Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

JACK vs DistantWanderer

Ranked 1v1 SupremacyStarted 9 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 11:06
Steppe map preview
Map Steppe
Winner
JACKPoseidon
Pre-match Elo1746
Win probability84.4%
11:06 Match length JACK favored
Defeated
DistantWandererThor
Pre-match Elo1453
Win probability15.6%

Match at a glance

JACK vs DistantWanderer

WinnerJACK
MapSteppe
QueueRanked 1v1 Supremacy
Duration11:06
Started
Ended
Elo favorite84.4%JACK
Fastest Classical3:17*JACK
First pressure3:21JACK · Stable
Market timing8:18JACK · Market
Most military units32JACK
Highest EAPM88.4JACK

JACK

Poseidon

Victory
Elo1746+5
EAPM88.4
Military units32
First pressure3:21Stable
First expansion
Market volume0
Total score 12,222
Military score 5,400
Economic score 6,055
Kills score 767
Units killed 27
Units lost 13
Buildings razed 4
Largest army 32
Favorite unit Hippeus 27 fielded
Classical 3:17* Research start 2:17
Heroic 11:03* Estimated start 9:48
Mythic Not reached
Defeat
Elo1453-5
EAPM40.8
Military units28
First pressure3:54Hersir trained
First expansion
Market volume0
Total score 7,528
Military score 2,720
Economic score 4,439
Kills score 369
Units killed 13
Units lost 27
Buildings razed 0
Largest army 28
Favorite unit Raiding Cavalry 24 fielded
Classical 4:16* Estimated start 3:16
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Freyja
Aphrodite
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

JACKPoseidon
Match time
DistantWandererThor
First military pressureStable
God powerLure
Hippeus15 training queues
MarketMarket
Key technologyPickaxe
Key technologyHand Axe
Hippeus12 training queues
Centaur2 training queues
Key technologyMedium Cavalry
Key technologyShaft Mine
VictoryMatch result
First military pressureHersir trained
Hersir4 training queues
Raiding Cavalry7 training queues
God powerDwarven Mine
Key technologyMedium Cavalry
Raiding Cavalry17 training queues
ArmoryDwarven Armory
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite84.4%JACK
Fastest Classical3:17*JACK
Fastest Heroic11:03*JACK
First pressure3:21JACK · Stable
Market timing8:18JACK · Market
Armory timing9:08DistantWanderer · Dwarven Armory

Player highlights

Standout performances

Highest total score12,222JACK
Highest military score5,400JACK
Highest economy score6,055JACK
Most kills767JACK
Most units killed27JACK
Most deaths27DistantWanderer
Most buildings razed4JACK
Largest army32JACK
Favorite unitHippeusJACK · 27 fielded

JACK

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

DistantWanderer

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

JACK

Fast Classical3:17 estimated completion
Early pressure3:21 · Stable
Early market / Heroic prep8:18 · Market

DistantWanderer

Classical timing4:16 estimated completion
Early pressure3:54 · Hersir trained
Early armory / Heroic prep9:08 · Dwarven Armory
JACK · Early MilitaryMeaningful trained combat units were produced during the early opening.
JACK · Fast ClassicalClassical completed before 4:00 on a standard land opening.
JACK · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
DistantWanderer · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
DistantWanderer · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

JACK

Army

Hippeus27
Centaur3
Atalanta1
Theseus1
Buildings6 types
House9
Stable5
Granary2
Storehouse2
Market1
Temple1
God powers1 invoked
Lure1

DistantWanderer

Army

Raiding Cavalry24
Hersir4
Buildings6 types
House7
Wall4
Great Hall3
Dwarven Armory1
Ox Cart Building1
Temple1
God powers1 invoked
Dwarven Mine1