Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Illuvtar vs iBurn

Ranked 1v1 SupremacyStarted 9 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 15:54
Nile Shallows map preview
Map Nile Shallows
Defeated
IlluvtarZeus
Pre-match Elo1373
Win probability23.8%
15:54 Match length iBurn favored
Winner
iBurnPoseidon
Pre-match Elo1575
Win probability76.2%

Match at a glance

Illuvtar vs iBurn

WinneriBurn
MapNile Shallows
QueueRanked 1v1 Supremacy
Duration15:54
Started
Ended
Elo favorite76.2%iBurn
Fastest Classical3:38*iBurn
First pressure4:23iBurn · Stable
First extra TC5:51Illuvtar · Town Center
Market timing10:02iBurn · Market
Most military units78iBurn
Highest EAPM60.0iBurn

Illuvtar

Zeus

Defeat
Elo1373-8
EAPM54.0
Military units65
First pressure4:52Military Academy
First expansion5:51
Market volume0
Total score 8,895
Military score 3,087
Economic score 4,777
Kills score 1,031
Units killed 28
Units lost 92
Buildings razed 0
Largest army 65
Favorite unit Hoplite 43 fielded
Classical 3:46* Estimated start 2:46
Heroic Not reached
Mythic Not reached

iBurn

Poseidon

Victory
Elo1575+8
EAPM60.0
Military units78
First pressure4:23Stable
First expansion
Market volume0
Total score 20,886
Military score 10,245
Economic score 8,553
Kills score 2,415
Units killed 90
Units lost 28
Buildings razed 11
Largest army 78
Favorite unit Hippeus 61 fielded
Classical 3:38* Research start 2:38
Heroic 14:09* Estimated start 12:54
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Hermes
No choice recorded
HeroicAge
Dionysus
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

IlluvtarZeus
Match time
iBurnPoseidon
God powerBolt
First military pressureMilitary Academy
Town CenterAdditional center
Hoplite6 training queues
Key technologyMedium Infantry
Hoplite31 training queues
God powerRestoration
Key technologyCrenellations
MarketMarket
Toxotes15 training queues
Minotaur4 training queues
Farm transition4 farms clustered
Hoplite6 training queues
DefeatMatch result
Key technologyPickaxe
First military pressureStable
God powerLure
Hippeus61 training queues
Key technologyMedium Cavalry
Centaur2 training queues
Key technologyHand Axe
Centaur5 training queues
MarketMarket
Key technologyHeavy Cavalry
ArmoryArmory
ArmoryArmory
Theseus2 training queues
Centaur2 training queues
Key technologyCopper Shields
Key technologyCopper Weapons
Key technologyCopper Armor
God powerBronze
Key technologyHeavy Cavalry
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite76.2%iBurn
Fastest Classical3:38*iBurn
Fastest Heroic14:09*iBurn
First pressure4:23iBurn · Stable
First extra TC5:51Illuvtar · Town Center
Market timing10:02iBurn · Market
Armory timing13:35iBurn · Armory
Farm transition14:15–14:51Illuvtar · 4 farms clustered

Player highlights

Standout performances

Highest total score20,886iBurn
Highest military score10,245iBurn
Highest economy score8,553iBurn
Most kills2,415iBurn
Most units killed90iBurn
Most deaths92Illuvtar
Most buildings razed11iBurn
Largest army78iBurn
Favorite unitHippeusiBurn · 61 fielded

Illuvtar

Most Deaths

iBurn

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Illuvtar

Fast Classical3:46 estimated completion
Early pressure4:52 · Military Academy
Fast expansion5:51 · Town Center
Early market / Heroic prep12:08 · Market
Heavy walling signal11 wall build events
Farm transition14:15–14:51 · 4 farms clustered

iBurn

Fast Classical3:38 estimated completion
Early pressure4:23 · Stable
Early market / Heroic prep10:02 · Market
Early armory / Heroic prep13:35 · Armory
Illuvtar · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Illuvtar · Early MilitaryMeaningful trained combat units were produced during the early opening.
Illuvtar · Fast ClassicalClassical completed before 4:00 on a standard land opening.
iBurn · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
iBurn · Early MilitaryMeaningful trained combat units were produced during the early opening.
iBurn · Fast ClassicalClassical completed before 4:00 on a standard land opening.
iBurn · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Illuvtar

Army

Hoplite43
Toxotes15
Minotaur4
Jason2
Heracles1
Buildings10 types
House12
Wall11
Military Academy5
Farm4
Granary4
Storehouse4
Archery Range3
Temple2
Market1
Town Center1
God powers2 invoked
Bolt1
Restoration1

iBurn

Army

Hippeus61
Centaur9
Atalanta4
Theseus4
Buildings7 types
House16
Storehouse7
Stable5
Granary4
Armory2
Market1
Temple1
God powers2 invoked
Bronze1
Lure1