Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Peruvator vs JACK

Ranked 1v1 SupremacyStarted 8 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 11:55
Alfheim map preview
Map Alfheim
Defeated
PeruvatorZeus
Pre-match Elo1527
Win probability23.2%
11:55 Match length JACK favored
Winner
JACKPoseidon
Pre-match Elo1735
Win probability76.8%

Match at a glance

Peruvator vs JACK

WinnerJACK
MapAlfheim
QueueRanked 1v1 Supremacy
Duration11:55
Started
Ended
Elo favorite76.8%JACK
Fastest Classical3:16*JACK
First pressure3:26JACK · Stable
Most military units31JACK
Highest EAPM104.7JACK

Peruvator

Zeus

Defeat
Elo1527-8
EAPM57.6
Military units25
First pressure4:13Military Academy
First expansion
Market volume0
Total score 11,045
Military score 4,669
Economic score 5,976
Kills score 400
Units killed 12
Units lost 24
Buildings razed 0
Largest army 25
Favorite unit Hoplite 22 fielded
Classical 3:58* Estimated start 2:58
Heroic 9:47* Research start 8:32
Mythic Not reached

JACK

Poseidon

Victory
Elo1735+8
EAPM104.7
Military units31
First pressure3:26Stable
First expansion
Market volume0
Total score 12,348
Military score 5,494
Economic score 6,293
Kills score 561
Units killed 24
Units lost 11
Buildings razed 2
Largest army 31
Favorite unit Hippeus 24 fielded
Classical 3:16* Research start 2:16
Heroic 9:19* Estimated start 8:04
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Hermes
Dionysus
HeroicAge
Aphrodite
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

PeruvatorZeus
Match time
JACKPoseidon
First military pressureMilitary Academy
Hoplite7 training queues
God powerBolt
ArmoryArmory
Hoplite15 training queues
Key technologyCrenellations
God powerRestoration
God powerBronze
DefeatMatch result
God powerLure
First military pressureStable
Hippeus5 training queues
ArmoryArmory
Centaur2 training queues
Hippeus2 training queues
Hippeus17 training queues
God powerCurse
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite76.8%JACK
Fastest Classical3:16*JACK
Fastest Heroic9:19*JACK
First pressure3:26JACK · Stable
Armory timing6:34JACK · Armory

Player highlights

Standout performances

Highest total score12,348JACK
Highest military score5,494JACK
Highest economy score6,293JACK
Most kills561JACK
Most units killed24JACK
Most deaths24Peruvator
Most buildings razed2JACK
Largest army31JACK
Favorite unitHippeusJACK · 24 fielded

Peruvator

Most Deaths

JACK

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Peruvator

Fast Classical3:58 estimated completion
Early pressure4:13 · Military Academy
Early armory / Heroic prep7:06 · Armory
Heavy walling signal10 wall build events

JACK

Fast Classical3:16 estimated completion
Early pressure3:26 · Stable
Early armory / Heroic prep6:34 · Armory
Peruvator · Early MilitaryMeaningful trained combat units were produced during the early opening.
Peruvator · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Peruvator · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Peruvator · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
JACK · Early MilitaryMeaningful trained combat units were produced during the early opening.
JACK · Fast ClassicalClassical completed before 4:00 on a standard land opening.
JACK · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
JACK · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Peruvator

Army

Hoplite22
Heracles1
Jason1
Odysseus1
Buildings7 types
Wall10
House6
Granary5
Military Academy5
Storehouse3
Armory1
Temple1
God powers3 invoked
Bolt1
Bronze1
Restoration1

JACK

Army

Hippeus24
Centaur3
Atalanta2
Hippolyta1
Theseus1
Buildings7 types
House9
Stable4
Granary3
Wall2
Armory1
Storehouse1
Temple1
God powers2 invoked
Curse1
Lure1