Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

RIP Rudog vs SNOOPY

Ranked 1v1 SupremacyStarted 9 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 10:30
Anatolia map preview
Map Anatolia
Defeated
RIP RudogQuetzalcoatl
Pre-match Elo928
Win probability32.1%
10:30 Match length SNOOPY favored
Winner
SNOOPYFreyr
Pre-match Elo1058
Win probability67.9%

Match at a glance

RIP Rudog vs SNOOPY

WinnerSNOOPY
MapAnatolia
QueueRanked 1v1 Supremacy
Duration10:30
Started
Ended
Elo favorite67.9%SNOOPY
Fastest Classical5:26*RIP Rudog
First pressure3:00RIP Rudog · Warrior Priest trained
First extra TC9:20SNOOPY · Town Center
Most military units29SNOOPY
Highest EAPM32.1SNOOPY

RIP Rudog

Quetzalcoatl

Defeat
Elo928-11
EAPM14.6
Military units15
First pressure3:00Warrior Priest trained
First expansion
Market volume0
Total score 7,428
Military score 3,145
Economic score 4,065
Kills score 218
Units killed 7
Units lost 8
Buildings razed 4
Largest army 15
Favorite unit Warrior Priest 7 fielded
Classical 5:26* Research start 4:26
Heroic Not reached
Mythic Not reached

SNOOPY

Freyr

Victory
Elo1058+11
EAPM32.1
Military units29
First pressure4:49Hersir trained
First expansion9:20
Market volume0
Total score 14,192
Military score 6,000
Economic score 8,006
Kills score 186
Units killed 8
Units lost 7
Buildings razed 0
Largest army 29
Favorite unit Hersir 12 fielded
Classical 6:42* Research start 5:42
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Patecatl
ClassicalAge
Ullr
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

RIP RudogQuetzalcoatl
Match time
SNOOPYFreyr
First military pressureWarrior Priest trained
Warrior Priest4 training queues
Warrior Priest2 training queues
Ocelotl Warrior5 training queues
Coyote Warrior2 training queues
ArmoryArmory
God powerTailwind
God powerAgave Bloom
DefeatMatch result
DockDock
DockDock
First military pressureHersir trained
DockDock
Key technologyPickaxe
Key technologyHand Axe
DockDock
Hersir7 training queues
God powerAsgardian Bastion
Berserk6 training queues
Key technologyMedium Infantry
Throwing Axeman5 training queues
Raiding Cavalry4 training queues
ArmoryArmory
Key technologyMedium Cavalry
DockDock
Hersir4 training queues
Town CenterAdditional center
DockDock
ArmoryArmory
Key technologyCopper Shields
Key technologyCopper Armor
God powerGullinbursti
Berserk2 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite67.9%SNOOPY
Fastest Classical5:26*RIP Rudog
First pressure3:00RIP Rudog · Warrior Priest trained
First extra TC9:20SNOOPY · Town Center
Armory timing8:02SNOOPY · Armory

Player highlights

Standout performances

Highest total score14,192SNOOPY
Highest military score6,000SNOOPY
Highest economy score8,006SNOOPY
Most kills218RIP Rudog
Most units killed8SNOOPY
Most deaths8RIP Rudog
Most buildings razed4RIP Rudog
Largest army29SNOOPY
Favorite unitHersirSNOOPY · 12 fielded

RIP Rudog

Most Deaths

SNOOPY

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

RIP Rudog

Late Classical5:26 estimated completion
Early pressure3:00 · Warrior Priest trained
Early armory / Heroic prep8:14 · Armory

SNOOPY

Late Classical6:42 estimated completion
Early pressure4:49 · Hersir trained
Expansion signal9:20 · Town Center
Early armory / Heroic prep8:02 · Armory
Water commitment signal6 dock build events
RIP Rudog · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
RIP Rudog · Early MilitaryMeaningful trained combat units were produced during the early opening.
RIP Rudog · Late ClassicalClassical completed after 5:00 on a standard land opening.
SNOOPY · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
SNOOPY · Late ClassicalClassical completed after 5:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

RIP Rudog

Army

Warrior Priest7
Ocelotl Warrior5
Coyote Warrior2
Quimichin Spy1
Buildings5 types
House7
Calpulli4
Nobles Hut2
Armory1
Temple1
God powers2 invoked
Agave Bloom1
Tailwind1

SNOOPY

Army

Hersir12
Berserk8
Throwing Axeman5
Raiding Cavalry4
Buildings8 types
House15
Dock6
Armory2
Great Hall1
Longhouse1
Ox Cart Building1
Temple1
Town Center1
God powers2 invoked
Asgardian Bastion1
Gullinbursti1