Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

max vs GHØST

Ranked 1v1 SupremacyStarted 8 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 16:44
Midgard map preview
Map Midgard
Defeated
maxPoseidon
Pre-match Elo1220
Win probability30.3%
16:44 Match length GHØST favored
Winner
GHØSTAmaterasu
Pre-match Elo1365
Win probability69.7%

Match at a glance

max vs GHØST

WinnerGHØST
MapMidgard
QueueRanked 1v1 Supremacy
Duration16:44
Started
Ended
Elo favorite69.7%GHØST
Fastest Classical5:09*max
First pressure5:31max · Stable
First extra TC11:42max · Town Center
Market timing14:44max · Market
Most military units78GHØST
Highest EAPM42.8GHØST
Market volume400max

max

Poseidon

Defeat
Elo1220-11
EAPM37.3
Military units45
First pressure5:31Stable
First expansion11:42
Market volume400
Total score 13,860
Military score 3,900
Economic score 8,809
Kills score 1,151
Units killed 43
Units lost 129
Buildings razed 3
Largest army 45
Favorite unit Hypaspist 19 fielded
Classical 5:09* Research start 4:09
Heroic 10:50* Research start 9:35
Mythic Not reached

GHØST

Amaterasu

Victory
Elo1365+11
EAPM42.8
Military units78
First pressure11:15Castle
First expansion
Market volume0
Total score 29,153
Military score 16,245
Economic score 10,092
Kills score 2,926
Units killed 129
Units lost 44
Buildings razed 9
Largest army 78
Favorite unit Samurai 53 fielded
Classical 6:05* Research start 5:05
Heroic 8:28* Research start 7:12
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Ame No Uzume
Dionysus
HeroicAge
Raijin
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

maxPoseidon
Match time
GHØSTAmaterasu
God powerLure
DockDock
DockDock
First military pressureStable
Hippeus5 training queues
DockDock
ArmoryArmory
Juggernaut2 training queues
Pentekonter2 training queues
Toxotes4 training queues
Hippeus2 training queues
Key technologyHand Axe
Key technologyCopper Weapons
Key technologyCopper Shields
Hypaspist14 training queues
Town CenterAdditional center
Key technologyMedium Infantry
Fortress-tier buildingFortress
Key technologyBow Saw
Key technologyPickaxe
God powerCease Fire
Key technologyShaft Mine
MarketMarket
MarketMarket
Hypaspist5 training queues
Toxotes4 training queues
DefeatMatch result
DockDock
DockDock
Key technologyHand Axe
God powerGoshinboku
ArmoryArmory
Key technologyPickaxe
Onna Musha2 training queues
Samurai3 training queues
DockDock
Raiju4 training queues
God powerSolar Shield
Samurai5 training queues
Yari Spearman2 training queues
Wasen2 training queues
Key technologyCopper Weapons
Key technologyCopper Shields
Key technologyCopper Armor
First military pressureCastle
Fortress-tier buildingCastle
Samurai10 training queues
Yari Spearman2 training queues
God powerThunder Burst
Raiju2 training queues
Oyumi3 training queues
Samurai35 training queues
Naginata Rider5 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Raiju2 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite69.7%GHØST
Fastest Classical5:09*max
Fastest Heroic8:28*GHØST
First pressure5:31max · Stable
First extra TC11:42max · Town Center
Fortress timing11:15GHØST · Castle
Market timing14:44max · Market
Armory timing6:47GHØST · Armory

Player highlights

Standout performances

Highest total score29,153GHØST
Highest military score16,245GHØST
Highest economy score10,092GHØST
Most kills2,926GHØST
Most units killed129GHØST
Most deaths129max
Most buildings razed9GHØST
Largest army78GHØST
Favorite unitSamuraiGHØST · 53 fielded

max

Most Deaths

GHØST

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

max

Late Classical5:09 estimated completion
Early pressure5:31 · Stable
Expansion signal11:42 · Town Center
Early market / Heroic prep14:44 · Market
Early armory / Heroic prep8:17 · Armory
Fortress tech path12:03 · Fortress
Water commitment signal3 dock build events
Market economy signal400 total resource volume

GHØST

Late Classical6:05 estimated completion
Delayed pressure11:15 · Castle
Early armory / Heroic prep6:47 · Armory
Fortress tech path11:15 · Castle
Water commitment signal3 dock build events
max · Early MilitaryMeaningful trained combat units were produced during the early opening.
max · Water BoomExisting water-opening timing signal.
GHØST · Water BoomExisting water-opening timing signal.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 400 total volume

max

Bought

No buys

Sold

Food300
Wood100
Total player market volume400

GHØST

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

max

Army

Hypaspist19
Toxotes8
Hippeus7
Pentekonter3
Juggernaut2
Theseus2
Trireme2
Atalanta1
Hippolyta1
Buildings11 types
House15
Storehouse9
Dock3
Market2
Military Academy2
Archery Range1
Armory1
Fortress1
Stable1
Temple1
Town Center1
God powers2 invoked
Cease Fire1
Lure1

GHØST

Army

Samurai53
Raiju8
Naginata Rider5
Yari Spearman5
Oyumi3
Onna Musha2
Wasen2
Buildings11 types
House24
Dojo9
Shrine Japanese8
Watermill6
Dock3
Stable Japanese3
Mining Camp Japanese2
Armory1
Castle1
Guardhouse1
Temple1
God powers3 invoked
Goshinboku1
Solar Shield1
Thunder Burst1