Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Maroron vs Leif Erikson

Ranked 1v1 SupremacyStarted 9 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 27:05
Midgard map preview
Map Midgard
Winner
MaroronZeus
Pre-match Elo1465
Win probability57.8%
27:05 Match length Maroron favored
Defeated
Leif EriksonThor
Pre-match Elo1410
Win probability42.2%

Match at a glance

Maroron vs Leif Erikson

WinnerMaroron
MapMidgard
QueueRanked 1v1 Supremacy
Duration27:05
Started
Ended
Elo favorite57.8%Maroron
Fastest Classical4:37*Leif Erikson
First pressure3:48Leif Erikson · Hersir trained
First extra TC9:34Leif Erikson · Town Center
Market timing8:33Leif Erikson · Market
Most military units279Maroron
Highest EAPM74.7Leif Erikson
Market volume3,000Leif Erikson

Maroron

Zeus

Victory
Elo1465+15
EAPM56.8
Military units279
First pressure5:07Military Academy
First expansion14:12
Market volume2500
Total score 37,109
Military score 14,114
Economic score 16,231
Kills score 6,764
Units killed 250
Units lost 311
Buildings razed 18
Largest army 279
Favorite unit Hypaspist 147 fielded
Classical 4:59* Research start 3:59
Heroic 17:32* Research start 16:17
Mythic 26:15* Research start 24:15
Defeat
Elo1410-15
EAPM74.7
Military units208
First pressure3:48Hersir trained
First expansion9:34
Market volume3000
Total score 30,264
Military score 10,125
Economic score 12,222
Kills score 7,917
Units killed 311
Units lost 300
Buildings razed 30
Largest army 208
Favorite unit Berserk 102 fielded
Classical 4:37* Research start 3:37
Heroic 9:22* Research start 8:06
Mythic 18:16* Research start 16:16

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Forseti
Dionysus
HeroicAge
Bragi
Hera
MythicAge
Baldr

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

MaroronZeus
Match time
Leif EriksonThor
DockDock
Key technologyHand Axe
First military pressureMilitary Academy
DockDock
Hoplite73 training queues
Key technologyPickaxe
Key technologyMedium Infantry
Key technologyMedium Infantry
DockDock
DockDock
God powerBolt
God powerRestoration
Key technologyPickaxe
Key technologyHusbandry
ArmoryArmory
Key technologyCopper Weapons
Key technologyCopper Armor
MarketMarket
Town CenterAdditional center
Key technologyCrenellations
Town CenterAdditional center
Key technologyCopper Shields
Hoplite15 training queues
Key technologyHeavy Infantry
Hypaspist117 training queues
Fortress-tier buildingFortress
Key technologyShaft Mine
Key technologyBronze Armor
Key technologyBronze Weapons
God powerBronze
Fortress-tier buildingFortress
Toxotes25 training queues
Key technologyMedium Archers
Key technologyBronze Shields
Key technologyBallistics
Key technologyHeavy Archers
Fortress-tier buildingFortress
Hypaspist10 training queues
Town CenterAdditional center
Fortress-tier buildingFortress
Hypaspist20 training queues
God powerLightning Storm
Hoplite5 training queues
VictoryMatch result
DockDock
DockDock
DockDock
First military pressureHersir trained
Hersir3 training queues
Key technologyHand Axe
Berserk9 training queues
ArmoryDwarven Armory
Key technologyCopper Armor
Key technologyMedium Infantry
Key technologyCopper Weapons
Berserk12 training queues
Troll3 training queues
MarketMarket
God powerHealing Spring
MarketMarket
Key technologyCopper Shields
Hersir3 training queues
Town CenterAdditional center
God powerDwarven Mine
Jarl4 training queues
Berserk12 training queues
God powerFlaming Weapons
Throwing Axeman6 training queues
Fortress-tier buildingHill Fort
Key technologyPickaxe
God powerDwarven Mine
Hersir10 training queues
Key technologyHeavy Infantry
Huskarl2 training queues
Jarl2 training queues
Key technologyBronze Shields
Throwing Axeman21 training queues
Berserk32 training queues
Portable Ram3 training queues
Key technologyBow Saw
Huskarl4 training queues
Battle Boar3 training queues
DockDock
Fortress-tier buildingHill Fort
Huskarl2 training queues
Key technologyBronze Armor
Key technologyBronze Weapons
Berserk6 training queues
Throwing Axeman8 training queues
God powerRagnarok
Key technologyIron Armor
Key technologyIron Weapons
Key technologyMeteoric Iron Armor
God powerHealing Spring
Throwing Axeman15 training queues
Portable Ram3 training queues
Berserk9 training queues
Berserk13 training queues
Berserk9 training queues
Throwing Axeman12 training queues
Fortress-tier buildingHill Fort
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite57.8%Maroron
Fastest Classical4:37*Leif Erikson
Fastest Heroic9:22*Leif Erikson
Fastest Mythic18:16*Leif Erikson
First pressure3:48Leif Erikson · Hersir trained
First extra TC9:34Leif Erikson · Town Center
Fortress timing12:08Leif Erikson · Hill Fort
Market timing8:33Leif Erikson · Market
Armory timing6:31Leif Erikson · Dwarven Armory

Player highlights

Standout performances

Highest total score37,109Maroron
Highest military score14,114Maroron
Highest economy score16,231Maroron
Most kills7,917Leif Erikson
Most units killed311Leif Erikson
Most deaths311Maroron
Most buildings razed30Leif Erikson
Largest army279Maroron
Favorite unitHypaspistMaroron · 147 fielded

Maroron

Highest ScoreMost DeathsMost ImprovementsMost Resources

Leif Erikson

Largest ArmyMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Maroron

Classical timing4:59 estimated completion
Early pressure5:07 · Military Academy
Expansion signal14:12 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep13:50 · Market
Early armory / Heroic prep12:36 · Armory
Fortress tech path17:52 · Fortress
Heavy walling signal29 wall build events
Water commitment signal4 dock build events
Market economy signal2,500 total resource volume
Large army production279 military units

Leif Erikson

Classical timing4:37 estimated completion
Early pressure3:48 · Hersir trained
Expansion signal9:34 · Town Center
Early market / Heroic prep8:33 · Market
Early armory / Heroic prep6:31 · Dwarven Armory
Fortress tech path12:08 · Hill Fort
Heavy walling signal6 wall build events
Water commitment signal4 dock build events
Market economy signal3,000 total resource volume
Large army production208 military units
Maroron · Early MilitaryMeaningful trained combat units were produced during the early opening.
Maroron · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Leif Erikson · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 5500 total volume

Maroron

Bought

No buys

Sold

Food2000
Wood500
Total player market volume2500

Leif Erikson

Bought

Food800

Sold

Food700
Wood1500
Total player market volume3000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Maroron

Army

Hypaspist147
Hoplite93
Toxotes25
Jason7
Heracles4
Odysseus3
Buildings13 types
House29
Wall29
Military Academy9
Storehouse9
Archery Range7
Dock4
Fortress4
Town Center3
Granary2
Sentry Tower2
Temple2
Armory1
Market1
God powers4 invoked
Bolt1
Bronze1
Lightning Storm1
Restoration1

Leif Erikson

Army

Berserk102
Throwing Axeman62
Hersir17
Huskarl8
Jarl6
Portable Ram6
Battle Boar4
Troll3
Buildings11 types
House17
Wall6
Longhouse5
Ox Cart Building5
Dock4
Hill Fort3
Great Hall2
Market2
Dwarven Armory1
Temple1
Town Center1
God powers4 invoked
Dwarven Mine2
Healing Spring2
Flaming Weapons1
Ragnarok1