Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

toasty vs IISnake_EaterII

Ranked 1v1 SupremacyStarted 9 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 15:53
Savannah map preview
Map Savannah
Winner
toastyThor
Pre-match Elo714
Win probability53.7%
15:53 Match length toasty favored
Defeated
IISnake_EaterIIOranos
Pre-match Elo688
Win probability46.3%

Match at a glance

toasty vs IISnake_EaterII

Winnertoasty
MapSavannah
QueueRanked 1v1 Supremacy
Duration15:53
Started
Ended
Elo favorite53.7%toasty
Fastest Classical4:29*toasty
First pressure3:40toasty · Hersir trained
First extra TC6:45IISnake_EaterII · Town Center
Most military units56toasty
Highest EAPM46.1toasty

toasty

Thor

Victory
Elo714+16
EAPM46.1
Military units56
First pressure3:40Hersir trained
First expansion14:04
Market volume0
Total score 15,775
Military score 7,677
Economic score 7,299
Kills score 875
Units killed 27
Units lost 19
Buildings razed 1
Largest army 56
Favorite unit Throwing Axeman 30 fielded
Classical 4:29* Estimated start 3:29
Heroic Not reached
Mythic Not reached
Defeat
Elo688-16
EAPM26.2
Military units26
First pressure6:30Counter Barracks
First expansion6:45
Market volume0
Total score 17,252
Military score 4,545
Economic score 12,251
Kills score 456
Units killed 19
Units lost 26
Buildings razed 0
Largest army 26
Favorite unit Katapeltes 13 fielded
Classical 5:01* Research start 4:01
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Oceanus
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

toastyThor
Match time
IISnake_EaterIIOranos
ArmoryDwarven Armory
Key technologyCopper Shields
First military pressureHersir trained
Hersir2 training queues
Key technologyCopper Armor
Raiding Cavalry4 training queues
Throwing Axeman9 training queues
Raiding Cavalry3 training queues
Raiding Cavalry3 training queues
Throwing Axeman11 training queues
Key technologyCopper Weapons
Raiding Cavalry4 training queues
Key technologyBallistics
Throwing Axeman4 training queues
Hersir4 training queues
Key technologyMedium Infantry
Key technologyMedium Cavalry
Town CenterAdditional center
Throwing Axeman5 training queues
Raiding Cavalry2 training queues
VictoryMatch result
Oracle2 training queues
First military pressureCounter Barracks
Town CenterAdditional center
Key technologyMedium Infantry
Katapeltes5 training queues
Key technologyMedium Archers
Town CenterAdditional center
Turma5 training queues
Katapeltes8 training queues
God powerCarnivora
God powerShockwave
Farm transition8 farms clustered
Turma5 training queues
ArmoryArmory
God powerShockwave
God powerCarnivora
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite53.7%toasty
Fastest Classical4:29*toasty
First pressure3:40toasty · Hersir trained
First extra TC6:45IISnake_EaterII · Town Center
Armory timing0:37toasty · Dwarven Armory
Farm transition10:42–11:38IISnake_EaterII · 8 farms clustered

Player highlights

Standout performances

Highest total score17,252IISnake_EaterII
Highest military score7,677toasty
Highest economy score12,251IISnake_EaterII
Most kills875toasty
Most units killed27toasty
Most deaths26IISnake_EaterII
Most buildings razed1toasty
Largest army56toasty
Favorite unitThrowing Axemantoasty · 30 fielded

toasty

Largest ArmyMost ImprovementsMost Kills

IISnake_EaterII

Highest ScoreMost DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

toasty

Classical timing4:29 estimated completion
Early pressure3:40 · Hersir trained
Expansion signal14:04 · Town Center
Early armory / Heroic prep0:37 · Dwarven Armory

IISnake_EaterII

Late Classical5:01 estimated completion
Early pressure6:30 · Counter Barracks
Fast expansion6:45 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep12:05 · Armory
Farm transition10:42–11:38 · 8 farms clustered
toasty · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
toasty · Early MilitaryMeaningful trained combat units were produced during the early opening.
IISnake_EaterII · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
IISnake_EaterII · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
IISnake_EaterII · Early MilitaryMeaningful trained combat units were produced during the early opening.
IISnake_EaterII · Late ClassicalClassical completed after 5:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

toasty

Army

Throwing Axeman30
Raiding Cavalry16
Hersir8
Valkyrie2
Buildings7 types
House12
Great Hall2
Longhouse2
Ox Cart Building2
Dwarven Armory1
Temple1
Town Center1

IISnake_EaterII

Army

Katapeltes13
Turma10
Oracle3
Buildings8 types
Farm16
Manor4
Military Barracks3
Counter Barracks2
Town Center2
Armory1
Sentry Tower1
Temple1
God powers2 invoked
Carnivora2
Shockwave2