Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

HardxGodx vs JACK

Ranked 1v1 SupremacyStarted 8 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 31:44
Alfheim map preview
Map Alfheim
Winner
HardxGodxPoseidon
Pre-match Elo1865
Win probability67.9%
31:44 Match length HardxGodx favored
Defeated
JACKPoseidon
Pre-match Elo1735
Win probability32.1%

Match at a glance

HardxGodx vs JACK

WinnerHardxGodx
MapAlfheim
QueueRanked 1v1 Supremacy
Duration31:44
Started
Ended
Elo favorite67.9%HardxGodx
Fastest Classical3:14*JACK
First pressure3:23JACK · Stable
First extra TC21:33HardxGodx · Town Center
Market timing10:43JACK · Market
Most military units343HardxGodx
Highest EAPM93.2JACK
Market volume2,400JACK

HardxGodx

Poseidon

Victory
Elo1865+11
EAPM74.7
Military units343
First pressure4:22Stable
First expansion21:33
Market volume1300
Total score 59,316
Military score 22,030
Economic score 29,509
Kills score 7,777
Units killed 242
Units lost 192
Buildings razed 36
Largest army 343
Favorite unit Prodromos 197 fielded
Classical 4:06* Research start 3:06
Heroic 13:40* Estimated start 12:25
Mythic 18:48* Estimated start 16:48

JACK

Poseidon

Defeat
Elo1735-11
EAPM93.2
Military units309
First pressure3:23Stable
First expansion24:19
Market volume2400
Total score 39,963
Military score 9,613
Economic score 22,758
Kills score 7,592
Units killed 194
Units lost 250
Buildings razed 18
Largest army 309
Favorite unit Prodromos 211 fielded
Classical 3:14* Research start 2:14
Heroic 13:28* Estimated start 12:13
Mythic 20:03* Estimated start 18:03

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Hermes
Dionysus
HeroicAge
Dionysus
Hephaestus
MythicAge
Hephaestus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

HardxGodxPoseidon
Match time
JACKPoseidon
God powerLure
God powerLure
Theseus2 training queues
First military pressureStable
Hippeus31 training queues
Centaur2 training queues
Key technologyMedium Cavalry
ArmoryArmory
Key technologyCopper Armor
God powerCease Fire
Centaur3 training queues
Key technologyCopper Weapons
Fortress-tier buildingFortress
Key technologyHeavy Cavalry
Key technologyCopper Shields
Key technologyBallistics
Prodromos26 training queues
Key technologyBallistics
God powerBronze
Key technologyBronze Shields
Farm transition3 farms clustered
MarketMarket
Key technologyPickaxe
Key technologyHand Axe
ArmoryArmory
ArmoryArmory
Key technologyPlow
Key technologyHusbandry
Key technologyBow Saw
Key technologyShaft Mine
God powerPlenty Vault
Key technologyChampion Cavalry
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyIron Shields
Prodromos5 training queues
Petrobolos5 training queues
Town CenterAdditional center
Prodromos166 training queues
Hetairos56 training queues
Helepolis26 training queues
Key technologyIron Armor
Key technologyIron Weapons
Town CenterAdditional center
Hippeus2 training queues
Fortress-tier buildingFortress
Centaur4 training queues
Polyphemus3 training queues
MarketMarket
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Trade route startedCaravan Greek queued
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Town CenterAdditional center
VictoryMatch result
God powerLure
Theseus2 training queues
First military pressureStable
Hippeus19 training queues
Key technologyMedium Cavalry
God powerCease Fire
Hippeus5 training queues
MarketMarket
Hippeus3 training queues
Prodromos13 training queues
Key technologyHeavy Cavalry
Prodromos21 training queues
Fortress-tier buildingFortress
Key technologyHeavy Cavalry
God powerBronze
ArmoryArmory
Farm transition4 farms clustered
ArmoryArmory
Key technologyCopper Armor
Key technologyHand Axe
Key technologyPlow
God powerPlenty Vault
Key technologyChampion Cavalry
Key technologyPickaxe
Key technologyBronze Armor
Key technologyCopper Weapons
Key technologyCopper Shields
Key technologyBallistics
Prodromos177 training queues
Key technologyHusbandry
Key technologyIron Armor
Key technologyBow Saw
Key technologyBronze Weapons
Key technologyBronze Shields
Key technologyIron Weapons
Fortress-tier buildingFortress
Hippeus22 training queues
God powerCease Fire
Key technologyIron Shields
Town CenterAdditional center
Helepolis2 training queues
Petrobolos2 training queues
Hippolyta2 training queues
Theseus2 training queues
Atalanta3 training queues
Hetairos2 training queues
Helepolis2 training queues
Hetairos5 training queues
Fortress-tier buildingFortress
Helepolis5 training queues
Petrobolos2 training queues
Key technologyShaft Mine
Hetairos2 training queues
MarketMarket
MarketMarket
Polyphemus2 training queues
God powerCease Fire
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite67.9%HardxGodx
Fastest Classical3:14*JACK
Fastest Heroic13:28*JACK
Fastest Mythic18:48*HardxGodx
First pressure3:23JACK · Stable
First extra TC21:33HardxGodx · Town Center
Fortress timing13:44HardxGodx · Fortress
Market timing10:43JACK · Market
Armory timing9:49HardxGodx · Armory
Farm transition16:47–17:18HardxGodx · 3 farms clustered
Trade route started28:10HardxGodx

Player highlights

Standout performances

Highest total score59,316HardxGodx
Highest military score22,030HardxGodx
Highest economy score29,509HardxGodx
Most kills7,777HardxGodx
Most units killed242HardxGodx
Most deaths250JACK
Most buildings razed36HardxGodx
Largest army343HardxGodx
Favorite unitProdromosJACK · 211 fielded

HardxGodx

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

JACK

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

HardxGodx

Classical timing4:06 estimated completion
Early pressure4:22 · Stable
Expansion signal21:33 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep17:12 · Market
Early armory / Heroic prep9:49 · Armory
Fortress tech path13:44 · Fortress
Heavy walling signal54 wall build events
Farm transition16:47–17:18 · 3 farms clustered
Trade route started28:10 · Caravan Greek queued
Market economy signal1,300 total resource volume
Large army production343 military units

JACK

Fast Classical3:14 estimated completion
Early pressure3:23 · Stable
Expansion signal24:19 · Town Center
Early market / Heroic prep10:43 · Market
Early armory / Heroic prep18:30 · Armory
Fortress tech path15:26 · Fortress
Heavy walling signal59 wall build events
Farm transition18:39–19:48 · 4 farms clustered
Market economy signal2,400 total resource volume
Large army production309 military units
HardxGodx · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
HardxGodx · Early MilitaryMeaningful trained combat units were produced during the early opening.
JACK · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
JACK · Early MilitaryMeaningful trained combat units were produced during the early opening.
JACK · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 3700 total volume

HardxGodx

Bought

Food800

Sold

Wood500
Total player market volume1300

JACK

Bought

Food400

Sold

Food500
Wood1500
Total player market volume2400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

HardxGodx

Army

Prodromos197
Hetairos56
Hippeus33
Helepolis26
Centaur11
Petrobolos5
Theseus5
Atalanta4
Polyphemus4
Hippolyta2
Buildings13 types
Wall54
Farm35
Storehouse18
Stable17
House16
Granary11
Fortress6
Armory3
Town Center3
Market2
Military Academy2
Sentry Tower2
Temple1
God powers4 invoked
Lure2
Bronze1
Cease Fire1
Plenty Vault1

JACK

Army

Prodromos211
Hippeus49
Helepolis9
Hetairos9
Atalanta8
Theseus8
Hippolyta5
Petrobolos4
Polyphemus4
Centaur1
Hydra1
Buildings11 types
Wall59
Farm46
House33
Storehouse12
Stable10
Granary8
Fortress3
Market3
Armory2
Temple1
Town Center1
God powers4 invoked
Cease Fire3
Bronze1
Lure1
Plenty Vault1