Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

ChasingTheSun vs Warkrool

Ranked 1v1 SupremacyStarted 8 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 19:21
Megalopolis map preview
Map Megalopolis
Winner
ChasingTheSunAmaterasu
Pre-match Elo1945
Win probability77.3%
19:21 Match length ChasingTheSun favored
Defeated
WarkroolQuetzalcoatl
Pre-match Elo1732
Win probability22.7%

Match at a glance

ChasingTheSun vs Warkrool

WinnerChasingTheSun
MapMegalopolis
QueueRanked 1v1 Supremacy
Duration19:21
Started
Ended
Elo favorite77.3%ChasingTheSun
Fastest Classical4:06*ChasingTheSun
First pressure3:26Warkrool · Warrior Priest trained
Market timing11:27ChasingTheSun · Market
First extra TC4:12ChasingTheSun · Town Center
Most military units193ChasingTheSun
Highest EAPM88.2Warkrool
Market volume300ChasingTheSun

ChasingTheSun

Amaterasu

Victory
Elo1945+8
EAPM76.0
Military units193
First pressure4:48Stable Japanese
First expansion4:12
Market volume300
Total score 46,931
Military score 21,796
Economic score 23,155
Kills score 1,980
Units killed 80
Units lost 64
Buildings razed 9
Largest army 193
Favorite unit Samurai 104 fielded
Classical 4:06* Research start 3:06
Heroic 10:10* Estimated start 8:56
Mythic 13:56* Estimated start 11:56

Warkrool

Quetzalcoatl

Defeat
Elo1732-8
EAPM88.2
Military units92
First pressure3:26Warrior Priest trained
First expansion5:17
Market volume0
Total score 29,027
Military score 12,117
Economic score 15,113
Kills score 1,797
Units killed 44
Units lost 75
Buildings razed 0
Largest army 92
Favorite unit Warrior Priest 36 fielded
Classical 4:35* Research start 3:35
Heroic 10:44* Research start 9:29
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Minakatatomi
ClassicalAge
Patecatl
Raijin
HeroicAge
Coatlicue
Takemikazuchi
MythicAge
Xolotl

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

ChasingTheSunAmaterasu
Match time
WarkroolQuetzalcoatl
Town CenterAdditional center
First military pressureStable Japanese
God powerShrine Of The Hunt
Key technologyHusbandry
God powerSolar Shield
Naginata Rider7 training queues
Key technologyHand Axe
Key technologyPickaxe
ArmoryArmory
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Samurai9 training queues
Key technologyShaft Mine
Fortress-tier buildingCastle
MarketMarket
Key technologyBow Saw
Key technologyPlow
Farm transition6 farms clustered
Samurai95 training queues
Naginata Rider5 training queues
Town CenterAdditional center
Naginata Rider10 training queues
God powerDivine Slash
God powerSolar Shield
Onmyoji12 training queues
Key technologyBronze Shields
God powerThunder Burst
Naginata Rider55 training queues
Town CenterAdditional center
Key technologyIron Shields
Fortress-tier buildingCastle
Key technologyBronze Armor
Town CenterAdditional center
MarketMarket
Key technologyBronze Weapons
Fortress-tier buildingCastle
Trade route startedCaravan Japanese queued
Key technologyIron Weapons
VictoryMatch result
First military pressureWarrior Priest trained
Warrior Priest2 training queues
Town CenterAdditional center
Key technologyPickaxe
Warrior Priest2 training queues
God powerAgave Bloom
Tlamanih Spearman5 training queues
ArmoryArmory
Key technologyHusbandry
ArmoryArmory
Warrior Priest10 training queues
Key technologyHand Axe
Key technologyPlow
Farm transition19 farms clustered
Key technologyMedium War Hut Soldiers
Tlamanih Spearman6 training queues
Shorn One8 training queues
Warrior Priest12 training queues
God powerEarth Monster
Key technologyHeavy Great Temple Soldiers
Tlamanih Spearman14 training queues
Key technologyHeavy War Hut Soldiers
God powerTailwind
Otontin8 training queues
Warrior Priest6 training queues
Key technologyCrenellations Aztec
Shorn One10 training queues
Town CenterAdditional center
Otontin5 training queues
Key technologyBow Saw
Key technologyShaft Mine
Warrior Priest4 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite77.3%ChasingTheSun
Fastest Classical4:06*ChasingTheSun
Fastest Heroic10:10*ChasingTheSun
Fastest Mythic13:56*ChasingTheSun
First pressure3:26Warkrool · Warrior Priest trained
First extra TC4:12ChasingTheSun · Town Center
Fortress timing10:26ChasingTheSun · Castle
Market timing11:27ChasingTheSun · Market
Armory timing6:37ChasingTheSun · Armory
Farm transition12:04–12:36ChasingTheSun · 6 farms clustered
Trade route started18:51ChasingTheSun

Player highlights

Standout performances

Highest total score46,931ChasingTheSun
Highest military score21,796ChasingTheSun
Highest economy score23,155ChasingTheSun
Most kills1,980ChasingTheSun
Most units killed80ChasingTheSun
Most deaths75Warkrool
Most buildings razed9ChasingTheSun
Largest army193ChasingTheSun
Favorite unitSamuraiChasingTheSun · 104 fielded

ChasingTheSun

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Warkrool

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

ChasingTheSun

Classical timing4:06 estimated completion
Early pressure4:48 · Stable Japanese
Fast expansion4:12 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep11:27 · Market
Early armory / Heroic prep6:37 · Armory
Fortress tech path10:26 · Castle
Heavy walling signal41 wall build events
Farm transition12:04–12:36 · 6 farms clustered
Trade route started18:51 · Caravan Japanese queued
Market economy signal300 total resource volume
Large army production193 military units

Warkrool

Classical timing4:35 estimated completion
Early pressure3:26 · Warrior Priest trained
Fast expansion5:17 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep7:20 · Armory
Heavy walling signal11 wall build events
Farm transition12:14–13:21 · 19 farms clustered
Large army production92 military units
ChasingTheSun · Early MilitaryMeaningful trained combat units were produced during the early opening.
ChasingTheSun · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
ChasingTheSun · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
ChasingTheSun · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Warkrool · Early MilitaryMeaningful trained combat units were produced during the early opening.
Warkrool · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Warkrool · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Warkrool · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 300 total volume

ChasingTheSun

Bought

No buys

Sold

Wood300
Total player market volume300

Warkrool

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ChasingTheSun

Army

Samurai104
Naginata Rider77
Onmyoji12
Buildings13 types
Wall41
Farm36
House18
Watermill13
Mining Camp Japanese9
Stable Japanese8
Dojo6
Shrine Japanese5
Town Center4
Castle3
Market2
Armory1
Temple1
God powers4 invoked
Solar Shield2
Divine Slash1
Shrine Of The Hunt1
Thunder Burst1

Warkrool

Army

Warrior Priest36
Tlamanih Spearman25
Shorn One18
Otontin13
Buildings10 types
Farm49
House21
Calpulli11
Wall11
War Hut5
Armory2
Great Temple2
Smoke Trap2
Town Center2
Temple1
God powers3 invoked
Agave Bloom1
Earth Monster1
Tailwind1