Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Karhosterman vs Mihanter

Ranked 1v1 SupremacyStarted 9 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 13:54
Marsh map preview
Map Marsh
Defeated
KarhostermanShennong
Pre-match Elo1165
Win probability20.7%
13:54 Match length Mihanter favored
Winner
MihanterGaia
Pre-match Elo1398
Win probability79.3%

Match at a glance

Karhosterman vs Mihanter

WinnerMihanter
MapMarsh
QueueRanked 1v1 Supremacy
Duration13:54
Started
Ended
Elo favorite79.3%Mihanter
Fastest Classical4:15*Mihanter
First pressure4:21Mihanter · Military Barracks
Most military units64Karhosterman
Highest EAPM64.9Karhosterman

Karhosterman

Shennong

Defeat
Elo1165-7
EAPM64.9
Military units64
First pressure5:00Pioneer produced
First expansion
Market volume0
Total score 11,754
Military score 3,941
Economic score 7,240
Kills score 573
Units killed 20
Units lost 60
Buildings razed 2
Largest army 64
Favorite unit Fire Archer 19 fielded
Classical 5:37* Estimated start 4:37
Heroic Not reached
Mythic Not reached

Mihanter

Gaia

Victory
Elo1398+7
EAPM38.4
Military units50
First pressure4:21Military Barracks
First expansion
Market volume0
Total score 18,014
Military score 8,346
Economic score 8,349
Kills score 1,344
Units killed 60
Units lost 19
Buildings razed 2
Largest army 50
Favorite unit Murmillo 34 fielded
Classical 4:15* Research start 3:15
Heroic 12:31* Research start 11:16
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Houtu
ClassicalAge
Oceanus
No choice recorded
HeroicAge
Rheia
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

KarhostermanShennong
Match time
MihanterGaia
God powerProsperous Seeds
Key technologyHand Axe
Key technologyPickaxe
First military pressurePioneer produced
Dao Swordsman4 training queues
Pioneer3 training queues
Wuzu Javelineer10 training queues
Fire Archer19 training queues
God powerEarth Wall
Ge Halberdier5 training queues
Pioneer3 training queues
Key technologyMedium Archers
Key technologyMedium Infantry
Dao Swordsman11 training queues
Pioneer2 training queues
Wuzu Javelineer6 training queues
Farm transition3 farms clustered
DefeatMatch result
God powerGaia Forest
Key technologyPickaxe
God powerGaia Forest
First military pressureMilitary Barracks
Key technologyHusbandry
Murmillo5 training queues
Turma4 training queues
Murmillo29 training queues
ArmoryArmory
Key technologyMedium Infantry
Turma8 training queues
God powerCarnivora
Key technologyCopper Shields
Fortress-tier buildingPalace
Key technologyBronze Shields
Key technologyCopper Weapons
Key technologyHand Axe
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite79.3%Mihanter
Fastest Classical4:15*Mihanter
Fastest Heroic12:31*Mihanter
First pressure4:21Mihanter · Military Barracks
Fortress timing13:06Mihanter · Palace
Armory timing9:02Mihanter · Armory
Farm transition12:52–13:45Karhosterman · 3 farms clustered

Player highlights

Standout performances

Highest total score18,014Mihanter
Highest military score8,346Mihanter
Highest economy score8,349Mihanter
Most kills1,344Mihanter
Most units killed60Mihanter
Most deaths60Karhosterman
Most buildings razed2Karhosterman
Largest army64Karhosterman
Favorite unitMurmilloMihanter · 34 fielded

Karhosterman

Largest ArmyMost Deaths

Mihanter

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Karhosterman

Late Classical5:37 estimated completion
Early pressure5:00 · Pioneer produced
Farm transition12:52–13:45 · 3 farms clustered

Mihanter

Classical timing4:15 estimated completion
Early pressure4:21 · Military Barracks
Early armory / Heroic prep9:02 · Armory
Fortress tech path13:06 · Palace
Karhosterman · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Karhosterman · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Karhosterman · Early MilitaryMeaningful trained combat units were produced during the early opening.
Karhosterman · Late ClassicalClassical completed after 5:00 on a standard land opening.
Mihanter · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Mihanter · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Karhosterman

Army

Fire Archer19
Dao Swordsman16
Wuzu Javelineer16
Pioneer8
Ge Halberdier5
Buildings7 types
House10
Farm5
Silo5
Wall4
Military Camp2
Machine Workshop1
Temple1
God powers2 invoked
Earth Wall1
Prosperous Seeds1

Mihanter

Army

Murmillo34
Turma13
Caladria2
Behemoth1
Buildings7 types
Manor6
Economic Guild5
Military Barracks4
Counter Barracks2
Armory1
Palace1
Temple1
God powers2 invoked
Gaia Forest2
Carnivora1