Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

HardxGodx vs nak4no

Ranked 1v1 SupremacyStarted 8 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 15:58
Elysium map preview
Map Elysium
Defeated
HardxGodxPoseidon
Pre-match Elo1852
Win probability71.1%
15:58 Match length UpsetThe Elo underdog won
Winner
nak4noAmaterasu
Pre-match Elo1696
Win probability28.9%

Match at a glance

HardxGodx vs nak4no

Winnernak4no
MapElysium
QueueRanked 1v1 Supremacy
Duration15:58
Started
Ended
Elo favorite71.1%HardxGodx · Upset
Fastest Classical3:46*nak4no
First pressure3:55nak4no · Stable Japanese
Most military units103HardxGodx
Highest EAPM75.9HardxGodx

HardxGodx

Poseidon

Defeat
Elo1852-24
EAPM75.9
Military units103
First pressure4:28Stable
First expansion
Market volume0
Total score 12,332
Military score 5,050
Economic score 6,161
Kills score 1,121
Units killed 35
Units lost 81
Buildings razed 0
Largest army 103
Favorite unit Hypaspist 33 fielded
Classical 4:17* Research start 3:17
Heroic Not reached
Mythic Not reached

nak4no

Amaterasu

Victory
Elo1696+24
EAPM64.5
Military units78
First pressure3:55Stable Japanese
First expansion
Market volume0
Total score 22,752
Military score 10,978
Economic score 9,745
Kills score 2,094
Units killed 81
Units lost 35
Buildings razed 4
Largest army 78
Favorite unit Naginata Rider 26 fielded
Classical 3:46* Research start 2:46
Heroic Estimated start 15:03 · not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ares
ClassicalAge
Minakatatomi
No choice recorded
HeroicAge
Raijin
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

HardxGodxPoseidon
Match time
nak4noAmaterasu
God powerLure
First military pressureStable
Hippeus3 training queues
Key technologyPickaxe
Toxotes32 training queues
Hippeus2 training queues
Hypaspist13 training queues
Hoplite7 training queues
ArmoryArmory
Hippeus4 training queues
Key technologyBallistics
God powerPestilence
Key technologyHand Axe
Hippeus2 training queues
Hypaspist5 training queues
Key technologyMedium Infantry
Key technologyMedium Archers
Hoplite11 training queues
Key technologyCopper Armor
Cyclops4 training queues
Hypaspist15 training queues
Key technologyCopper Armor
DefeatMatch result
God powerShrine Of The Hunt
First military pressureStable Japanese
Naginata Rider10 training queues
Samurai23 training queues
ArmoryArmory
Key technologyPickaxe
Key technologyHand Axe
Bushi14 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
God powerSolar Shield
Naginata Rider14 training queues
God powerSolar Shield
Onna Musha2 training queues
Key technologyHusbandry
Yumi Archer2 training queues
Onna Musha3 training queues
Farm transition5 farms clustered
Key technologyPlow
Naginata Rider2 training queues
Bushi3 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite71.1%HardxGodx · Upset
Fastest Classical3:46*nak4no
First pressure3:55nak4no · Stable Japanese
Armory timing7:51nak4no · Armory
Farm transition14:46–14:47nak4no · 5 farms clustered

Player highlights

Standout performances

Highest total score22,752nak4no
Highest military score10,978nak4no
Highest economy score9,745nak4no
Most kills2,094nak4no
Most units killed81nak4no
Most deaths81HardxGodx
Most buildings razed4nak4no
Largest army103HardxGodx
Favorite unitHypaspistHardxGodx · 33 fielded

HardxGodx

Most Deaths

nak4no

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

HardxGodx

Classical timing4:17 estimated completion
Early pressure4:28 · Stable
Early armory / Heroic prep8:46 · Armory
Heavy walling signal23 wall build events
Large army production103 military units

nak4no

Fast Classical3:46 estimated completion
Early pressure3:55 · Stable Japanese
Early armory / Heroic prep7:51 · Armory
Heavy walling signal17 wall build events
Farm transition14:46–14:47 · 5 farms clustered
HardxGodx · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
HardxGodx · Early MilitaryMeaningful trained combat units were produced during the early opening.
nak4no · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
nak4no · Early MilitaryMeaningful trained combat units were produced during the early opening.
nak4no · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

HardxGodx

Army

Hypaspist33
Toxotes32
Hoplite18
Hippeus11
Cyclops6
Atalanta2
Theseus1
Buildings9 types
Wall23
House13
Storehouse8
Granary5
Archery Range3
Military Academy3
Stable2
Armory1
Temple1
God powers2 invoked
Lure1
Pestilence1

nak4no

Army

Naginata Rider26
Samurai23
Bushi17
Onna Musha7
Wanyudo3
Yumi Archer2
Buildings11 types
Wall17
House16
Stable Japanese6
Farm5
Mining Camp Japanese4
Shrine Japanese3
Watermill3
Dojo2
Guardhouse2
Armory1
Temple1
God powers2 invoked
Solar Shield2
Shrine Of The Hunt1