Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Vanchamarch#8961 vs Sun Zi Ghost

Ranked 1v1 SupremacyStarted 9 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 26:46
Nile Shallows map preview
Map Nile Shallows
Winner
Vanchamarch#8961Loki
Pre-match Elo1139
Win probability61.5%
26:46 Match length Vanchamarch#8961 favored
Defeated
Sun Zi GhostZeus
Pre-match Elo1058
Win probability38.5%

Match at a glance

Vanchamarch#8961 vs Sun Zi Ghost

WinnerVanchamarch#8961
MapNile Shallows
QueueRanked 1v1 Supremacy
Duration26:46
Started
Ended
Elo favorite61.5%Vanchamarch#8961
Fastest Classical3:33*Sun Zi Ghost
First pressure2:00Vanchamarch#8961 · Hersir trained
Market timing7:36Vanchamarch#8961 · Market
Most military units182Sun Zi Ghost
Highest EAPM50.5Vanchamarch#8961
Market volume2,100Vanchamarch#8961
Victory
Elo1139+13
EAPM50.5
Military units151
First pressure2:00Hersir trained
First expansion
Market volume2100
Total score 31,555
Military score 13,716
Economic score 11,663
Kills score 6,210
Units killed 206
Units lost 113
Buildings razed 20
Largest army 151
Favorite unit Throwing Axeman 58 fielded
Classical 5:28* Research start 4:28
Heroic 11:21* Research start 10:06
Mythic Not reached
Defeat
Elo1058-13
EAPM39.6
Military units182
First pressure3:45Military Academy
First expansion
Market volume0
Total score 23,398
Military score 7,020
Economic score 13,174
Kills score 3,204
Units killed 114
Units lost 206
Buildings razed 3
Largest army 182
Favorite unit Hoplite 63 fielded
Classical 3:33* Research start 2:33
Heroic 13:21* Estimated start 12:06
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Hermes
Bragi
HeroicAge
Apollo
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Vanchamarch#8961Loki
Match time
Sun Zi GhostZeus
First military pressureHersir trained
Hersir2 training queues
God powerSpy
Key technologyHand Axe
God powerHealing Spring
Key technologyPickaxe
Throwing Axeman7 training queues
Hersir7 training queues
MarketMarket
Throwing Axeman23 training queues
Key technologyMedium Infantry
Raiding Cavalry4 training queues
Farm transition6 farms clustered
Godi11 training queues
Key technologyPlow
ArmoryArmory
God powerFlaming Weapons
Raiding Cavalry4 training queues
Key technologyCopper Shields
Hirdman2 training queues
Raiding Cavalry2 training queues
Key technologyHusbandry
Throwing Axeman3 training queues
Fortress-tier buildingHill Fort
Raiding Cavalry7 training queues
Portable Ram2 training queues
Battle Boar2 training queues
Key technologyCopper Armor
Hersir2 training queues
Throwing Axeman13 training queues
Key technologyBronze Shields
Portable Ram3 training queues
Key technologyMedium Cavalry
Key technologyCopper Weapons
Raiding Cavalry4 training queues
Hersir7 training queues
Berserk2 training queues
Key technologyShaft Mine
Troll2 training queues
Throwing Axeman12 training queues
Godi5 training queues
Raiding Cavalry3 training queues
Hirdman9 training queues
Key technologyHeavy Infantry
Huskarl3 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBallistics
Troll4 training queues
Key technologyBow Saw
Fortress-tier buildingHill Fort
VictoryMatch result
First military pressureMilitary Academy
Hoplite3 training queues
Toxotes2 training queues
Hoplite16 training queues
Key technologyMedium Infantry
Toxotes5 training queues
Centaur2 training queues
Hippeus4 training queues
ArmoryArmory
Hoplite6 training queues
Hippeus6 training queues
Toxotes2 training queues
Key technologyMedium Cavalry
Key technologyHusbandry
God powerCease Fire
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyBallistics
Hoplite25 training queues
Hippeus3 training queues
Toxotes2 training queues
Hypaspist12 training queues
Fortress-tier buildingFortress
Manticore4 training queues
Centaur3 training queues
Peltast2 training queues
Key technologyPickaxe
Key technologyPlow
Key technologyHand Axe
Toxotes2 training queues
Hippeus6 training queues
God powerBolt
Farm transition16 farms clustered
Peltast4 training queues
Key technologyMedium Archers
Manticore3 training queues
MarketMarket
Heracles2 training queues
Hippeus21 training queues
Petrobolos3 training queues
Hoplite6 training queues
Key technologyHeavy Cavalry
Hoplite7 training queues
Hypaspist7 training queues
Hippeus9 training queues
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite61.5%Vanchamarch#8961
Fastest Classical3:33*Sun Zi Ghost
Fastest Heroic11:21*Vanchamarch#8961
First pressure2:00Vanchamarch#8961 · Hersir trained
Fortress timing16:28Sun Zi Ghost · Fortress
Market timing7:36Vanchamarch#8961 · Market
Armory timing10:36Sun Zi Ghost · Armory
Farm transition11:08–11:08Vanchamarch#8961 · 6 farms clustered

Player highlights

Standout performances

Highest total score31,555Vanchamarch#8961
Highest military score13,716Vanchamarch#8961
Highest economy score13,174Sun Zi Ghost
Most kills6,210Vanchamarch#8961
Most units killed206Vanchamarch#8961
Most deaths206Sun Zi Ghost
Most buildings razed20Vanchamarch#8961
Largest army182Sun Zi Ghost
Favorite unitHopliteSun Zi Ghost · 63 fielded

Vanchamarch#8961

Highest ScoreMost ImprovementsMost Kills

Sun Zi Ghost

Largest ArmyMost DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Vanchamarch#8961

Late Classical5:28 estimated completion
Early pressure2:00 · Hersir trained
Early market / Heroic prep7:36 · Market
Early armory / Heroic prep12:17 · Armory
Fortress tech path17:12 · Hill Fort
Heavy walling signal13 wall build events
Farm transition11:08–11:08 · 6 farms clustered
Market economy signal2,100 total resource volume
Large army production151 military units

Sun Zi Ghost

Fast Classical3:33 estimated completion
Early pressure3:45 · Military Academy
Early market / Heroic prep20:00 · Market
Early armory / Heroic prep10:36 · Armory
Fortress tech path16:28 · Fortress
Farm transition19:23–20:23 · 16 farms clustered
Large army production182 military units
Vanchamarch#8961 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Vanchamarch#8961 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Vanchamarch#8961 · Late ClassicalClassical completed after 5:00 on a standard land opening.
Sun Zi Ghost · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Sun Zi Ghost · Early MilitaryMeaningful trained combat units were produced during the early opening.
Sun Zi Ghost · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 2100 total volume

Vanchamarch#8961

Bought

Food200
Wood1100

Sold

Wood800
Total player market volume2100

Sun Zi Ghost

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Vanchamarch#8961

Army

Throwing Axeman58
Raiding Cavalry25
Hersir19
Godi17
Hirdman11
Portable Ram7
Troll7
Huskarl3
Battle Boar2
Berserk2
Buildings10 types
House16
Ox Cart Building13
Wall13
Farm6
Longhouse5
Temple3
Great Hall2
Hill Fort2
Armory1
Market1
God powers3 invoked
Flaming Weapons1
Healing Spring1
Spy1

Sun Zi Ghost

Army

Hoplite63
Hippeus50
Hypaspist19
Toxotes13
Centaur9
Manticore9
Peltast7
Heracles4
Jason3
Petrobolos3
Odysseus2
Buildings11 types
Farm26
House22
Storehouse8
Stable7
Granary6
Temple5
Military Academy4
Archery Range3
Armory1
Fortress1
Market1
God powers2 invoked
Bolt1
Cease Fire1