Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

JACK vs Numberitozz

Ranked 1v1 SupremacyStarted 9 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 20:23
Alfheim map preview
Map Alfheim
Defeated
JACKPoseidon
Pre-match Elo1727
Win probability40.5%
20:23 Match length Numberitozz favored
Winner
NumberitozzGaia
Pre-match Elo1794
Win probability59.5%

Match at a glance

JACK vs Numberitozz

WinnerNumberitozz
MapAlfheim
QueueRanked 1v1 Supremacy
Duration20:23
Started
Ended
Elo favorite59.5%Numberitozz
Fastest Classical3:16*JACK
First pressure3:24JACK · Stable
First extra TC7:43Numberitozz · Town Center
Market timing14:29JACK · Market
Most military units119JACK
Highest EAPM90.6JACK
Market volume800Numberitozz

JACK

Poseidon

Defeat
Elo1727-14
EAPM90.6
Military units119
First pressure3:24Stable
First expansion9:34
Market volume0
Total score 26,720
Military score 10,124
Economic score 14,694
Kills score 1,955
Units killed 65
Units lost 149
Buildings razed 1
Largest army 119
Favorite unit Toxotes 44 fielded
Classical 3:16* Research start 2:16
Heroic 13:11* Estimated start 11:56
Mythic 15:43* Estimated start 13:43
Victory
Elo1794+14
EAPM70.5
Military units115
First pressure4:17Counter Barracks
First expansion7:43
Market volume800
Total score 46,338
Military score 21,176
Economic score 21,049
Kills score 4,182
Units killed 149
Units lost 61
Buildings razed 39
Largest army 115
Favorite unit Fanatic 44 fielded
Classical 4:10* Research start 3:10
Heroic 12:14* Estimated start 10:59
Mythic 18:22* Estimated start 16:22

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Oceanus
Aphrodite
HeroicAge
Rheia
Hephaestus
MythicAge
Atlas

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

JACKPoseidon
Match time
NumberitozzGaia
God powerLure
First military pressureStable
Hippeus2 training queues
Toxotes16 training queues
Hippeus2 training queues
Hippeus7 training queues
Town CenterAdditional center
ArmoryArmory
Key technologyHand Axe
Key technologyPickaxe
Fortress-tier buildingFortress
Key technologyShaft Mine
MarketMarket
MarketMarket
Toxotes11 training queues
Hippolyta2 training queues
Key technologyMedium Archers
Hippeus18 training queues
Key technologyMedium Cavalry
ArmoryArmory
ArmoryArmory
God powerCurse
God powerPlenty Vault
Prodromos3 training queues
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyCopper Weapons
Key technologyBallistics
Farm transition23 farms clustered
Key technologyPlow
Key technologyHusbandry
Key technologyBronze Armor
Toxotes17 training queues
Key technologyHeavy Archers
Peltast19 training queues
Key technologyBronze Shields
Hippeus5 training queues
Polyphemus2 training queues
Prodromos3 training queues
Key technologyBronze Weapons
Key technologyIron Armor
Key technologyIron Shields
Key technologyChampion Archers
Hypaspist4 training queues
Key technologyMedium Infantry
DefeatMatch result
God powerGaia Forest
Key technologyHand Axe
Key technologyPickaxe
First military pressureCounter Barracks
Katapeltes4 training queues
God powerCarnivora
Key technologyHusbandry
Katapeltes4 training queues
Turma2 training queues
Town CenterAdditional center
Key technologyBow Saw
Turma9 training queues
ArmoryArmory
Key technologyShaft Mine
Key technologyCrenellations
Katapeltes9 training queues
Fortress-tier buildingPalace
Key technologyCopper Weapons
Key technologyMedium Infantry
Key technologyCopper Armor
Key technologyPlow
Key technologyBronze Weapons
God powerGaia Forest
Fanatic15 training queues
Farm transition17 farms clustered
MarketMarket
Key technologyCopper Shields
Key technologyBronze Armor
Town CenterAdditional center
God powerTraitor
Destroyer3 training queues
Turma16 training queues
Town CenterAdditional center
Key technologyBronze Shields
Fortress-tier buildingPalace
Fanatic29 training queues
God powerCarnivora
Key technologyMedium Archers
Key technologyHeavy Infantry
Town CenterAdditional center
Key technologyIron Weapons
God powerImplode
Turma17 training queues
Key technologyHeavy Infantry
Destroyer5 training queues
God powerTraitor
Key technologyHeavy Archers
Key technologyHeavy Cavalry
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite59.5%Numberitozz
Fastest Classical3:16*JACK
Fastest Heroic12:14*Numberitozz
Fastest Mythic15:43*JACK
First pressure3:24JACK · Stable
First extra TC7:43Numberitozz · Town Center
Fortress timing12:43JACK · Fortress
Market timing14:29JACK · Market
Armory timing9:29Numberitozz · Armory
Farm transition14:45–15:55Numberitozz · 17 farms clustered

Player highlights

Standout performances

Highest total score46,338Numberitozz
Highest military score21,176Numberitozz
Highest economy score21,049Numberitozz
Most kills4,182Numberitozz
Most units killed149Numberitozz
Most deaths149JACK
Most buildings razed39Numberitozz
Largest army119JACK
Favorite unitToxotesJACK · 44 fielded

JACK

Most Deaths

Numberitozz

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

JACK

Fast Classical3:16 estimated completion
Early pressure3:24 · Stable
Expansion signal9:34 · Town Center
Early market / Heroic prep14:29 · Market
Early armory / Heroic prep10:26 · Armory
Fortress tech path12:43 · Fortress
Heavy walling signal24 wall build events
Farm transition17:30–17:33 · 23 farms clustered
Large army production119 military units

Numberitozz

Classical timing4:10 estimated completion
Early pressure4:17 · Counter Barracks
Fast expansion7:43 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep16:04 · Market
Early armory / Heroic prep9:29 · Armory
Fortress tech path13:03 · Palace
Farm transition14:45–15:55 · 17 farms clustered
Market economy signal800 total resource volume
Large army production115 military units
JACK · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
JACK · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
JACK · Early MilitaryMeaningful trained combat units were produced during the early opening.
JACK · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Numberitozz · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Numberitozz · Early MilitaryMeaningful trained combat units were produced during the early opening.
Numberitozz · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 800 total volume

JACK

Bought

No buys

Sold

No sells

Total player market volume0

Numberitozz

Bought

Food800

Sold

No sells

Total player market volume800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

JACK

Army

Toxotes44
Hippeus34
Peltast19
Prodromos6
Hypaspist4
Hippolyta3
Polyphemus3
Atalanta2
Theseus2
Helepolis1
Petrobolos1
Buildings13 types
House61
Wall24
Farm23
Storehouse9
Archery Range7
Granary5
Stable4
Armory3
Military Academy3
Market2
Fortress1
Temple1
Town Center1
God powers3 invoked
Curse1
Lure1
Plenty Vault1

Numberitozz

Army

Fanatic44
Turma44
Katapeltes17
Destroyer8
Oracle2
Buildings12 types
Farm22
Manor10
Counter Barracks6
Economic Guild4
Town Center4
Wall4
Military Barracks3
Palace2
Armory1
Market1
Sentry Tower1
Temple1
God powers4 invoked
Carnivora2
Gaia Forest2
Traitor2
Implode1