Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

darian2001.dm vs Lambert

Ranked 1v1 SupremacyStarted 8 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 10:59
Watering Hole map preview
Map Watering Hole
Winner
darian2001.dmSusanoo
Pre-match Elo980
Win probability58.3%
10:59 Match length darian2001.dm favored
Defeated
LambertIsis
Pre-match Elo922
Win probability41.7%

Match at a glance

darian2001.dm vs Lambert

Winnerdarian2001.dm
MapWatering Hole
QueueRanked 1v1 Supremacy
Duration10:59
Started
Ended
Elo favorite58.3%darian2001.dm
Fastest Classical4:43*Lambert
First pressure5:51darian2001.dm · Stable Japanese
First extra TC9:47darian2001.dm · Town Center
Most military units15darian2001.dm
Highest EAPM17.2Lambert

darian2001.dm

Susanoo

Victory
Elo980+16
EAPM11.0
Military units15
First pressure5:51Stable Japanese
First expansion9:47
Market volume0
Total score 13,592
Military score 5,908
Economic score 7,499
Kills score 185
Units killed 21
Units lost 0
Buildings razed 2
Largest army 15
Favorite unit Naginata Rider 6 fielded
Classical 5:16* Estimated start 4:16
Heroic 10:08* Estimated start 8:53
Mythic Not reached

Lambert

Isis

Defeat
Elo922-47
EAPM17.2
Military units3
First pressure9:36Barracks
First expansion
Market volume0
Total score 7,189
Military score 1,889
Economic score 5,300
Kills score 0
Units killed 0
Units lost 21
Buildings razed 0
Largest army 3
Favorite unit Spearman 2 fielded
Classical 4:43* Research start 3:43
Heroic 10:54* Research start 9:39
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Minakatatomi
ClassicalAge
Anubis
Raijin
HeroicAge
Nephthys
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

darian2001.dmSusanoo
Match time
LambertIsis
Key technologyPickaxe
Key technologyHand Axe
First military pressureStable Japanese
Naginata Rider4 training queues
ArmoryArmory
God powerShrine Of The Hunt
Samurai3 training queues
Yumi Archer4 training queues
Wanyudo2 training queues
Naginata Rider2 training queues
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyMedium Stable Soldiers
Key technologyMedium Guardhouse Soldiers
Town CenterAdditional center
God powerKusanagi
VictoryMatch result
ArmoryArmory
First military pressureBarracks
Spearman2 training queues
God powerPlague Of Serpents
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite58.3%darian2001.dm
Fastest Classical4:43*Lambert
Fastest Heroic10:08*darian2001.dm
First pressure5:51darian2001.dm · Stable Japanese
First extra TC9:47darian2001.dm · Town Center
Armory timing7:23darian2001.dm · Armory

Player highlights

Standout performances

Highest total score13,592darian2001.dm
Highest military score5,908darian2001.dm
Highest economy score7,499darian2001.dm
Most kills185darian2001.dm
Most units killed21darian2001.dm
Most deaths21Lambert
Most buildings razed2darian2001.dm
Largest army15darian2001.dm
Favorite unitNaginata Riderdarian2001.dm · 6 fielded

darian2001.dm

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Lambert

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

darian2001.dm

Late Classical5:16 estimated completion
Early pressure5:51 · Stable Japanese
Expansion signal9:47 · Town Center
Early armory / Heroic prep7:23 · Armory

Lambert

Classical timing4:43 estimated completion
Delayed pressure9:36 · Barracks
Early armory / Heroic prep8:02 · Armory
Heavy walling signal10 wall build events
darian2001.dm · Late ClassicalClassical completed after 5:00 on a standard land opening.
darian2001.dm · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Lambert · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

darian2001.dm

Army

Naginata Rider6
Yumi Archer4
Samurai3
Wanyudo2
Buildings10 types
House8
Shrine Japanese4
Watermill4
Armory1
Dojo1
Guardhouse1
Mining Camp Japanese1
Stable Japanese1
Temple1
Town Center1
God powers2 invoked
Kusanagi1
Shrine Of The Hunt1

Lambert

Army

Spearman2
Anubite1
Buildings9 types
Wall10
House8
Obelisk8
Granary2
Armory1
Barracks1
Mining Camp1
Monument To Villagers1
Temple1
God powers1 invoked
Plague Of Serpents1