Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

FirstBee vs matiasenuri

Ranked 1v1 SupremacyStarted 8 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 34:58
Elysium map preview
Map Elysium
Winner
FirstBeeSusanoo
Pre-match Elo1147
Win probability64.3%
34:58 Match length FirstBee favored
Defeated
matiasenuriZeus
Pre-match Elo1045
Win probability35.7%

Match at a glance

FirstBee vs matiasenuri

WinnerFirstBee
MapElysium
QueueRanked 1v1 Supremacy
Duration34:58
Started
Ended
Elo favorite64.3%FirstBee
Fastest Classical3:45*matiasenuri
First pressure5:24matiasenuri · Stable
First extra TC5:56FirstBee · Town Center
Market timing24:00FirstBee · Market
Most military units537matiasenuri
Highest EAPM52.1matiasenuri

FirstBee

Susanoo

Victory
Elo1147+12
EAPM42.2
Military units245
First pressure16:03Stable Japanese
First expansion5:56
Market volume0
Total score 90,503
Military score 25,639
Economic score 51,258
Kills score 13,696
Units killed 523
Units lost 290
Buildings razed 12
Largest army 245
Favorite unit Yumi Horse Archer 83 fielded
Classical 4:05* Research start 3:05
Heroic 16:24* Estimated start 15:09
Mythic 24:12* Research start 22:12
Defeat
Elo1045-12
EAPM52.1
Military units537
First pressure5:24Stable
First expansion9:27
Market volume0
Total score 39,878
Military score 15,925
Economic score 14,561
Kills score 9,464
Units killed 286
Units lost 521
Buildings razed 21
Largest army 537
Favorite unit Hoplite 207 fielded
Classical 3:45* Estimated start 2:45
Heroic 13:28* Estimated start 12:13
Mythic 33:32* Estimated start 31:32

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Inari Okami
ClassicalAge
Hermes
Fujin
HeroicAge
Apollo
Watatsumi
MythicAge
Hephaestus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

FirstBeeSusanoo
Match time
matiasenuriZeus
Key technologyHand Axe
Key technologyPickaxe
Town CenterAdditional center
Samurai13 training queues
Farm transition12 farms clustered
ArmoryArmory
Samurai4 training queues
Town CenterAdditional center
Key technologyCopper Shields
Key technologyBallistics
Key technologyPlow
Key technologyCopper Weapons
Key technologyHusbandry
God powerSwampland
God powerKusanagi
Onna Musha4 training queues
First military pressureStable Japanese
Key technologyBow Saw
Yumi Horse Archer10 training queues
Daimyo4 training queues
Key technologyShaft Mine
Naginata Rider15 training queues
Fortress-tier buildingCastle
Key technologyBronze Weapons
Key technologyCopper Armor
Key technologyBronze Shields
God powerKusanagi
God powerSwampland
God powerSmiting Gust
Yumi Horse Archer16 training queues
Naginata Rider16 training queues
Oyumi2 training queues
Key technologyBronze Armor
God powerKusanagi
Yumi Horse Archer3 training queues
Naginata Rider29 training queues
Oyumi2 training queues
Yumi Horse Archer14 training queues
MarketMarket
MarketMarket
Shinigami6 training queues
Town CenterAdditional center
Trade route startedCaravan Japanese queued
Shinigami3 training queues
MarketMarket
Yumi Horse Archer21 training queues
Daimyo16 training queues
Naginata Rider2 training queues
Town CenterAdditional center
Town CenterAdditional center
Shinigami4 training queues
Yumi Horse Archer11 training queues
Naginata Rider11 training queues
God powerDragon Typhoon
Town CenterAdditional center
Yari Spearman8 training queues
Daimyo13 training queues
Yumi Horse Archer8 training queues
Daimyo4 training queues
VictoryMatch result
Key technologyHand Axe
Key technologyPickaxe
First military pressureStable
Hippeus12 training queues
Key technologyMedium Cavalry
God powerBolt
Town CenterAdditional center
ArmoryArmory
Farm transition17 farms clustered
Key technologyPlow
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Hippeus6 training queues
Town CenterAdditional center
God powerCease Fire
Toxotes11 training queues
Hippeus13 training queues
Key technologyShaft Mine
Hypaspist33 training queues
Toxotes16 training queues
Key technologyMedium Archers
Key technologyMedium Infantry
Fortress-tier buildingFortress
God powerUnderworld Passage
God powerCease Fire
Key technologyHeavy Infantry
Hoplite40 training queues
Petrobolos3 training queues
Fortress-tier buildingFortress
Peltast18 training queues
Petrobolos6 training queues
Prodromos8 training queues
Key technologyHeavy Cavalry
Key technologyHeavy Archers
God powerBolt
Hoplite35 training queues
Prodromos18 training queues
God powerBolt
Petrobolos3 training queues
Hypaspist8 training queues
Hoplite18 training queues
Prodromos15 training queues
Peltast34 training queues
Petrobolos3 training queues
God powerBolt
Hoplite114 training queues
Manticore5 training queues
Prodromos28 training queues
Peltast37 training queues
Manticore3 training queues
Petrobolos2 training queues
God powerCease Fire
Manticore2 training queues
Prodromos20 training queues
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
Petrobolos4 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite64.3%FirstBee
Fastest Classical3:45*matiasenuri
Fastest Heroic13:28*matiasenuri
Fastest Mythic24:12*FirstBee
First pressure5:24matiasenuri · Stable
First extra TC5:56FirstBee · Town Center
Fortress timing18:16matiasenuri · Fortress
Market timing24:00FirstBee · Market
Armory timing10:43matiasenuri · Armory
Farm transition10:47–11:01matiasenuri · 17 farms clustered
Trade route started26:05FirstBee

Player highlights

Standout performances

Highest total score90,503FirstBee
Highest military score25,639FirstBee
Highest economy score51,258FirstBee
Most kills13,696FirstBee
Most units killed523FirstBee
Most deaths521matiasenuri
Most buildings razed21matiasenuri
Largest army537matiasenuri
Favorite unitHoplitematiasenuri · 207 fielded

FirstBee

Highest ScoreMost ImprovementsMost KillsMost Resources

matiasenuri

Largest ArmyMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

FirstBee

Classical timing4:05 estimated completion
Delayed pressure16:03 · Stable Japanese
Fast expansion5:56 · Town Center
Multi-TC boom signal6 expansion build events
Early market / Heroic prep24:00 · Market
Early armory / Heroic prep11:44 · Armory
Fortress tech path18:18 · Castle
Heavy walling signal13 wall build events
Farm transition11:09–11:18 · 12 farms clustered
Trade route started26:05 · Caravan Japanese queued
Large army production245 military units

matiasenuri

Fast Classical3:45 estimated completion
Early pressure5:24 · Stable
Expansion signal9:27 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep10:43 · Armory
Fortress tech path18:16 · Fortress
Farm transition10:47–11:01 · 17 farms clustered
Large army production537 military units
FirstBee · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
FirstBee · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
FirstBee · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
FirstBee · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
matiasenuri · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
matiasenuri · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
matiasenuri · Early MilitaryMeaningful trained combat units were produced during the early opening.
matiasenuri · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

FirstBee

Army

Yumi Horse Archer83
Naginata Rider74
Daimyo38
Samurai18
Shinigami14
Yari Spearman8
Onna Musha5
Oyumi4
Kitsune1
Buildings15 types
Farm32
House28
Wall13
Watermill12
Sentry Tower9
Stable Japanese6
Town Center6
Mining Camp Japanese5
Shrine Japanese5
Guardhouse3
Market3
Dojo2
Armory1
Castle1
Temple1
God powers4 invoked
Kusanagi3
Swampland2
Dragon Typhoon1
Smiting Gust1

matiasenuri

Army

Hoplite207
Peltast89
Prodromos89
Hypaspist43
Hippeus31
Toxotes28
Petrobolos21
Manticore10
Heracles8
Jason7
Odysseus4
Buildings11 types
Farm29
Storehouse18
House16
Archery Range7
Fortress5
Military Academy5
Granary3
Stable3
Temple2
Town Center2
Armory1
God powers3 invoked
Bolt4
Cease Fire3
Underworld Passage1