Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

NoizyFoxasz vs FirstBee

Ranked 1v1 SupremacyStarted 9 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 37:47
Megalopolis map preview
Map Megalopolis
Defeated
NoizyFoxaszDemeter
Pre-match Elo1217
Win probability61.6%
37:47 Match length UpsetThe Elo underdog won
Winner
FirstBeeSusanoo
Pre-match Elo1135
Win probability38.4%

Match at a glance

NoizyFoxasz vs FirstBee

WinnerFirstBee
MapMegalopolis
QueueRanked 1v1 Supremacy
Duration37:47
Started
Ended
Elo favorite61.6%NoizyFoxasz · Upset
Fastest Classical3:14*NoizyFoxasz
First pressure6:37NoizyFoxasz · Military Academy
Market timing19:21FirstBee · Market
First extra TC5:02NoizyFoxasz · Town Center
Most military units527NoizyFoxasz
Highest EAPM53.3NoizyFoxasz
Market volume7,000FirstBee

NoizyFoxasz

Demeter

Defeat
Elo1217-22
EAPM53.3
Military units527
First pressure6:37Military Academy
First expansion5:02
Market volume0
Total score 53,535
Military score 18,450
Economic score 26,597
Kills score 8,488
Units killed 251
Units lost 641
Buildings razed 27
Largest army 527
Favorite unit Hoplite 330 fielded
Classical 3:14* Estimated start 2:14
Heroic 15:17* Estimated start 14:02
Mythic 25:09* Estimated start 23:09

FirstBee

Susanoo

Victory
Elo1135+22
EAPM42.2
Military units269
First pressure12:13Stable Japanese
First expansion8:02
Market volume7000
Total score 94,634
Military score 38,555
Economic score 37,787
Kills score 18,329
Units killed 640
Units lost 249
Buildings razed 22
Largest army 269
Favorite unit Yumi Horse Archer 98 fielded
Classical 4:30* Estimated start 3:30
Heroic 14:18* Estimated start 13:03
Mythic 23:29* Research start 21:29

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Pan
ClassicalAge
Inari Okami
Hestia
HeroicAge
Fujin
Persephone
MythicAge
Watatsumi

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

NoizyFoxaszDemeter
Match time
FirstBeeSusanoo
Town CenterAdditional center
Lykaon Villager2 training queues
First military pressureMilitary Academy
Hoplite4 training queues
God powerArcadian Meadow
Toxotes19 training queues
Farm transition4 farms clustered
Key technologyHand Axe
God powerWither
Hoplite13 training queues
Key technologyPickaxe
Key technologyPlow
Key technologyMedium Archers
Key technologyMedium Infantry
ArmoryArmory
Fortress-tier buildingFortress
Key technologyHeavy Infantry
Peltast9 training queues
Hypaspist9 training queues
Key technologyHeavy Archers
Key technologyBow Saw
Petrobolos6 training queues
God powerCommunal Hearth
Hoplite313 training queues
Iolaus2 training queues
Orpheus2 training queues
Toxotes10 training queues
Hypaspist2 training queues
Key technologyBallistics
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Prodromos21 training queues
God powerCommunal Hearth
Key technologyMedium Cavalry
Hamadryad4 training queues
Fortress-tier buildingFortress
Key technologyHeavy Cavalry
Petrobolos4 training queues
Prodromos11 training queues
Town CenterAdditional center
Toxotes4 training queues
Peltast17 training queues
Key technologyShaft Mine
Key technologyBronze Shields
Key technologyBronze Armor
Hamadryad3 training queues
Key technologyChampion Infantry
MarketMarket
MarketMarket
MarketMarket
God powerCommunal Hearth
God powerUnderworld Invasion
Amazon Archer4 training queues
Hypaspist3 training queues
Key technologyBronze Weapons
Key technologyIron Shields
Key technologyIron Armor
God powerArcadian Meadow
Prodromos5 training queues
Key technologyChampion Cavalry
Fortress-tier buildingFortress
Hamadryad2 training queues
Helepolis2 training queues
Amazon Archer5 training queues
Key technologyIron Weapons
Town CenterAdditional center
Town CenterAdditional center
God powerCommunal Hearth
Helepolis5 training queues
Fortress-tier buildingFortress
Prodromos5 training queues
Iolaus2 training queues
Orpheus2 training queues
Toxotes2 training queues
Petrobolos2 training queues
Hamadryad4 training queues
Town CenterAdditional center
Town CenterAdditional center
Icarus2 training queues
Trade route startedCaravan Greek queued
God powerArcadian Meadow
DefeatMatch result
Key technologyHand Axe
Key technologyPickaxe
Samurai13 training queues
Town CenterAdditional center
God powerSwampland
God powerKusanagi
Key technologyHusbandry
Key technologyPlow
Farm transition4 farms clustered
ArmoryArmory
First military pressureStable Japanese
Town CenterAdditional center
Key technologyCopper Weapons
Key technologyCopper Shields
Naginata Rider2 training queues
Key technologyBallistics
Yumi Horse Archer33 training queues
Key technologyShaft Mine
Naginata Rider3 training queues
Key technologyBronze Shields
Key technologyBronze Weapons
Key technologyBronze Shields
Daimyo3 training queues
Naginata Rider24 training queues
Fortress-tier buildingCastle
Fortress-tier buildingCastle
God powerSwampland
God powerKusanagi
Fortress-tier buildingCastle
Key technologyCopper Armor
Daimyo10 training queues
Fortress-tier buildingCastle
Oyumi2 training queues
Key technologyBow Saw
MarketMarket
God powerSwampland
God powerKusanagi
Yumi Horse Archer25 training queues
Naginata Rider15 training queues
Fortress-tier buildingCastle
Oyumi4 training queues
Key technologyBronze Armor
Town CenterAdditional center
Daimyo8 training queues
Town CenterAdditional center
Key technologyIron Weapons
Key technologyIron Shields
Naginata Rider20 training queues
Yumi Horse Archer22 training queues
Daimyo4 training queues
God powerDragon Typhoon
Town CenterAdditional center
Daimyo2 training queues
Key technologyIron Armor
Town CenterAdditional center
Town CenterAdditional center
Onmyoji4 training queues
Shinigami12 training queues
Key technologyCrenellations
God powerSmiting Gust
Daimyo6 training queues
Yumi Horse Archer8 training queues
Naginata Rider3 training queues
MarketMarket
MarketMarket
MarketMarket
Trade route startedCaravan Japanese queued
Town CenterAdditional center
Shinigami12 training queues
Town CenterAdditional center
Daimyo14 training queues
Yumi Horse Archer10 training queues
Naginata Rider4 training queues
Oyumi4 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite61.6%NoizyFoxasz · Upset
Fastest Classical3:14*NoizyFoxasz
Fastest Heroic14:18*FirstBee
Fastest Mythic23:29*FirstBee
First pressure6:37NoizyFoxasz · Military Academy
First extra TC5:02NoizyFoxasz · Town Center
Fortress timing15:04NoizyFoxasz · Fortress
Market timing19:21FirstBee · Market
Armory timing11:33FirstBee · Armory
Farm transition7:55–8:43NoizyFoxasz · 4 farms clustered
Trade route started34:07FirstBee

Player highlights

Standout performances

Highest total score94,634FirstBee
Highest military score38,555FirstBee
Highest economy score37,787FirstBee
Most kills18,329FirstBee
Most units killed640FirstBee
Most deaths641NoizyFoxasz
Most buildings razed27NoizyFoxasz
Largest army527NoizyFoxasz
Favorite unitHopliteNoizyFoxasz · 330 fielded

NoizyFoxasz

Largest ArmyMost DeathsMost Resources

FirstBee

Highest ScoreMost ImprovementsMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

NoizyFoxasz

Fast Classical3:14 estimated completion
Early pressure6:37 · Military Academy
Fast expansion5:02 · Town Center
Multi-TC boom signal6 expansion build events
Early market / Heroic prep25:40 · Market
Early armory / Heroic prep12:32 · Armory
Fortress tech path15:04 · Fortress
Heavy walling signal6 wall build events
Farm transition7:55–8:43 · 4 farms clustered
Trade route started36:35 · Caravan Greek queued
Large army production527 military units

FirstBee

Classical timing4:30 estimated completion
Delayed pressure12:13 · Stable Japanese
Fast expansion8:02 · Town Center
Multi-TC boom signal9 expansion build events
Early market / Heroic prep19:21 · Market
Early armory / Heroic prep11:33 · Armory
Fortress tech path16:12 · Castle
Farm transition11:21–11:57 · 4 farms clustered
Trade route started34:07 · Caravan Japanese queued
Market economy signal7,000 total resource volume
Large army production269 military units
NoizyFoxasz · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
NoizyFoxasz · Early MilitaryMeaningful trained combat units were produced during the early opening.
NoizyFoxasz · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
NoizyFoxasz · Fast ClassicalClassical completed before 4:00 on a standard land opening.
NoizyFoxasz · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
FirstBee · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
FirstBee · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
FirstBee · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
FirstBee · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 7000 total volume

NoizyFoxasz

Bought

No buys

Sold

No sells

Total player market volume0

FirstBee

Bought

Food900

Sold

Food3600
Wood2500
Total player market volume7000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

NoizyFoxasz

Army

Hoplite330
Prodromos42
Toxotes35
Peltast26
Hamadryad16
Hypaspist14
Petrobolos13
Amazon Archer11
Orpheus11
Helepolis9
Iolaus9
Icarus5
Lykaon Villager4
Midas2
Buildings13 types
Farm25
House18
Storehouse13
Military Academy8
Town Center6
Wall6
Archery Range5
Fortress4
Granary3
Market3
Stable3
Armory1
Temple1
God powers4 invoked
Communal Hearth4
Arcadian Meadow3
Underworld Invasion1
Wither1

FirstBee

Army

Yumi Horse Archer98
Naginata Rider71
Daimyo47
Shinigami24
Samurai13
Oyumi11
Onmyoji4
Onna Musha1
Buildings13 types
Farm33
House30
Watermill11
Shrine Japanese9
Stable Japanese9
Town Center9
Mining Camp Japanese8
Sentry Tower6
Castle5
Market4
Dojo2
Armory1
Temple1
God powers4 invoked
Kusanagi3
Swampland3
Dragon Typhoon1
Smiting Gust1