Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Grinsekatze vs TOP1

Ranked 1v1 SupremacyStarted 9 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 36:26
Mount Olympus map preview
Map Mount Olympus
Defeated
GrinsekatzeKronos
Pre-match Elo991
Win probability31.1%
36:26 Match length TOP1 favored
Winner
TOP1Isis
Pre-match Elo1129
Win probability68.9%

Match at a glance

Grinsekatze vs TOP1

WinnerTOP1
MapMount Olympus
QueueRanked 1v1 Supremacy
Duration36:26
Started
Ended
Elo favorite68.9%TOP1
Fastest Classical3:00*Grinsekatze
First pressure3:04Grinsekatze · Counter Barracks
Market timing24:17Grinsekatze · Market
First extra TC14:35TOP1 · Town Center
Most military units308TOP1
Highest EAPM36.9TOP1
Market volume2,500Grinsekatze

Grinsekatze

Kronos

Defeat
Elo991-11
EAPM32.7
Military units236
First pressure3:04Counter Barracks
First expansion16:11
Market volume2500
Total score 56,545
Military score 20,675
Economic score 28,902
Kills score 6,998
Units killed 291
Units lost 245
Buildings razed 21
Largest army 236
Favorite unit Arcus 58 fielded
Classical 3:00* Research start 2:00
Heroic 15:42* Research start 14:26
Mythic 27:31* Research start 25:31

TOP1

Isis

Victory
Elo1129+11
EAPM36.9
Military units308
First pressure6:06Barracks
First expansion14:35
Market volume0
Total score 70,523
Military score 32,378
Economic score 30,636
Kills score 7,534
Units killed 248
Units lost 296
Buildings razed 4
Largest army 308
Favorite unit Slinger 127 fielded
Classical 4:52* Estimated start 3:52
Heroic 22:38* Estimated start 21:23
Mythic 28:55* Estimated start 26:55

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Prometheus
ClassicalAge
Anubis
Hyperion
HeroicAge
Nephthys
Atlas
MythicAge
Osiris

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

GrinsekatzeKronos
Match time
TOP1Isis
First military pressureCounter Barracks
Turma35 training queues
God powerValor
God powerValor
God powerValor
God powerValor
Promethean2 training queues
God powerValor
ArmoryArmory
Key technologyPickaxe
Key technologyMedium Infantry
Key technologyMedium Archers
Key technologyCopper Weapons
Key technologyHand Axe
Key technologyPlow
Key technologyCopper Shields
Key technologyPlow
Town CenterAdditional center
Key technologyHeavy Cavalry
Contarius18 training queues
Satyr2 training queues
Key technologyShaft Mine
God powerChaos
Town CenterAdditional center
God powerValor
Town CenterAdditional center
Arcus4 training queues
Key technologyHeavy Archers
God powerValor
Farm transition5 farms clustered
Arcus12 training queues
Cheiroballista7 training queues
Key technologyBronze Shields
Key technologyCopper Armor
Key technologyHusbandry
Contarius3 training queues
Cheiroballista2 training queues
Fortress-tier buildingPalace
Key technologyBronze Weapons
Key technologyBallistics
MarketMarket
Key technologyBronze Armor
Destroyer2 training queues
Arcus13 training queues
Key technologyHeavy Infantry
Contarius12 training queues
Key technologyChampion Archers
Key technologyChampion Cavalry
Key technologyIron Shields
Destroyer9 training queues
Fortress-tier buildingPalace
Key technologyBow Saw
God powerImplode
Fortress-tier buildingPalace
Key technologyChampion Infantry
Contarius18 training queues
Fortress-tier buildingPalace
Katapeltes53 training queues
God powerValor
Arcus29 training queues
Cheiroballista2 training queues
Fire Siphon2 training queues
Fanatic5 training queues
Key technologyIron Weapons
God powerChaos
DefeatMatch result
God powerPlague Of Serpents
ArmoryArmory
ArmoryArmory
First military pressureBarracks
Slinger15 training queues
Anubite2 training queues
Key technologyMedium Slingers
Key technologyCopper Shields
Key technologyBallistics
Key technologyCopper Weapons
Farm transition8 farms clustered
Key technologyPlow
Slinger27 training queues
Anubite3 training queues
ArmoryArmory
Key technologyMedium Axemen
Axeman5 training queues
Slinger5 training queues
God powerProsperity
Town CenterAdditional center
Key technologyCopper Armor
Key technologyCrenellations
Town CenterAdditional center
Anubite6 training queues
Town CenterAdditional center
Slinger10 training queues
Anubite2 training queues
Key technologyMedium Spearmen
Spearman20 training queues
Slinger20 training queues
Anubite4 training queues
Spearman15 training queues
Slinger5 training queues
Anubite5 training queues
Slinger10 training queues
Spearman5 training queues
Axeman5 training queues
Key technologyHand Axe
Key technologyPickaxe
Key technologyHusbandry
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Key technologyHeavy Spearmen
Key technologyHeavy Axemen
Key technologyHeavy Slingers
Key technologyBow Saw
Key technologyShaft Mine
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
MarketMarket
MarketMarket
MarketMarket
MarketMarket
MarketMarket
Key technologyHeavy Chariot Archers
Key technologyHeavy Camel Riders
Key technologyHeavy War Elephants
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
MarketMarket
Key technologyIron Weapons
Key technologyIron Armor
Key technologyIron Shields
Key technologyChampion Spearmen
Key technologyChampion Axemen
Key technologyChampion Slingers
Key technologyChampion Chariot Archers
Key technologyChampion Camel Riders
Key technologyChampion War Elephants
Slinger35 training queues
War Elephant40 training queues
Anubite25 training queues
Trade route startedCaravan Egyptian queued
Mummy5 training queues
God powerSon Of Osiris
God powerAncestors
War Elephant5 training queues
Chariot Archer15 training queues
Camel Rider15 training queues
Town CenterAdditional center
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite68.9%TOP1
Fastest Classical3:00*Grinsekatze
Fastest Heroic15:42*Grinsekatze
Fastest Mythic27:31*Grinsekatze
First pressure3:04Grinsekatze · Counter Barracks
First extra TC14:35TOP1 · Town Center
Fortress timing23:15Grinsekatze · Palace
Market timing24:17Grinsekatze · Market
Armory timing5:52TOP1 · Armory
Farm transition8:49–9:25TOP1 · 8 farms clustered
Trade route started31:39TOP1

Player highlights

Standout performances

Highest total score70,523TOP1
Highest military score32,378TOP1
Highest economy score30,636TOP1
Most kills7,534TOP1
Most units killed291Grinsekatze
Most deaths296TOP1
Most buildings razed21Grinsekatze
Largest army308TOP1
Favorite unitSlingerTOP1 · 127 fielded

Grinsekatze

Most Kills

TOP1

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Grinsekatze

Fast Classical3:00 estimated completion
Early pressure3:04 · Counter Barracks
Expansion signal16:11 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep24:17 · Market
Early armory / Heroic prep10:48 · Armory
Fortress tech path23:15 · Palace
Farm transition19:24–20:00 · 5 farms clustered
Market economy signal2,500 total resource volume
Large army production236 military units

TOP1

Classical timing4:52 estimated completion
Early pressure6:06 · Barracks
Expansion signal14:35 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep26:36 · Market
Early armory / Heroic prep5:52 · Armory
Fortress tech path25:55 · Migdol Stronghold
Farm transition8:49–9:25 · 8 farms clustered
Trade route started31:39 · Caravan Egyptian queued
Large army production308 military units
Grinsekatze · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Grinsekatze · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Grinsekatze · Early MilitaryMeaningful trained combat units were produced during the early opening.
Grinsekatze · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Grinsekatze · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
TOP1 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
TOP1 · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
TOP1 · Early MilitaryMeaningful trained combat units were produced during the early opening.
TOP1 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 2500 total volume

Grinsekatze

Bought

Food1000

Sold

Wood1500
Total player market volume2500

TOP1

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Grinsekatze

Army

Arcus58
Katapeltes53
Contarius51
Turma35
Cheiroballista11
Destroyer11
Fanatic5
Promethean4
Fire Siphon3
Oracle2
Satyr2
Murmillo1
Buildings10 types
Farm16
Manor8
Military Barracks6
Palace4
Counter Barracks3
Town Center3
Temple2
Armory1
Economic Guild1
Market1
God powers3 invoked
Valor8
Chaos2
Implode1

TOP1

Army

Slinger127
Anubite49
War Elephant47
Spearman40
Camel Rider15
Chariot Archer15
Axeman10
Mummy5
Buildings18 types
Farm53
House23
Obelisk13
Mining Camp8
Granary7
Market6
Barracks5
Migdol Stronghold4
Town Center4
Armory3
Lumber Camp3
Siege Works3
Temple2
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Sentry Tower1
God powers4 invoked
Ancestors1
Plague Of Serpents1
Prosperity1
Son Of Osiris1