Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Benbenbenben vs Kolotzki

Ranked 1v1 SupremacyStarted 9 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 13:09
Yellow River map preview
Map Yellow River
Defeated
BenbenbenbenZeus
Pre-match Elo1008
Win probability26.0%
13:09 Match length Kolotzki favored
Winner
KolotzkiHades
Pre-match Elo1190
Win probability74.0%

Match at a glance

Benbenbenben vs Kolotzki

WinnerKolotzki
MapYellow River
QueueRanked 1v1 Supremacy
Duration13:09
Started
Ended
Elo favorite74.0%Kolotzki
Fastest Classical3:45*Benbenbenben
First pressure3:53Benbenbenben · Military Academy
Most military units54Kolotzki
Highest EAPM43.7Benbenbenben
Defeat
Elo1008-9
EAPM43.7
Military units49
First pressure3:53Military Academy
First expansion
Market volume0
Total score 10,634
Military score 3,637
Economic score 6,668
Kills score 351
Units killed 14
Units lost 33
Buildings razed 0
Largest army 49
Favorite unit Hippeus 27 fielded
Classical 3:45* Research start 2:45
Heroic Not reached
Mythic Not reached

Kolotzki

Hades

Victory
Elo1190+9
EAPM32.2
Military units54
First pressure5:06Archery Range
First expansion
Market volume0
Total score 16,946
Military score 7,977
Economic score 7,976
Kills score 1,071
Units killed 31
Units lost 14
Buildings razed 6
Largest army 54
Favorite unit Toxotes 35 fielded
Classical 3:51* Estimated start 2:51
Heroic 11:08* Estimated start 9:53
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Ares
No choice recorded
HeroicAge
Apollo
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

BenbenbenbenZeus
Match time
KolotzkiHades
First military pressureMilitary Academy
Hoplite6 training queues
Key technologyPickaxe
Key technologyHand Axe
Toxotes3 training queues
Hoplite2 training queues
Hippeus27 training queues
Key technologyMedium Cavalry
Key technologyHusbandry
God powerBolt
Toxotes2 training queues
Hoplite4 training queues
DefeatMatch result
God powerSentinel
Ajax2 training queues
Key technologyPickaxe
Key technologyHand Axe
Key technologyHusbandry
First military pressureArchery Range
Toxotes35 training queues
Key technologyMedium Archers
ArmoryArmory
Key technologyBow Saw
Key technologyShaft Mine
Key technologyCopper Weapons
Key technologyBallistics
Hoplite12 training queues
Key technologyMedium Infantry
Key technologyPlow
Cyclops2 training queues
God powerPestilence
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite74.0%Kolotzki
Fastest Classical3:45*Benbenbenben
Fastest Heroic11:08*Kolotzki
First pressure3:53Benbenbenben · Military Academy
Armory timing7:00Kolotzki · Armory

Player highlights

Standout performances

Highest total score16,946Kolotzki
Highest military score7,977Kolotzki
Highest economy score7,976Kolotzki
Most kills1,071Kolotzki
Most units killed31Kolotzki
Most deaths33Benbenbenben
Most buildings razed6Kolotzki
Largest army54Kolotzki
Favorite unitToxotesKolotzki · 35 fielded

Benbenbenben

Most Deaths

Kolotzki

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Benbenbenben

Fast Classical3:45 estimated completion
Early pressure3:53 · Military Academy

Kolotzki

Fast Classical3:51 estimated completion
Early pressure5:06 · Archery Range
Early armory / Heroic prep7:00 · Armory
Benbenbenben · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Benbenbenben · Early MilitaryMeaningful trained combat units were produced during the early opening.
Benbenbenben · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Kolotzki · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Kolotzki · Early MilitaryMeaningful trained combat units were produced during the early opening.
Kolotzki · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Kolotzki · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Benbenbenben

Army

Hippeus27
Hoplite12
Toxotes5
Heracles2
Jason2
Minotaur1
Buildings8 types
House9
Wall5
Granary4
Stable4
Storehouse3
Archery Range1
Military Academy1
Temple1
God powers1 invoked
Bolt1

Kolotzki

Army

Toxotes35
Hoplite12
Ajax3
Cyclops3
Achilles1
Buildings7 types
House16
Storehouse4
Archery Range3
Granary3
Armory1
Military Academy1
Temple1
God powers2 invoked
Pestilence1
Sentinel1