Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Chelsea vs DistantWanderer

Ranked 1v1 SupremacyStarted 8 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 26:24
Valley Of Kings map preview
Map Valley Of Kings
Defeated
ChelseaHades
Pre-match Elo1248
Win probability22.7%
26:24 Match length DistantWanderer favored
Winner
DistantWandererThor
Pre-match Elo1461
Win probability77.3%

Match at a glance

Chelsea vs DistantWanderer

WinnerDistantWanderer
MapValley Of Kings
QueueRanked 1v1 Supremacy
Duration26:24
Started
Ended
Elo favorite77.3%DistantWanderer
Fastest Classical3:14*Chelsea
First pressure3:18DistantWanderer · Hersir trained
Market timing9:08Chelsea · Market
First extra TC4:31Chelsea · Town Center
Most military units213DistantWanderer
Highest EAPM48.1DistantWanderer
Market volume2,900Chelsea

Chelsea

Hades

Defeat
Elo1248-8
EAPM43.9
Military units164
First pressure6:40Military Academy
First expansion4:31
Market volume2900
Total score 20,958
Military score 4,410
Economic score 11,771
Kills score 4,777
Units killed 175
Units lost 292
Buildings razed 0
Largest army 164
Favorite unit Hoplite 65 fielded
Classical 3:14* Estimated start 2:14
Heroic 11:53* Estimated start 10:38
Mythic Not reached
Victory
Elo1461+8
EAPM48.1
Military units213
First pressure3:18Hersir trained
First expansion10:09
Market volume0
Total score 48,135
Military score 17,662
Economic score 23,243
Kills score 7,322
Units killed 290
Units lost 195
Buildings razed 45
Largest army 213
Favorite unit Huskarl 63 fielded
Classical 4:20* Estimated start 3:20
Heroic 11:36* Estimated start 10:21
Mythic 25:05* Estimated start 23:05

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Freyja
Aphrodite
HeroicAge
Skadi
No choice recorded
MythicAge
Tyr

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

ChelseaHades
Match time
DistantWandererThor
Town CenterAdditional center
Ajax2 training queues
God powerSentinel
First military pressureMilitary Academy
Hoplite6 training queues
Toxotes2 training queues
MarketMarket
Key technologyMedium Infantry
ArmoryArmory
Hoplite30 training queues
Key technologyCopper Weapons
Hypaspist2 training queues
Toxotes2 training queues
Fortress-tier buildingFortress
Key technologyCopper Armor
God powerCurse
Hypaspist13 training queues
Town CenterAdditional center
Key technologyHeavy Infantry
Key technologyBronze Weapons
Peltast3 training queues
Fortress-tier buildingFortress
Hoplite10 training queues
Peltast19 training queues
Toxotes3 training queues
God powerCurse
God powerRestoration
Hypaspist20 training queues
Toxotes2 training queues
Hoplite8 training queues
Fortress-tier buildingFortress
Farm transition29 farms clustered
Toxotes3 training queues
Hoplite11 training queues
Hypaspist11 training queues
Achilles2 training queues
Key technologyPlow
God powerCurse
Peltast4 training queues
DefeatMatch result
First military pressureHersir trained
Hersir4 training queues
Raiding Cavalry10 training queues
God powerForest Fire
Key technologyMedium Cavalry
Key technologyPickaxe
ArmoryDwarven Armory
Hersir6 training queues
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Raiding Cavalry4 training queues
Town CenterAdditional center
Fortress-tier buildingHill Fort
Frost Giant3 training queues
Key technologyHand Axe
Fortress-tier buildingHill Fort
Huskarl33 training queues
Key technologyBronze Armor
Key technologyBronze Weapons
Key technologyBronze Shields
Key technologyMedium Infantry
Portable Ram3 training queues
Jarl4 training queues
Key technologyHeavy Infantry
God powerFrost
Godi7 training queues
Farm transition9 farms clustered
Key technologyPlow
Huskarl3 training queues
Jarl4 training queues
Throwing Axeman6 training queues
Key technologyHeavy Cavalry
Jarl23 training queues
Throwing Axeman4 training queues
Huskarl16 training queues
Portable Ram4 training queues
God powerDwarven Mine
Throwing Axeman9 training queues
Raiding Cavalry3 training queues
Berserk4 training queues
Portable Ram5 training queues
Fortress-tier buildingHill Fort
Town CenterAdditional center
Huskarl5 training queues
Jarl10 training queues
Raiding Cavalry3 training queues
Berserk3 training queues
Hersir2 training queues
Throwing Axeman8 training queues
Town CenterAdditional center
Jarl7 training queues
Huskarl6 training queues
Throwing Axeman7 training queues
Portable Ram2 training queues
God powerFimbulwinter
Town CenterAdditional center
Key technologyChampion Infantry
Key technologyChampion Cavalry
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite77.3%DistantWanderer
Fastest Classical3:14*Chelsea
Fastest Heroic11:36*DistantWanderer
Fastest Mythic25:05*DistantWanderer
First pressure3:18DistantWanderer · Hersir trained
First extra TC4:31Chelsea · Town Center
Fortress timing11:36DistantWanderer · Hill Fort
Market timing9:08Chelsea · Market
Armory timing7:53DistantWanderer · Dwarven Armory
Farm transition15:22–15:23DistantWanderer · 9 farms clustered

Player highlights

Standout performances

Highest total score48,135DistantWanderer
Highest military score17,662DistantWanderer
Highest economy score23,243DistantWanderer
Most kills7,322DistantWanderer
Most units killed290DistantWanderer
Most deaths292Chelsea
Most buildings razed45DistantWanderer
Largest army213DistantWanderer
Favorite unitHopliteChelsea · 65 fielded

Chelsea

Most Deaths

DistantWanderer

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Chelsea

Fast Classical3:14 estimated completion
Early pressure6:40 · Military Academy
Fast expansion4:31 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep9:08 · Market
Early armory / Heroic prep10:15 · Armory
Fortress tech path12:13 · Fortress
Farm transition22:19–23:31 · 29 farms clustered
Market economy signal2,900 total resource volume
Large army production164 military units

DistantWanderer

Classical timing4:20 estimated completion
Early pressure3:18 · Hersir trained
Expansion signal10:09 · Town Center
Multi-TC boom signal4 expansion build events
Early armory / Heroic prep7:53 · Dwarven Armory
Fortress tech path11:36 · Hill Fort
Farm transition15:22–15:23 · 9 farms clustered
Large army production213 military units
Chelsea · Early MilitaryMeaningful trained combat units were produced during the early opening.
Chelsea · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Chelsea · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Chelsea · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Chelsea · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
DistantWanderer · Early MilitaryMeaningful trained combat units were produced during the early opening.
DistantWanderer · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
DistantWanderer · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 2900 total volume

Chelsea

Bought

Food1400
Wood200

Sold

Wood1300
Total player market volume2900

DistantWanderer

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Chelsea

Army

Hoplite65
Hypaspist46
Peltast26
Toxotes12
Ajax5
Achilles4
Chiron3
Petrobolos3
Buildings11 types
Farm35
House30
Storehouse8
Granary5
Military Academy4
Fortress3
Archery Range2
Town Center2
Armory1
Market1
Temple1
God powers3 invoked
Curse3
Restoration1
Sentinel1

DistantWanderer

Army

Huskarl63
Jarl48
Throwing Axeman34
Raiding Cavalry20
Portable Ram14
Hersir13
Berserk9
Godi7
Frost Giant3
Hirdman2
Buildings9 types
Farm30
House20
Longhouse8
Ox Cart Building8
Great Hall4
Town Center4
Hill Fort3
Dwarven Armory1
Temple1
God powers4 invoked
Dwarven Mine1
Fimbulwinter1
Forest Fire1
Frost1