Advanced match analysis
RIP Rudog vs SNOOPY
Ranked 1v1 SupremacyStarted 9 hours ago
Map
Anatolia
Match at a glance
RIP Rudog vs SNOOPY
Elo favorite67.9%SNOOPY
Fastest Classical5:26*RIP Rudog
First pressure3:00RIP Rudog · Warrior Priest trained
First extra TC9:20SNOOPY · Town Center
Most military units29SNOOPY
Highest EAPM32.1SNOOPY
RIP Rudog
Quetzalcoatl
Defeat
Elo928-11
EAPM14.6
Military units15
First pressure3:00Warrior Priest trained
First expansion—
Market volume0
Total score
7,428
Military score
3,145
Economic score
4,065
Kills score
218
Units killed
7
Units lost
8
Buildings razed
4
Largest army
15
Classical
5:26*
Research start 4:26
Heroic
—
Not reached
Mythic
—
Not reached
SNOOPY
Freyr
Victory
Elo1058+11
EAPM32.1
Military units29
First pressure4:49Hersir trained
First expansion9:20
Market volume0
Total score
14,192
Military score
6,000
Economic score
8,006
Kills score
186
Units killed
8
Units lost
7
Buildings razed
0
Largest army
29
Classical
6:42*
Research start 5:42
Heroic
—
Not reached
Mythic
—
Not reached
Age progression
Minor God Paths
Resolved replay choices and each player's estimated Age completion.
Chronology
Timeline
Events share one match clock; Age bands show each player's progression.
Match time
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match highlights
Replay-derived moments
Elo favorite67.9%SNOOPY
Fastest Classical5:26*RIP Rudog
First pressure3:00RIP Rudog · Warrior Priest trained
First extra TC9:20SNOOPY · Town Center
Armory timing8:02SNOOPY · Armory
Player highlights
Standout performances
Highest total score14,192SNOOPY
Highest military score6,000SNOOPY
Highest economy score8,006SNOOPY
Most kills218RIP Rudog
Most units killed8SNOOPY
Most deaths8RIP Rudog
Most buildings razed4RIP Rudog
Largest army29SNOOPY
Favorite unitHersirSNOOPY · 12 fielded
RIP Rudog
Most Deaths
SNOOPY
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Observed patterns
Building intent signals
Signals describe replay evidence, not guaranteed strategic intent.
RIP Rudog
Late Classical5:26 estimated completionSNOOPY
Late Classical6:42 estimated completionMatch flow
Military production
Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
RIP Rudog
Army
Quimichin Spy1