Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Jeebuzz vs epice404

Ranked 1v1 SupremacyStarted 10 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 21:00
Blue Lagoon map preview
Map Blue Lagoon
Winner
JeebuzzGaia
Pre-match Elo1016
Win probability54.4%
21:00 Match length Jeebuzz favored
Defeated
epice404Thor
Pre-match Elo985
Win probability45.6%

Match at a glance

Jeebuzz vs epice404

WinnerJeebuzz
MapBlue Lagoon
QueueRanked 1v1 Supremacy
Duration21:00
Started
Ended
Elo favorite54.4%Jeebuzz
Fastest Classical3:44*epice404
First pressure2:04epice404 · Hersir trained
Market timing14:13epice404 · Market
First extra TC5:04Jeebuzz · Town Center
Most military units140Jeebuzz
Highest EAPM48.5epice404
Market volume2,300epice404

Jeebuzz

Gaia

Victory
Elo1016+16
EAPM47.1
Military units140
First pressure6:37Military Barracks
First expansion5:04
Market volume0
Total score 52,850
Military score 21,983
Economic score 27,523
Kills score 3,538
Units killed 134
Units lost 78
Buildings razed 31
Largest army 140
Favorite unit Arcus 40 fielded
Classical 4:49* Research start 3:49
Heroic 14:00* Estimated start 12:46
Mythic Estimated start 19:03 · not reached

epice404

Thor

Defeat
Elo985-16
EAPM48.5
Military units117
First pressure2:04Hersir trained
First expansion10:51
Market volume2300
Total score 31,865
Military score 10,465
Economic score 19,051
Kills score 2,392
Units killed 78
Units lost 131
Buildings razed 1
Largest army 117
Favorite unit Hersir 39 fielded
Classical 3:44* Estimated start 2:44
Heroic 10:43* Estimated start 9:28
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Oceanus
ClassicalAge
Freyja
Theia
HeroicAge
Skadi
Hekate
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

JeebuzzGaia
Match time
epice404Thor
God powerGaia Forest
Key technologyPickaxe
Key technologyHand Axe
Town CenterAdditional center
Key technologyBow Saw
Key technologyShaft Mine
God powerGaia Forest
First military pressureMilitary Barracks
Murmillo10 training queues
Cheiroballista5 training queues
Key technologyMedium Archers
Key technologyMedium Infantry
Key technologyPlow
Farm transition9 farms clustered
ArmoryArmory
Murmillo2 training queues
Cheiroballista2 training queues
Fortress-tier buildingPalace
God powerHesperides Tree
Contarius5 training queues
Key technologyHeavy Archers
Key technologyHeavy Infantry
Key technologyHeavy Cavalry
Dryad6 training queues
God powerHesperides Tree
Town CenterAdditional center
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Murmillo5 training queues
Arcus20 training queues
Oracle4 training queues
Fortress-tier buildingPalace
Dryad15 training queues
Contarius10 training queues
Town CenterAdditional center
Destroyer13 training queues
Town CenterAdditional center
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
Contarius20 training queues
Arcus20 training queues
Fortress-tier buildingPalace
VictoryMatch result
First military pressureHersir trained
Hersir2 training queues
Key technologyHusbandry
Key technologyHand Axe
Key technologyPickaxe
Hersir2 training queues
Throwing Axeman2 training queues
ArmoryDwarven Armory
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyMedium Infantry
Key technologyBronze Armor
Throwing Axeman3 training queues
God powerDwarven Mine
Town CenterAdditional center
Key technologyBronze Armor
Key technologyBronze Weapons
Key technologyBow Saw
Key technologyShaft Mine
Key technologyPlow
Farm transition16 farms clustered
Key technologyIron Armor
Key technologyBronze Shields
Key technologyBallistics
Key technologyHeavy Infantry
Hirdman2 training queues
Throwing Axeman12 training queues
Hersir14 training queues
MarketMarket
Fortress-tier buildingHill Fort
Jarl2 training queues
Raiding Cavalry2 training queues
Hirdman2 training queues
Key technologyIron Weapons
Key technologyIron Shields
Huskarl5 training queues
Jarl7 training queues
Raiding Cavalry9 training queues
Hersir10 training queues
God powerFrost
Throwing Axeman9 training queues
Hirdman3 training queues
Key technologyMedium Cavalry
Hersir9 training queues
Jarl2 training queues
Throwing Axeman10 training queues
Hirdman6 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite54.4%Jeebuzz
Fastest Classical3:44*epice404
Fastest Heroic10:43*epice404
First pressure2:04epice404 · Hersir trained
First extra TC5:04Jeebuzz · Town Center
Fortress timing13:02Jeebuzz · Palace
Market timing14:13epice404 · Market
Armory timing6:56epice404 · Dwarven Armory
Farm transition10:17–11:28Jeebuzz · 9 farms clustered

Player highlights

Standout performances

Highest total score52,850Jeebuzz
Highest military score21,983Jeebuzz
Highest economy score27,523Jeebuzz
Most kills3,538Jeebuzz
Most units killed134Jeebuzz
Most deaths131epice404
Most buildings razed31Jeebuzz
Largest army140Jeebuzz
Favorite unitArcusJeebuzz · 40 fielded

Jeebuzz

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

epice404

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Jeebuzz

Classical timing4:49 estimated completion
Early pressure6:37 · Military Barracks
Fast expansion5:04 · Town Center
Multi-TC boom signal4 expansion build events
Early armory / Heroic prep11:16 · Armory
Fortress tech path13:02 · Palace
Farm transition10:17–11:28 · 9 farms clustered
Large army production140 military units

epice404

Fast Classical3:44 estimated completion
Early pressure2:04 · Hersir trained
Expansion signal10:51 · Town Center
Early market / Heroic prep14:13 · Market
Early armory / Heroic prep6:56 · Dwarven Armory
Fortress tech path14:16 · Hill Fort
Heavy walling signal31 wall build events
Farm transition12:02–12:56 · 16 farms clustered
Market economy signal2,300 total resource volume
Large army production117 military units
Jeebuzz · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Jeebuzz · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Jeebuzz · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Jeebuzz · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
epice404 · Early MilitaryMeaningful trained combat units were produced during the early opening.
epice404 · Fast ClassicalClassical completed before 4:00 on a standard land opening.
epice404 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 2300 total volume

Jeebuzz

Bought

No buys

Sold

No sells

Total player market volume0

epice404

Bought

Food900

Sold

Wood1400
Total player market volume2300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Jeebuzz

Army

Arcus40
Contarius35
Dryad21
Murmillo17
Destroyer14
Cheiroballista8
Oracle5
Buildings10 types
Military Barracks15
Farm12
Manor8
Economic Guild7
Town Center4
Palace3
Wall3
Counter Barracks2
Armory1
Temple1
God powers2 invoked
Gaia Forest2
Hesperides Tree2

epice404

Army

Hersir39
Throwing Axeman36
Hirdman13
Jarl11
Raiding Cavalry11
Huskarl5
Frost Giant1
Valkyrie1
Buildings11 types
Wall31
Farm18
House17
Ox Cart Building4
Longhouse3
Dwarven Armory1
Great Hall1
Hill Fort1
Market1
Temple1
Town Center1
God powers2 invoked
Dwarven Mine1
Frost1