Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

lllDaedaluslll vs Caipy

Ranked 1v1 SupremacyStarted 9 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 28:10
Tundra map preview
Map Tundra
Defeated
lllDaedaluslllNuwa
Pre-match Elo622
Win probability13.5%
28:10 Match length Caipy favored
Winner
CaipyGaia
Pre-match Elo944
Win probability86.5%

Match at a glance

lllDaedaluslll vs Caipy

WinnerCaipy
MapTundra
QueueRanked 1v1 Supremacy
Duration28:10
Started
Ended
Elo favorite86.5%Caipy
Fastest Classical4:25*Caipy
First pressure5:17Caipy · Counter Barracks
Market timing7:40lllDaedaluslll · Market
First extra TC7:45Caipy · Town Center
Most military units242Caipy
Highest EAPM36.6Caipy
Market volume4,600Caipy
Defeat
Elo622-5
EAPM22.7
Military units201
First pressure9:38Imperial Academy
First expansion8:15
Market volume0
Total score 36,945
Military score 17,965
Economic score 11,590
Kills score 7,390
Units killed 213
Units lost 192
Buildings razed 11
Largest army 201
Favorite unit Fire Archer 46 fielded
Classical 5:50* Research start 4:50
Heroic 14:05* Research start 12:50
Mythic Not reached

Caipy

Gaia

Victory
Elo944+5
EAPM36.6
Military units242
First pressure5:17Counter Barracks
First expansion7:45
Market volume4600
Total score 62,109
Military score 25,707
Economic score 31,410
Kills score 4,992
Units killed 181
Units lost 215
Buildings razed 15
Largest army 242
Favorite unit Contarius 50 fielded
Classical 4:25* Estimated start 3:25
Heroic 12:07* Estimated start 10:52
Mythic 24:41* Estimated start 22:41

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Houtu
ClassicalAge
Oceanus
Goumang
HeroicAge
Theia
No choice recorded
MythicAge
Hekate

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

lllDaedaluslllNuwa
Match time
CaipyGaia
Key technologyHusbandry
Key technologyHand Axe
Key technologyPickaxe
Pioneer4 training queues
MarketMarket
God powerEarth Wall
Town CenterAdditional center
ArmoryArmory
First military pressureImperial Academy
Key technologyMedium Archers
Fire Archer5 training queues
Key technologyMedium Infantry
Dao Swordsman5 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Key technologyPlow
Dao Swordsman11 training queues
Key technologyCopper Armor
Fire Archer5 training queues
Pioneer6 training queues
Fire Archer5 training queues
Dao Swordsman5 training queues
Siege Crossbow5 training queues
Chu Ko Nu5 training queues
Fire Archer5 training queues
Sage5 training queues
Key technologyHeavy Infantry
Key technologyHeavy Archers
Key technologyBronze Shields
Siege Crossbow5 training queues
Pioneer17 training queues
Fire Archer20 training queues
Wuzu Javelineer20 training queues
Siege Crossbow5 training queues
Siege Crossbow5 training queues
Key technologyCrenellations
Key technologyShaft Mine
Key technologyBow Saw
White Horse Cavalry5 training queues
Fire Archer5 training queues
Jiang Zi Ya5 training queues
Wuzu Javelineer5 training queues
Chu Ko Nu5 training queues
Pioneer5 training queues
Farm transition17 farms clustered
Key technologyHeavy Cavalry
MarketMarket
Tao Wu5 training queues
Dao Swordsman5 training queues
Ge Halberdier5 training queues
Qiong Qi5 training queues
Pioneer5 training queues
DefeatMatch result
God powerGaia Forest
Key technologyHand Axe
Key technologyPickaxe
Key technologyPlow
Key technologyHusbandry
God powerCarnivora
God powerGaia Forest
First military pressureCounter Barracks
Turma6 training queues
Key technologyBow Saw
Key technologyShaft Mine
ArmoryArmory
Key technologyMedium Archers
Town CenterAdditional center
Turma9 training queues
Village CenterAdditional center
Town CenterAdditional center
God powerCarnivora
Farm transition3 farms clustered
MarketMarket
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyCopper Weapons
Key technologyCrenellations
Turma3 training queues
Key technologyHeavy Archers
Town CenterAdditional center
Key technologyHeavy Cavalry
Oracle7 training queues
God powerCarnivora
Fortress-tier buildingPalace
Key technologyBronze Armor
Key technologyBronze Shields
Key technologyBronze Weapons
God powerHesperides Tree
God powerGaia Forest
Key technologyChampion Archers
Arcus8 training queues
Fortress-tier buildingPalace
Key technologyChampion Cavalry
Contarius21 training queues
God powerHesperides Tree
Dryad9 training queues
Arcus10 training queues
Key technologyMedium Infantry
Oracle3 training queues
Trade route startedCaravan Atlantean queued
Key technologyIron Shields
Key technologyIron Armor
Key technologyIron Weapons
Key technologyBallistics
Cheiroballista7 training queues
Turma2 training queues
Key technologyChampion Archers
Destroyer23 training queues
Fortress-tier buildingPalace
Dryad8 training queues
Key technologyHeavy Infantry
Town CenterAdditional center
Contarius5 training queues
Murmillo4 training queues
Arcus9 training queues
Turma2 training queues
Dryad3 training queues
Cheiroballista3 training queues
Fortress-tier buildingPalace
Fortress-tier buildingPalace
Key technologyChampion Archers
Contarius20 training queues
Arcus19 training queues
Cheiroballista3 training queues
Turma2 training queues
Murmillo8 training queues
Fortress-tier buildingPalace
Dryad8 training queues
Key technologyChampion Infantry
Destroyer8 training queues
Fanatic4 training queues
God powerTartarian Gate
Town CenterAdditional center
Contarius4 training queues
Arcus2 training queues
Fortress-tier buildingPalace
Fanatic5 training queues
Fire Siphon3 training queues
Destroyer8 training queues
Oracle4 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite86.5%Caipy
Fastest Classical4:25*Caipy
Fastest Heroic12:07*Caipy
Fastest Mythic24:41*Caipy
First pressure5:17Caipy · Counter Barracks
First extra TC7:45Caipy · Town Center
Fortress timing14:33Caipy · Palace
Market timing7:40lllDaedaluslll · Market
Armory timing7:10Caipy · Armory
Farm transition10:39–11:27Caipy · 3 farms clustered
Trade route started17:55Caipy

Player highlights

Standout performances

Highest total score62,109Caipy
Highest military score25,707Caipy
Highest economy score31,410Caipy
Most kills7,390lllDaedaluslll
Most units killed213lllDaedaluslll
Most deaths215Caipy
Most buildings razed15Caipy
Largest army242Caipy
Favorite unitContariusCaipy · 50 fielded

lllDaedaluslll

Largest ArmyMost Kills

Caipy

Highest ScoreMost DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

lllDaedaluslll

Late Classical5:50 estimated completion
Delayed pressure9:38 · Imperial Academy
Fast expansion8:15 · Town Center
Early market / Heroic prep7:40 · Market
Early armory / Heroic prep9:31 · Armory
Farm transition25:23–25:27 · 17 farms clustered
Large army production201 military units

Caipy

Classical timing4:25 estimated completion
Early pressure5:17 · Counter Barracks
Fast expansion7:45 · Town Center
Multi-TC boom signal6 expansion build events
Early market / Heroic prep10:44 · Market
Early armory / Heroic prep7:10 · Armory
Fortress tech path14:33 · Palace
Farm transition10:39–11:27 · 3 farms clustered
Trade route started17:55 · Caravan Atlantean queued
Market economy signal4,600 total resource volume
Large army production242 military units
lllDaedaluslll · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
lllDaedaluslll · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
lllDaedaluslll · Early MilitaryMeaningful trained combat units were produced during the early opening.
lllDaedaluslll · Late ClassicalClassical completed after 5:00 on a standard land opening.
lllDaedaluslll · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Caipy · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Caipy · Early MilitaryMeaningful trained combat units were produced during the early opening.
Caipy · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 4600 total volume

lllDaedaluslll

Bought

No buys

Sold

No sells

Total player market volume0

Caipy

Bought

Wood1200

Sold

Food3300
Wood100
Total player market volume4600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

lllDaedaluslll

Army

Fire Archer46
Pioneer38
Dao Swordsman26
Wuzu Javelineer25
Siege Crossbow20
Chu Ko Nu10
White Horse Cavalry7
Jiang Zi Ya6
Qiong Qi6
Sage6
Tao Wu6
Ge Halberdier5
Buildings12 types
Silo54
House18
Farm17
Sentry Tower9
Imperial Academy4
Military Camp4
Baolei2
Machine Workshop2
Market2
Temple2
Armory1
Town Center1
God powers1 invoked
Earth Wall1

Caipy

Army

Contarius50
Arcus48
Destroyer39
Dryad28
Turma24
Murmillo14
Oracle14
Cheiroballista13
Fanatic9
Fire Siphon3
Buildings12 types
Farm19
Sentry Tower14
Manor10
Palace7
Military Barracks5
Town Center5
Counter Barracks2
Armory1
Economic Guild1
Market1
Temple1
Village Center1
God powers4 invoked
Carnivora3
Gaia Forest3
Hesperides Tree2
Tartarian Gate1