Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

max vs Agni_kai

Ranked 1v1 SupremacyStarted 8 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 21:49
Watering Hole map preview
Map Watering Hole
Winner
maxPoseidon
Pre-match Elo1231
Win probability54.2%
21:49 Match length max favored
Defeated
Agni_kaiTezcatlipoca
Pre-match Elo1202
Win probability45.8%

Match at a glance

max vs Agni_kai

Winnermax
MapWatering Hole
QueueRanked 1v1 Supremacy
Duration21:49
Started
Ended
Elo favorite54.2%max
Fastest Classical3:53*max
First pressure4:28max · Stable
Market timing15:28max · Market
First extra TC6:26max · Town Center
Most military units132Agni_kai
Highest EAPM44.3Agni_kai

max

Poseidon

Victory
Elo1231+16
EAPM42.3
Military units109
First pressure4:28Stable
First expansion6:26
Market volume0
Total score 52,050
Military score 20,561
Economic score 28,895
Kills score 2,698
Units killed 96
Units lost 39
Buildings razed 6
Largest army 109
Favorite unit Hypaspist 41 fielded
Classical 3:53* Research start 2:53
Heroic 13:48* Research start 12:33
Mythic 19:38* Research start 17:38

Agni_kai

Tezcatlipoca

Defeat
Elo1202-16
EAPM44.3
Military units132
First pressure4:43Warrior Priest trained
First expansion8:15
Market volume0
Total score 31,756
Military score 14,926
Economic score 15,813
Kills score 1,017
Units killed 39
Units lost 105
Buildings razed 0
Largest army 132
Favorite unit Tlamanih Spearman 40 fielded
Classical 5:29* Estimated start 4:29
Heroic 12:56* Estimated start 11:41
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Malinalxochitl
Dionysus
HeroicAge
Coyolxauhqui
Hephaestus
MythicAge
Xolotl

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

maxPoseidon
Match time
Agni_kaiTezcatlipoca
God powerLure
First military pressureStable
Hippeus2 training queues
Town CenterAdditional center
Hippeus6 training queues
ArmoryArmory
Toxotes17 training queues
Key technologyMedium Cavalry
Key technologyCopper Weapons
Key technologyHusbandry
Key technologyCopper Shields
Key technologyHand Axe
Key technologyPickaxe
Town CenterAdditional center
Hippeus6 training queues
Hypaspist3 training queues
Fortress-tier buildingFortress
MarketMarket
MarketMarket
Key technologyMedium Infantry
Farm transition16 farms clustered
Key technologyPlow
Key technologyBow Saw
Key technologyShaft Mine
Hypaspist13 training queues
Key technologyHeavy Infantry
Key technologyCopper Armor
ArmoryArmory
ArmoryArmory
ArmoryArmory
Key technologyShaft Mine
Trade route startedCaravan Greek queued
MarketMarket
MarketMarket
Key technologyMedium Archers
Town CenterAdditional center
Key technologyHeavy Archers
God powerPlenty Vault
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Key technologyBallistics
God powerCease Fire
Key technologyChampion Infantry
Hetairos9 training queues
Key technologyChampion Archers
Hypaspist25 training queues
Toxotes20 training queues
Key technologyIron Weapons
Key technologyIron Armor
Key technologyIron Shields
God powerBronze
Fortress-tier buildingFortress
Petrobolos2 training queues
VictoryMatch result
God powerObsidian Mirror
First military pressureWarrior Priest trained
Warrior Priest4 training queues
Tlamanih Spearman2 training queues
Village CenterAdditional center
Key technologyCrenellations Aztec
ArmoryArmory
Tequihua Archer2 training queues
Town CenterAdditional center
God powerObsidian Mirror
God powerInfestation
Key technologyHand Axe
Farm transition10 farms clustered
Otontin2 training queues
Maquizcoatl4 training queues
Tequihua Archer3 training queues
Key technologyPickaxe
Key technologyPlow
Key technologyHusbandry
Key technologyBallistics
Key technologyHeavy Great Temple Soldiers
Key technologyShaft Mine
Tlamanih Spearman15 training queues
Key technologyMedium War Hut Soldiers
Key technologyPlow
MarketMarket
MarketMarket
Jaguar Rider5 training queues
Otontin5 training queues
Key technologyBow Saw
Key technologyHeavy War Hut Soldiers
Key technologyMedium Nobles Hut Soldiers
Ocelotl Warrior15 training queues
Shorn One3 training queues
Warrior Priest3 training queues
God powerStarfall
Jaguar Rider3 training queues
Tlamanih Spearman20 training queues
Tequihua Archer20 training queues
Otontin2 training queues
Eagle Warrior5 training queues
Coyote Warrior5 training queues
Maquizcoatl3 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite54.2%max
Fastest Classical3:53*max
Fastest Heroic12:56*Agni_kai
Fastest Mythic19:38*max
First pressure4:28max · Stable
First extra TC6:26max · Town Center
Fortress timing14:44max · Fortress
Market timing15:28max · Market
Armory timing9:04max · Armory
Farm transition14:29–14:30Agni_kai · 10 farms clustered
Trade route started18:06max

Player highlights

Standout performances

Highest total score52,050max
Highest military score20,561max
Highest economy score28,895max
Most kills2,698max
Most units killed96max
Most deaths105Agni_kai
Most buildings razed6max
Largest army132Agni_kai
Favorite unitHypaspistmax · 41 fielded

max

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Agni_kai

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

max

Fast Classical3:53 estimated completion
Early pressure4:28 · Stable
Fast expansion6:26 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep15:28 · Market
Early armory / Heroic prep9:04 · Armory
Fortress tech path14:44 · Fortress
Heavy walling signal12 wall build events
Farm transition15:42–16:30 · 16 farms clustered
Trade route started18:06 · Caravan Greek queued
Large army production109 military units

Agni_kai

Late Classical5:29 estimated completion
Early pressure4:43 · Warrior Priest trained
Fast expansion8:15 · Village Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep18:02 · Market
Early armory / Heroic prep9:33 · Armory
Heavy walling signal9 wall build events
Farm transition14:29–14:30 · 10 farms clustered
Large army production132 military units
max · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
max · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
max · Early MilitaryMeaningful trained combat units were produced during the early opening.
max · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Agni_kai · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Agni_kai · Early MilitaryMeaningful trained combat units were produced during the early opening.
Agni_kai · Late ClassicalClassical completed after 5:00 on a standard land opening.
Agni_kai · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

max

Army

Hypaspist41
Toxotes37
Hippeus15
Hetairos9
Petrobolos3
Atalanta1
Hippolyta1
Polyphemus1
Theseus1
Buildings13 types
Farm23
House21
Storehouse14
Wall12
Granary7
Military Academy5
Armory4
Market4
Archery Range3
Town Center3
Fortress2
Stable1
Temple1
God powers4 invoked
Bronze1
Cease Fire1
Lure1
Plenty Vault1

Agni_kai

Army

Tlamanih Spearman40
Tequihua Archer26
Ocelotl Warrior15
Maquizcoatl9
Otontin9
Warrior Priest9
Jaguar Rider8
Coyote Warrior6
Eagle Warrior6
Shorn One3
Tzitzimitl1
Buildings12 types
Farm30
House21
Calpulli10
Wall9
Nobles Hut5
War Hut4
Great Temple2
Market2
Armory1
Temple1
Town Center1
Village Center1
God powers3 invoked
Obsidian Mirror2
Infestation1
Starfall1