Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

morioka.hirokihiroki vs IISnake_EaterII

Ranked 1v1 SupremacyStarted 10 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 12:43
Mirage map preview
Map Mirage
Winner
morioka.hirokihirokiOranos
Pre-match Elo777
Win probability64.3%
12:43 Match length morioka.hirokihiroki favored
Defeated
IISnake_EaterIIHades
Pre-match Elo675
Win probability35.7%

Match at a glance

morioka.hirokihiroki vs IISnake_EaterII

Winnermorioka.hirokihiroki
MapMirage
QueueRanked 1v1 Supremacy
Duration12:43
Started
Ended
Elo favorite64.3%morioka.hirokihiroki
Fastest Classical4:25*IISnake_EaterII
First pressure4:55morioka.hirokihiroki · Military Barracks
First extra TC6:48IISnake_EaterII · Town Center
Most military units11IISnake_EaterII
Highest EAPM21.2IISnake_EaterII
Victory
Elo777+17
EAPM15.6
Military units8
First pressure4:55Military Barracks
First expansion10:16
Market volume0
Total score 19,500
Military score 5,520
Economic score 13,920
Kills score 84
Units killed 7
Units lost 1
Buildings razed 0
Largest army 8
Favorite unit Murmillo 8 fielded
Classical 4:39* Estimated start 3:39
Heroic 11:56* Estimated start 10:41
Mythic Not reached
Defeat
Elo675-13
EAPM21.2
Military units11
First pressure8:56Military Academy
First expansion6:48
Market volume0
Total score 13,492
Military score 3,415
Economic score 10,039
Kills score 38
Units killed 1
Units lost 7
Buildings razed 0
Largest army 11
Favorite unit Hoplite 10 fielded
Classical 4:25* Research start 3:25
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Oceanus
ClassicalAge
Ares
Theia
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

morioka.hirokihirokiOranos
Match time
IISnake_EaterIIHades
DockDock
DockDock
First military pressureMilitary Barracks
Murmillo8 training queues
ArmoryArmory
Town CenterAdditional center
God powerHesperides Tree
God powerHesperides Tree
VictoryMatch result
Key technologyHand Axe
Key technologyPickaxe
Town CenterAdditional center
Key technologyHusbandry
First military pressureMilitary Academy
Key technologyPlow
Key technologyMedium Infantry
Hoplite5 training queues
Farm transition7 farms clustered
ArmoryArmory
Hoplite5 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite64.3%morioka.hirokihiroki
Fastest Classical4:25*IISnake_EaterII
Fastest Heroic11:56*morioka.hirokihiroki
First pressure4:55morioka.hirokihiroki · Military Barracks
First extra TC6:48IISnake_EaterII · Town Center
Armory timing9:11morioka.hirokihiroki · Armory
Farm transition11:48–11:52IISnake_EaterII · 7 farms clustered

Player highlights

Standout performances

Highest total score19,500morioka.hirokihiroki
Highest military score5,520morioka.hirokihiroki
Highest economy score13,920morioka.hirokihiroki
Most kills84morioka.hirokihiroki
Most units killed7morioka.hirokihiroki
Most deaths7IISnake_EaterII
Most buildings razed0morioka.hirokihiroki
Largest army11IISnake_EaterII
Favorite unitHopliteIISnake_EaterII · 10 fielded

morioka.hirokihiroki

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

IISnake_EaterII

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

morioka.hirokihiroki

Classical timing4:39 estimated completion
Early pressure4:55 · Military Barracks
Expansion signal10:16 · Town Center
Early armory / Heroic prep9:11 · Armory
Water commitment signal2 dock build events

IISnake_EaterII

Classical timing4:25 estimated completion
Delayed pressure8:56 · Military Academy
Fast expansion6:48 · Town Center
Early armory / Heroic prep12:22 · Armory
Farm transition11:48–11:52 · 7 farms clustered
IISnake_EaterII · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

morioka.hirokihiroki

Army

Murmillo8
Buildings7 types
Manor5
Sky Passage3
Dock2
Military Barracks2
Armory1
Temple1
Town Center1
God powers1 invoked
Hesperides Tree2

IISnake_EaterII

Army

Hoplite10
Ajax1
Buildings8 types
House19
Farm7
Granary4
Storehouse4
Military Academy2
Armory1
Temple1
Town Center1