Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Agni_kai vs Qhubo

Ranked 1v1 SupremacyStarted 9 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 19:26
Savannah map preview
Map Savannah
Winner
Agni_kaiTezcatlipoca
Pre-match Elo1218
Win probability75.7%
19:26 Match length Agni_kai favored
Defeated
QhuboGaia
Pre-match Elo1021
Win probability24.3%

Match at a glance

Agni_kai vs Qhubo

WinnerAgni_kai
MapSavannah
QueueRanked 1v1 Supremacy
Duration19:26
Started
Ended
Elo favorite75.7%Agni_kai
Fastest Classical4:07*Qhubo
First pressure4:20Qhubo · Counter Barracks
Market timing14:31Qhubo · Market
First extra TC7:37Agni_kai · Village Center
Most military units112Agni_kai
Highest EAPM46.7Agni_kai
Market volume2,000Agni_kai

Agni_kai

Tezcatlipoca

Victory
Elo1218+9
EAPM46.7
Military units112
First pressure4:33Warrior Priest trained
First expansion7:37
Market volume2000
Total score 34,472
Military score 15,531
Economic score 16,210
Kills score 2,731
Units killed 77
Units lost 69
Buildings razed 5
Largest army 112
Favorite unit Eagle Warrior 20 fielded
Classical 5:06* Estimated start 4:06
Heroic 11:48* Estimated start 10:33
Mythic Not reached

Qhubo

Gaia

Defeat
Elo1021-23
EAPM34.9
Military units59
First pressure4:20Counter Barracks
First expansion9:38
Market volume0
Total score 18,177
Military score 4,375
Economic score 12,769
Kills score 1,033
Units killed 45
Units lost 74
Buildings razed 0
Largest army 59
Favorite unit Dryad 19 fielded
Classical 4:07* Research start 3:07
Heroic 9:33* Estimated start 8:18
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Malinalxochitl
ClassicalAge
Leto
Coyolxauhqui
HeroicAge
Theia
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Agni_kaiTezcatlipoca
Match time
QhuboGaia
God powerObsidian Mirror
God powerObsidian Mirror
Key technologyPickaxe
First military pressureWarrior Priest trained
Warrior Priest3 training queues
God powerInfestation
Village CenterAdditional center
God powerObsidian Mirror
Key technologyHusbandry
Key technologyHand Axe
ArmoryArmory
Farm transition6 farms clustered
Warrior Priest2 training queues
God powerObsidian Mirror
Tlamanih Spearman3 training queues
Key technologyBallistics
Ocelotl Warrior5 training queues
Maquizcoatl3 training queues
God powerStarfall
Eagle Warrior15 training queues
Tequihua Archer11 training queues
Ocelotl Warrior10 training queues
Key technologyShaft Mine
Dryad2 training queues
Eagle Warrior5 training queues
Tlamanih Spearman5 training queues
Key technologyPlow
Warrior Priest10 training queues
MarketMarket
God powerObsidian Mirror
Key technologyHeavy Great Temple Soldiers
Key technologyMedium War Hut Soldiers
Key technologyMedium Nobles Hut Soldiers
Town CenterAdditional center
Otontin20 training queues
Shorn One5 training queues
Maquizcoatl5 training queues
VictoryMatch result
God powerGaia Forest
God powerGaia Forest
First military pressureCounter Barracks
Key technologyPickaxe
Turma5 training queues
God powerSpider Lair
God powerSpider Lair
Key technologyHand Axe
ArmoryArmory
Murmillo4 training queues
God powerSpider Lair
Turma2 training queues
God powerGaia Forest
God powerHesperides Tree
Town CenterAdditional center
Key technologyMedium Infantry
Cheiroballista3 training queues
God powerSpider Lair
Arcus2 training queues
Fortress-tier buildingPalace
Dryad17 training queues
God powerHesperides Tree
God powerSpider Lair
Turma7 training queues
Contarius2 training queues
God powerSpider Lair
Arcus4 training queues
MarketMarket
Key technologyPlow
Key technologyCopper Shields
God powerSpider Lair
Farm transition3 farms clustered
Cheiroballista2 training queues
Fortress-tier buildingPalace
Dryad2 training queues
Fortress-tier buildingPalace
Turma3 training queues
Key technologyMedium Archers
Key technologyShaft Mine
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite75.7%Agni_kai
Fastest Classical4:07*Qhubo
Fastest Heroic9:33*Qhubo
First pressure4:20Qhubo · Counter Barracks
First extra TC7:37Agni_kai · Village Center
Fortress timing11:55Qhubo · Palace
Market timing14:31Qhubo · Market
Armory timing6:48Qhubo · Armory
Farm transition9:57–10:24Agni_kai · 6 farms clustered

Player highlights

Standout performances

Highest total score34,472Agni_kai
Highest military score15,531Agni_kai
Highest economy score16,210Agni_kai
Most kills2,731Agni_kai
Most units killed77Agni_kai
Most deaths74Qhubo
Most buildings razed5Agni_kai
Largest army112Agni_kai
Favorite unitEagle WarriorAgni_kai · 20 fielded

Agni_kai

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Qhubo

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Agni_kai

Late Classical5:06 estimated completion
Early pressure4:33 · Warrior Priest trained
Fast expansion7:37 · Village Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep15:40 · Market
Early armory / Heroic prep9:03 · Armory
Farm transition9:57–10:24 · 6 farms clustered
Market economy signal2,000 total resource volume
Large army production112 military units

Qhubo

Classical timing4:07 estimated completion
Early pressure4:20 · Counter Barracks
Expansion signal9:38 · Town Center
Early market / Heroic prep14:31 · Market
Early armory / Heroic prep6:48 · Armory
Fortress tech path11:55 · Palace
Heavy walling signal6 wall build events
Farm transition16:34–17:22 · 3 farms clustered
Agni_kai · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Agni_kai · Eagle Warrior CoreEagle Warriors were the dominant military unit.
Agni_kai · Early MilitaryMeaningful trained combat units were produced during the early opening.
Agni_kai · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Agni_kai · Late ClassicalClassical completed after 5:00 on a standard land opening.
Agni_kai · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Qhubo · Early MilitaryMeaningful trained combat units were produced during the early opening.
Qhubo · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Qhubo · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 2000 total volume

Agni_kai

Bought

Food500

Sold

Wood1500
Total player market volume2000

Qhubo

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Agni_kai

Army

Eagle Warrior20
Otontin20
Warrior Priest17
Ocelotl Warrior15
Tequihua Archer13
Tlamanih Spearman9
Maquizcoatl8
Shorn One5
Dryad3
Coyote Warrior1
Quimichin Spy1
Buildings11 types
House22
Calpulli10
Farm9
Nobles Hut8
Great Temple2
Temple2
War Hut2
Armory1
Market1
Town Center1
Village Center1
God powers3 invoked
Obsidian Mirror5
Infestation1
Starfall1

Qhubo

Army

Dryad19
Turma17
Arcus7
Cheiroballista7
Murmillo4
Automaton2
Contarius2
Stymphalian Bird1
Buildings11 types
Farm9
Wall6
Manor5
Palace3
Counter Barracks2
Economic Guild2
Military Barracks2
Armory1
Market1
Temple1
Town Center1
God powers3 invoked
Spider Lair7
Gaia Forest3
Hesperides Tree2