Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Nana0102 vs Грeцкий

Ranked 1v1 SupremacyStarted 8 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 29:20
Marsh map preview
Map Marsh
Defeated
Nana0102Amaterasu
Pre-match Elo978
Win probability58.1%
29:20 Match length UpsetThe Elo underdog won
Winner
ГрeцкийGaia
Pre-match Elo921
Win probability41.9%

Match at a glance

Nana0102 vs Грeцкий

WinnerГрeцкий
MapMarsh
QueueRanked 1v1 Supremacy
Duration29:20
Started
Ended
Elo favorite58.1%Nana0102 · Upset
Fastest Classical4:16*Nana0102
First pressure5:00Грeцкий · Military Barracks
Market timing12:01Грeцкий · Market
First extra TC6:14Грeцкий · Town Center
Most military units240Грeцкий
Highest EAPM38.3Грeцкий
Market volume1,100Грeцкий

Nana0102

Amaterasu

Defeat
Elo978-20
EAPM36.5
Military units150
First pressure6:26Stable Japanese
First expansion8:59
Market volume0
Total score 36,007
Military score 9,020
Economic score 20,846
Kills score 6,141
Units killed 200
Units lost 197
Buildings razed 3
Largest army 150
Favorite unit Samurai 41 fielded
Classical 4:16* Estimated start 3:16
Heroic 13:22* Estimated start 12:06
Mythic 18:39* Estimated start 16:39
Victory
Elo921+20
EAPM38.3
Military units240
First pressure5:00Military Barracks
First expansion6:14
Market volume1100
Total score 66,190
Military score 21,822
Economic score 35,970
Kills score 8,398
Units killed 206
Units lost 200
Buildings razed 32
Largest army 240
Favorite unit Contarius 70 fielded
Classical 4:41* Research start 3:41
Heroic 14:40* Research start 13:26
Mythic 25:20* Research start 23:20

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Minakatatomi
ClassicalAge
Oceanus
Raijin
HeroicAge
Rheia
Okuninushi
MythicAge
Atlas

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Nana0102Amaterasu
Match time
ГрeцкийGaia
Key technologyHand Axe
Key technologyPickaxe
God powerShrine Of The Hunt
Yumi Archer3 training queues
Bushi2 training queues
Samurai2 training queues
First military pressureStable Japanese
Naginata Rider2 training queues
Naginata Rider2 training queues
Town CenterAdditional center
Yumi Archer2 training queues
ArmoryArmory
Key technologyCopper Armor
Samurai2 training queues
Key technologyHusbandry
Yumi Archer3 training queues
Yumi Horse Archer2 training queues
Daimyo2 training queues
Fortress-tier buildingCastle
Key technologyCopper Weapons
Key technologyCopper Shields
Yumi Archer2 training queues
Key technologyShaft Mine
Town CenterAdditional center
Shinobi3 training queues
Fortress-tier buildingCastle
Key technologyPlow
Fortress-tier buildingCastle
Onna Musha2 training queues
Bushi3 training queues
Yumi Archer5 training queues
Yumi Horse Archer3 training queues
Key technologyBronze Armor
Fortress-tier buildingCastle
Key technologyBronze Shields
Fortress-tier buildingCastle
Oyumi2 training queues
Key technologyBow Saw
Samurai5 training queues
Shinobi21 training queues
Yumi Archer8 training queues
God powerThunder Burst
Onna Musha2 training queues
Town CenterAdditional center
Samurai14 training queues
Town CenterAdditional center
Yumi Archer7 training queues
Bushi2 training queues
Key technologyBallistics
Farm transition17 farms clustered
Fortress-tier buildingCastle
Samurai6 training queues
Raiju4 training queues
Yumi Horse Archer4 training queues
Town CenterAdditional center
Yumi Archer4 training queues
Town CenterAdditional center
Fortress-tier buildingCastle
Daimyo2 training queues
Shinobi3 training queues
Samurai12 training queues
Fortress-tier buildingCastle
Yumi Archer6 training queues
Raiju2 training queues
Fortress-tier buildingCastle
DefeatMatch result
God powerGaia Forest
Key technologyHusbandry
God powerGaia Forest
Key technologyHand Axe
Key technologyPickaxe
First military pressureMilitary Barracks
Town CenterAdditional center
Murmillo5 training queues
Town CenterAdditional center
Turma3 training queues
Key technologyPlow
Katapeltes4 training queues
Farm transition5 farms clustered
ArmoryArmory
MarketMarket
Key technologyMedium Infantry
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyBow Saw
Key technologyShaft Mine
Fortress-tier buildingPalace
Contarius5 training queues
Katapeltes5 training queues
Turma5 training queues
Fortress-tier buildingPalace
Key technologyHeavy Infantry
Key technologyHeavy Cavalry
Key technologyMedium Archers
God powerTraitor
Fortress-tier buildingPalace
Contarius10 training queues
Murmillo30 training queues
Arcus5 training queues
Destroyer33 training queues
Fortress-tier buildingPalace
Contarius15 training queues
Fortress-tier buildingPalace
Fanatic25 training queues
Arcus10 training queues
Fortress-tier buildingPalace
Fortress-tier buildingPalace
MarketMarket
Contarius20 training queues
Arcus5 training queues
Destroyer15 training queues
Fortress-tier buildingPalace
Trade route startedCaravan Atlantean queued
God powerTraitor
Contarius15 training queues
Key technologyChampion Infantry
Key technologyChampion Cavalry
Key technologyHeavy Archers
Fanatic10 training queues
Destroyer5 training queues
God powerImplode
Town CenterAdditional center
Murmillo5 training queues
Fire Siphon5 training queues
Contarius5 training queues
Fortress-tier buildingPalace
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite58.1%Nana0102 · Upset
Fastest Classical4:16*Nana0102
Fastest Heroic13:22*Nana0102
Fastest Mythic18:39*Nana0102
First pressure5:00Грeцкий · Military Barracks
First extra TC6:14Грeцкий · Town Center
Fortress timing13:22Nana0102 · Castle
Market timing12:01Грeцкий · Market
Armory timing10:36Nana0102 · Armory
Farm transition10:14–11:08Грeцкий · 5 farms clustered
Trade route started25:00Грeцкий

Player highlights

Standout performances

Highest total score66,190Грeцкий
Highest military score21,822Грeцкий
Highest economy score35,970Грeцкий
Most kills8,398Грeцкий
Most units killed206Грeцкий
Most deaths200Грeцкий
Most buildings razed32Грeцкий
Largest army240Грeцкий
Favorite unitContariusГрeцкий · 70 fielded

Грeцкий

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Nana0102

Classical timing4:16 estimated completion
Early pressure6:26 · Stable Japanese
Fast expansion8:59 · Town Center
Multi-TC boom signal6 expansion build events
Early armory / Heroic prep10:36 · Armory
Fortress tech path13:22 · Castle
Farm transition22:30–22:32 · 17 farms clustered
Large army production150 military units

Грeцкий

Classical timing4:41 estimated completion
Early pressure5:00 · Military Barracks
Fast expansion6:14 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep12:01 · Market
Early armory / Heroic prep12:00 · Armory
Fortress tech path15:12 · Palace
Heavy walling signal30 wall build events
Farm transition10:14–11:08 · 5 farms clustered
Trade route started25:00 · Caravan Atlantean queued
Market economy signal1,100 total resource volume
Large army production240 military units
Nana0102 · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Nana0102 · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Nana0102 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Грeцкий · 3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Грeцкий · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Грeцкий · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1100 total volume

Nana0102

Bought

No buys

Sold

No sells

Total player market volume0

Грeцкий

Bought

No buys

Sold

Wood1100
Total player market volume1100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Nana0102

Army

Samurai41
Yumi Archer40
Shinobi29
Yumi Horse Archer9
Bushi8
Raiju7
Onna Musha5
Daimyo4
Naginata Rider4
Oyumi2
Kitsune1
Buildings12 types
Farm39
House17
Watermill12
Castle9
Dojo9
Shrine Japanese6
Town Center6
Mining Camp Japanese5
Guardhouse3
Temple2
Armory1
Stable Japanese1
God powers2 invoked
Shrine Of The Hunt1
Thunder Burst1

Грeцкий

Army

Contarius70
Destroyer53
Murmillo40
Fanatic35
Arcus20
Katapeltes9
Turma8
Fire Siphon5
Buildings11 types
Wall30
Farm21
Manor9
Military Barracks9
Palace9
Economic Guild5
Counter Barracks4
Town Center3
Market2
Armory1
Temple1
God powers3 invoked
Gaia Forest2
Traitor2
Implode1