elo underdog won
Defeated
IlluvtarZeus
Pre-match Elo1352
Win probability59.8%

Match at a glance

pLokY#9877 vs Illuvtar

WinnerpLokY#9877
MapGhost Lake
QueueRanked 1v1 Supremacy
Duration54:10
Started
Ended
Elo favorite59.8%Illuvtar · Upset
Fastest Classical3:47*Illuvtar
First pressure3:30pLokY#9877 · Hersir trained
First extra TC18:01Illuvtar · Town Center
Market timing13:42Illuvtar · Market
Most military units823Illuvtar
Highest EAPM56.8Illuvtar
Market volume18,500pLokY#9877

pLokY#9877

Odin

Victory
Elo1283+21
EAPM44.9
Military units776
First pressure3:30Hersir trained
First expansion21:10
Market volume18500
Total score 96,836
Military score 27,444
Economic score 43,504
Kills score 25,975
Units killed 937
Units lost 892
Buildings razed 128
Largest army 776
Favorite unit Berserk 241 fielded
Classical 4:15* Research start 3:15
Heroic 15:49* Research start 14:34
Mythic 34:21* Estimated start 32:21

Illuvtar

Zeus

Defeat
Elo1352-21
EAPM56.8
Military units823
First pressure4:14Military Academy
First expansion18:01
Market volume15000
Total score 72,197
Military score 23,205
Economic score 26,386
Kills score 22,700
Units killed 813
Units lost 936
Buildings razed 37
Largest army 823
Favorite unit Hoplite 292 fielded
Classical 3:47* Estimated start 2:47
Heroic 16:27* Estimated start 15:12
Mythic 27:42* Estimated start 25:42

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Athena
Skadi
HeroicAge
Apollo
Baldr
MythicAge
Hera

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

pLokY#9877Odin
Match time
IlluvtarZeus
God powerGreat Hunt
First military pressureHersir trained
Hersir15 training queues
Throwing Axeman8 training queues
Berserk4 training queues
Raiding Cavalry5 training queues
God powerGreat Hunt
Hersir2 training queues
Key technologyMedium Infantry
Key technologyPickaxe
Key technologyHand Axe
Throwing Axeman2 training queues
Valkyrie5 training queues
Throwing Axeman6 training queues
Raiding Cavalry8 training queues
Berserk5 training queues
Key technologyMedium Cavalry
Godi5 training queues
ArmoryArmory
Berserk7 training queues
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyCopper Weapons
Farm transition11 farms clustered
Throwing Axeman2 training queues
Key technologyPlow
Valkyrie2 training queues
Key technologyHeavy Infantry
Jarl10 training queues
God powerForest Fire
God powerFrost
Berserk4 training queues
Raiding Cavalry7 training queues
Godi7 training queues
Hersir2 training queues
Key technologyShaft Mine
Town CenterAdditional center
ArmoryArmory
ArmoryArmory
MarketMarket
MarketMarket
Fortress-tier buildingHill Fort
Key technologyBronze Armor
Key technologyBronze Shields
Key technologyBronze Weapons
Key technologyHeavy Cavalry
Key technologyHusbandry
Key technologyBow Saw
Portable Ram2 training queues
Throwing Axeman24 training queues
Berserk37 training queues
Jarl13 training queues
Hersir9 training queues
Godi10 training queues
Raiding Cavalry4 training queues
Jarl42 training queues
Huskarl2 training queues
Raiding Cavalry10 training queues
Throwing Axeman22 training queues
Berserk31 training queues
Key technologyBronze Weapons
Key technologyBronze Shields
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Berserk20 training queues
Throwing Axeman15 training queues
Jarl20 training queues
Godi5 training queues
Valkyrie2 training queues
Town CenterAdditional center
Key technologyChampion Infantry
Portable Ram2 training queues
Key technologyIron Weapons
Key technologyIron Armor
Key technologyIron Shields
Key technologyBallistics
Key technologyChampion Cavalry
Godi5 training queues
Trade route startedCaravan Norse queued
Berserk62 training queues
Throwing Axeman15 training queues
Jarl50 training queues
Portable Ram5 training queues
Throwing Axeman22 training queues
Portable Ram5 training queues
Jarl10 training queues
Key technologyBallistics
Town CenterAdditional center
Portable Ram10 training queues
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Raiding Cavalry17 training queues
Jarl14 training queues
Berserk40 training queues
Throwing Axeman25 training queues
Portable Ram5 training queues
Huskarl5 training queues
God powerTitan Gate
God powerFrost
Town CenterAdditional center
Berserk9 training queues
Raiding Cavalry5 training queues
Jarl4 training queues
Throwing Axeman4 training queues
God powerRagnarok
Berserk21 training queues
Throwing Axeman21 training queues
Hersir6 training queues
Raiding Cavalry11 training queues
Godi6 training queues
Jarl12 training queues
Town CenterAdditional center
Town CenterAdditional center
Town CenterAdditional center
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
VictoryMatch result
First military pressureMilitary Academy
God powerBolt
Hoplite2 training queues
Minotaur3 training queues
Hoplite33 training queues
Toxotes17 training queues
Key technologyMedium Archers
Key technologyMedium Infantry
Minotaur2 training queues
Toxotes4 training queues
MarketMarket
Key technologyHand Axe
Key technologyHeavy Infantry
Fortress-tier buildingFortress
God powerUnderworld Passage
Hoplite48 training queues
Toxotes41 training queues
ArmoryArmory
Town CenterAdditional center
Peltast3 training queues
Hypaspist3 training queues
God powerBolt
God powerRestoration
Key technologyHeavy Archers
Peltast15 training queues
Minotaur3 training queues
Key technologyPickaxe
Farm transition7 farms clustered
Key technologyPlow
Key technologyHusbandry
Key technologyBow Saw
Key technologyShaft Mine
Town CenterAdditional center
Manticore2 training queues
Peltast20 training queues
God powerRestoration
Fortress-tier buildingFortress
Town CenterAdditional center
Key technologyCrenellations
MarketMarket
MarketMarket
Hypaspist7 training queues
Key technologyCopper Armor
ArmoryArmory
Toxotes7 training queues
Hoplite3 training queues
Fortress-tier buildingFortress
Key technologyCopper Shields
Key technologyBallistics
Fortress-tier buildingFortress
Petrobolos2 training queues
Hypaspist10 training queues
Hoplite37 training queues
Peltast27 training queues
Toxotes30 training queues
Hypaspist6 training queues
Odysseus2 training queues
God powerUnderworld Passage
Fortress-tier buildingFortress
Key technologyChampion Infantry
Key technologyChampion Archers
Hoplite58 training queues
Toxotes26 training queues
Peltast22 training queues
Fortress-tier buildingFortress
MarketMarket
Key technologyBronze Armor
Key technologyCopper Weapons
Key technologyBronze Shields
Trade route startedCaravan Greek queued
Hypaspist11 training queues
God powerBolt
God powerLightning Storm
Jason3 training queues
Fortress-tier buildingFortress
Key technologyIron Shields
Fortress-tier buildingFortress
MarketMarket
MarketMarket
Toxotes79 training queues
Key technologyBronze Weapons
Key technologyIron Armor
Petrobolos2 training queues
Myrmidon2 training queues
Jason2 training queues
God powerRestoration
Hypaspist5 training queues
Fortress-tier buildingFortress
Myrmidon2 training queues
Key technologyIron Weapons
Hoplite80 training queues
Hypaspist5 training queues
Helepolis3 training queues
Myrmidon5 training queues
Heracles2 training queues
Key technologyMedium Cavalry
Hippeus4 training queues
Key technologyHeavy Cavalry
Hypaspist16 training queues
Helepolis2 training queues
Petrobolos2 training queues
Peltast6 training queues
Bellerophon2 training queues
Fortress-tier buildingFortress
Hippeus3 training queues
Helepolis3 training queues
Heracles2 training queues
Myrmidon6 training queues
Toxotes15 training queues
Town CenterAdditional center
Hoplite11 training queues
Hypaspist42 training queues
MarketMarket
Hoplite20 training queues
Toxotes10 training queues
Jason2 training queues
Peltast5 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite59.8%Illuvtar · Upset
Fastest Classical3:47*Illuvtar
Fastest Heroic15:49*pLokY#9877
Fastest Mythic27:42*Illuvtar
First pressure3:30pLokY#9877 · Hersir trained
First extra TC18:01Illuvtar · Town Center
Fortress timing17:07Illuvtar · Fortress
Market timing13:42Illuvtar · Market
Armory timing14:18pLokY#9877 · Armory
Farm transition14:45–15:59pLokY#9877 · 11 farms clustered
Trade route started35:22Illuvtar

Player highlights

Standout performances

Highest total score96,836pLokY#9877
Highest military score27,444pLokY#9877
Highest economy score43,504pLokY#9877
Most kills25,975pLokY#9877
Most units killed937pLokY#9877
Most deaths936Illuvtar
Most buildings razed128pLokY#9877
Largest army823Illuvtar
Favorite unitHopliteIlluvtar · 292 fielded

pLokY#9877

Highest ScoreLargest ArmyMost KillsMost Resources

Illuvtar

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

pLokY#9877

Classical timing4:15 estimated completion
Early pressure3:30 · Hersir trained
Expansion signal21:10 · Town Center
Multi-TC boom signal7 expansion build events
Early market / Heroic prep21:36 · Market
Early armory / Heroic prep14:18 · Armory
Fortress tech path21:56 · Hill Fort
Farm transition14:45–15:59 · 11 farms clustered
Trade route started37:26 · Caravan Norse queued
Market economy signal18,500 total resource volume
Large army production776 military units

Illuvtar

Fast Classical3:47 estimated completion
Early pressure4:14 · Military Academy
Expansion signal18:01 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep13:42 · Market
Early armory / Heroic prep17:58 · Armory
Fortress tech path17:07 · Fortress
Heavy walling signal22 wall build events
Farm transition19:58–21:01 · 7 farms clustered
Trade route started35:22 · Caravan Greek queued
Market economy signal15,000 total resource volume
Large army production823 military units
pLokY#9877 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
pLokY#9877 · Early MilitaryMeaningful trained combat units were produced during the early opening.
pLokY#9877 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Illuvtar · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Illuvtar · Early MilitaryMeaningful trained combat units were produced during the early opening.
Illuvtar · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Illuvtar · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 33500 total volume

pLokY#9877

Bought

No buys

Sold

Food2500
Wood16000
Total player market volume18500

Illuvtar

Bought

Food2300

Sold

Food3300
Wood9400
Total player market volume15000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

pLokY#9877

Army

Berserk241
Jarl175
Throwing Axeman166
Raiding Cavalry68
Godi39
Hersir35
Portable Ram32
Valkyrie13
Huskarl7
Buildings10 types
Farm73
House55
Longhouse21
Great Hall16
Ox Cart Building11
Hill Fort9
Town Center7
Armory3
Market2
Temple2
God powers5 invoked
Frost2
Great Hunt2
Forest Fire1
Ragnarok1
Titan Gate1

Illuvtar

Army

Hoplite292
Toxotes229
Hypaspist106
Peltast98
Myrmidon17
Jason16
Odysseus12
Heracles11
Minotaur10
Helepolis8
Petrobolos8
Hippeus7
Bellerophon6
Manticore3
Buildings14 types
Farm66
House33
Military Academy29
Storehouse29
Wall22
Archery Range14
Sentry Tower14
Fortress10
Market7
Granary5
Stable4
Town Center4
Armory2
Temple2
God powers4 invoked
Bolt3
Restoration3
Underworld Passage2
Lightning Storm1