Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Mihanter vs luisquinto29

Ranked 1v1 SupremacyStarted 8 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 10:02
Mount Olympus map preview
Map Mount Olympus
Winner
MihanterZeus
Pre-match Elo1402
Win probability89.4%
10:02 Match length Mihanter favored
Defeated
luisquinto29Susanoo
Pre-match Elo1031
Win probability10.6%

Match at a glance

Mihanter vs luisquinto29

WinnerMihanter
MapMount Olympus
QueueRanked 1v1 Supremacy
Duration10:02
Started
Ended
Elo favorite89.4%Mihanter
Fastest Classical3:43*Mihanter
First pressure3:54Mihanter · Military Academy
Most military units40Mihanter
Highest EAPM47.6Mihanter

Mihanter

Zeus

Victory
Elo1402+4
EAPM47.6
Military units40
First pressure3:54Military Academy
First expansion
Market volume0
Total score 9,251
Military score 3,940
Economic score 4,905
Kills score 406
Units killed 14
Units lost 12
Buildings razed 0
Largest army 40
Favorite unit Toxotes 19 fielded
Classical 3:43* Research start 2:43
Heroic Not reached
Mythic Not reached

luisquinto29

Susanoo

Defeat
Elo1031-4
EAPM22.0
Military units8
First pressure4:00Samurai produced
First expansion
Market volume0
Total score 5,761
Military score 2,070
Economic score 3,349
Kills score 342
Units killed 12
Units lost 11
Buildings razed 0
Largest army 8
Favorite unit Samurai 3 fielded
Classical 4:30* Estimated start 3:30
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Inari Okami
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

MihanterZeus
Match time
luisquinto29Susanoo
First military pressureMilitary Academy
Hoplite11 training queues
Heracles2 training queues
Key technologyHusbandry
Toxotes19 training queues
Key technologyHand Axe
Key technologyMedium Infantry
God powerBolt
Hoplite5 training queues
VictoryMatch result
First military pressureSamurai produced
Samurai2 training queues
Bushi2 training queues
God powerKusanagi
God powerSwampland
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite89.4%Mihanter
Fastest Classical3:43*Mihanter
First pressure3:54Mihanter · Military Academy

Player highlights

Standout performances

Highest total score9,251Mihanter
Highest military score3,940Mihanter
Highest economy score4,905Mihanter
Most kills406Mihanter
Most units killed14Mihanter
Most deaths12Mihanter
Most buildings razed0Mihanter
Largest army40Mihanter
Favorite unitToxotesMihanter · 19 fielded

Mihanter

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Mihanter

Fast Classical3:43 estimated completion
Early pressure3:54 · Military Academy

luisquinto29

Classical timing4:30 estimated completion
Early pressure4:00 · Samurai produced
Mihanter · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Mihanter · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Mihanter · Early MilitaryMeaningful trained combat units were produced during the early opening.
Mihanter · Fast ClassicalClassical completed before 4:00 on a standard land opening.
luisquinto29 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
luisquinto29 · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Mihanter

Army

Toxotes19
Hoplite17
Heracles3
Jason1
Buildings6 types
House6
Granary4
Archery Range2
Military Academy2
Storehouse2
Temple1
God powers1 invoked
Bolt1

luisquinto29

Army

Samurai3
Bushi2
Onna Musha2
Yumi Archer1
Buildings7 types
House4
Shrine Japanese2
Watermill2
Dojo1
Guardhouse1
Mining Camp Japanese1
Temple1
God powers2 invoked
Kusanagi1
Swampland1