Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

max vs Kolotzki

Ranked 1v1 SupremacyStarted 8 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 12:00
Midgard map preview
Map Midgard
Winner
maxPoseidon
Pre-match Elo1215
Win probability58.3%
12:00 Match length max favored
Defeated
KolotzkiHades
Pre-match Elo1157
Win probability41.7%

Match at a glance

max vs Kolotzki

Winnermax
MapMidgard
QueueRanked 1v1 Supremacy
Duration12:00
Started
Ended
Elo favorite58.3%max
Fastest Classical3:49*Kolotzki
First pressure5:24max · Stable
Most military units40max
Highest EAPM46.0max

max

Poseidon

Victory
Elo1215+15
EAPM46.0
Military units40
First pressure5:24Stable
First expansion
Market volume0
Total score 16,737
Military score 6,815
Economic score 9,317
Kills score 642
Units killed 25
Units lost 19
Buildings razed 0
Largest army 40
Favorite unit Hippeus 21 fielded
Classical 5:14* Research start 4:14
Heroic 11:50* Research start 10:35
Mythic Not reached

Kolotzki

Hades

Defeat
Elo1157-15
EAPM27.8
Military units36
First pressure5:26Archery Range
First expansion
Market volume0
Total score 12,199
Military score 4,799
Economic score 6,885
Kills score 527
Units killed 19
Units lost 25
Buildings razed 1
Largest army 36
Favorite unit Toxotes 26 fielded
Classical 3:49* Estimated start 2:49
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Ares
Dionysus
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

maxPoseidon
Match time
KolotzkiHades
DockDock
God powerLure
DockDock
First military pressureStable
Key technologyHand Axe
Toxotes5 training queues
Hippeus21 training queues
ArmoryArmory
Key technologyPickaxe
Key technologyMedium Cavalry
Key technologyCopper Weapons
Toxotes8 training queues
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyMedium Archers
VictoryMatch result
God powerSentinel
Key technologyHand Axe
Key technologyPickaxe
First military pressureArchery Range
Key technologyHusbandry
Toxotes26 training queues
Key technologyMedium Archers
Cyclops3 training queues
Cyclops4 training queues
God powerPestilence
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite58.3%max
Fastest Classical3:49*Kolotzki
Fastest Heroic11:50*max
First pressure5:24max · Stable
Armory timing7:19max · Armory

Player highlights

Standout performances

Highest total score16,737max
Highest military score6,815max
Highest economy score9,317max
Most kills642max
Most units killed25max
Most deaths25Kolotzki
Most buildings razed1Kolotzki
Largest army40max
Favorite unitToxotesKolotzki · 26 fielded

max

Highest ScoreMost KillsMost Resources

Kolotzki

Largest ArmyMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

max

Late Classical5:14 estimated completion
Early pressure5:24 · Stable
Early armory / Heroic prep7:19 · Armory
Water commitment signal2 dock build events

Kolotzki

Fast Classical3:49 estimated completion
Early pressure5:26 · Archery Range
max · Early MilitaryMeaningful trained combat units were produced during the early opening.
max · Water BoomExisting water-opening timing signal.
Kolotzki · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Kolotzki · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

max

Army

Hippeus21
Toxotes13
Atalanta2
Theseus2
Pentekonter1
Trireme1
Buildings7 types
House12
Storehouse7
Dock2
Stable2
Archery Range1
Armory1
Temple1
God powers1 invoked
Lure1

Kolotzki

Army

Toxotes26
Cyclops7
Ajax2
Achilles1
Buildings5 types
House13
Storehouse4
Archery Range3
Granary2
Temple1
God powers2 invoked
Pestilence1
Sentinel1