Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

lllDaedaluslll vs AmathSykes3

Ranked 1v1 SupremacyStarted 9 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 28:10
Blue Lagoon map preview
Map Blue Lagoon
Winner
lllDaedaluslllDemeter
Pre-match Elo627
Win probability66.2%
28:10 Match length lllDaedaluslll favored
Defeated
AmathSykes3Huitzilopochtli
Pre-match Elo510
Win probability33.8%

Match at a glance

lllDaedaluslll vs AmathSykes3

WinnerlllDaedaluslll
MapBlue Lagoon
QueueRanked 1v1 Supremacy
Duration28:10
Started
Ended
Elo favorite66.2%lllDaedaluslll
Fastest Classical5:16*AmathSykes3
First pressure4:41AmathSykes3 · Warrior Priest trained
First extra TC6:21lllDaedaluslll · Town Center
Market timing22:06lllDaedaluslll · Market
Most military units139AmathSykes3
Highest EAPM20.9AmathSykes3
Market volume300lllDaedaluslll

lllDaedaluslll

Demeter

Victory
Elo627+12
EAPM20.0
Military units114
First pressure7:52Archery Range
First expansion6:21
Market volume300
Total score 34,611
Military score 15,875
Economic score 13,505
Kills score 5,231
Units killed 172
Units lost 121
Buildings razed 21
Largest army 114
Favorite unit Toxotes 35 fielded
Classical 5:53* Research start 4:53
Heroic 19:40* Research start 18:25
Mythic Not reached

AmathSykes3

Huitzilopochtli

Defeat
Elo510-23
EAPM20.9
Military units139
First pressure4:41Warrior Priest trained
First expansion11:50
Market volume0
Total score 22,112
Military score 8,140
Economic score 11,150
Kills score 2,822
Units killed 120
Units lost 208
Buildings razed 12
Largest army 139
Favorite unit Maquizcoatl 52 fielded
Classical 5:16* Research start 4:16
Heroic 26:10* Research start 24:55
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Pan
ClassicalAge
Malinalxochitl
Hestia
HeroicAge
Coatlicue
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

lllDaedaluslllDemeter
Match time
AmathSykes3Huitzilopochtli
Key technologyHusbandry
Key technologyHand Axe
Town CenterAdditional center
First military pressureArchery Range
ArmoryArmory
Key technologyCrenellations
Key technologyMedium Archers
Toxotes10 training queues
Key technologyMedium Archers
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyPickaxe
Toxotes10 training queues
Key technologyMedium Cavalry
Hippeus15 training queues
Key technologyMedium Infantry
Hoplite5 training queues
Toxotes15 training queues
Hoplite10 training queues
Farm transition9 farms clustered
Hoplite5 training queues
God powerCommunal Hearth
Key technologyHeavy Cavalry
Key technologyHeavy Infantry
Key technologyHeavy Archers
MarketMarket
Fortress-tier buildingFortress
Petrobolos15 training queues
MarketMarket
God powerCommunal Hearth
Lykaon Villager9 training queues
Hippeus5 training queues
Key technologyBronze Weapons
Petrobolos5 training queues
VictoryMatch result
First military pressureWarrior Priest trained
Warrior Priest3 training queues
Farm transition5 farms clustered
Key technologyPlow
Warrior Priest2 training queues
God powerInfestation
Maquizcoatl6 training queues
Town CenterAdditional center
Maquizcoatl5 training queues
Warrior Priest5 training queues
Ocelotl Warrior5 training queues
Coyote Warrior5 training queues
Key technologyMedium Nobles Hut Soldiers
ArmoryArmory
Key technologyPickaxe
Key technologyHand Axe
Town CenterAdditional center
Town CenterAdditional center
God powerBlood Pact
Tequihua Archer5 training queues
Tlamanih Spearman6 training queues
Maquizcoatl20 training queues
Key technologyBallistics
Maquizcoatl16 training queues
Tlamanih Spearman26 training queues
Key technologyMedium War Hut Soldiers
Ocelotl Warrior5 training queues
Tequihua Archer5 training queues
MarketMarket
Ocelotl Warrior20 training queues
Key technologyCrenellations Aztec
Maquizcoatl5 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite66.2%lllDaedaluslll
Fastest Classical5:16*AmathSykes3
Fastest Heroic19:40*lllDaedaluslll
First pressure4:41AmathSykes3 · Warrior Priest trained
First extra TC6:21lllDaedaluslll · Town Center
Fortress timing23:26lllDaedaluslll · Fortress
Market timing22:06lllDaedaluslll · Market
Armory timing7:54lllDaedaluslll · Armory
Farm transition7:40–7:55AmathSykes3 · 5 farms clustered

Player highlights

Standout performances

Highest total score34,611lllDaedaluslll
Highest military score15,875lllDaedaluslll
Highest economy score13,505lllDaedaluslll
Most kills5,231lllDaedaluslll
Most units killed172lllDaedaluslll
Most deaths208AmathSykes3
Most buildings razed21lllDaedaluslll
Largest army139AmathSykes3
Favorite unitMaquizcoatlAmathSykes3 · 52 fielded

lllDaedaluslll

Highest ScoreLargest ArmyMost ImprovementsMost Kills

AmathSykes3

Most DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

lllDaedaluslll

Late Classical5:53 estimated completion
Delayed pressure7:52 · Archery Range
Fast expansion6:21 · Town Center
Early market / Heroic prep22:06 · Market
Early armory / Heroic prep7:54 · Armory
Fortress tech path23:26 · Fortress
Heavy walling signal19 wall build events
Farm transition19:10–19:15 · 9 farms clustered
Market economy signal300 total resource volume
Large army production114 military units

AmathSykes3

Late Classical5:16 estimated completion
Early pressure4:41 · Warrior Priest trained
Expansion signal11:50 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep24:14 · Market
Early armory / Heroic prep12:55 · Armory
Farm transition7:40–7:55 · 5 farms clustered
Large army production139 military units
lllDaedaluslll · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
lllDaedaluslll · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
lllDaedaluslll · Late ClassicalClassical completed after 5:00 on a standard land opening.
lllDaedaluslll · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
AmathSykes3 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
AmathSykes3 · Early MilitaryMeaningful trained combat units were produced during the early opening.
AmathSykes3 · Late ClassicalClassical completed after 5:00 on a standard land opening.
AmathSykes3 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 300 total volume

lllDaedaluslll

Bought

No buys

Sold

Wood300
Total player market volume300

AmathSykes3

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

lllDaedaluslll

Army

Toxotes35
Hippeus20
Hoplite20
Petrobolos20
Lykaon Villager10
Orpheus3
Hamadryad2
Icarus2
Iolaus2
Buildings14 types
Storehouse24
Wall19
Granary18
House14
Farm10
Sentry Tower4
Archery Range3
Market2
Stable2
Temple2
Armory1
Fortress1
Military Academy1
Town Center1
God powers1 invoked
Communal Hearth2

AmathSykes3

Army

Maquizcoatl52
Tlamanih Spearman32
Ocelotl Warrior30
Tequihua Archer10
Warrior Priest10
Coyote Warrior5
Buildings11 types
Farm27
House17
Calpulli14
Sentry Tower7
War Hut7
Temple6
Nobles Hut5
Town Center3
Armory1
Market1
Spike Trap1
God powers2 invoked
Blood Pact1
Infestation1