Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

SNOOPY vs pokarcolin2000

Ranked 1v1 SupremacyStarted 8 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 18:29
Midgard map preview
Map Midgard
Winner
SNOOPYFreyr
Pre-match Elo1047
Win probability56.0%
18:29 Match length SNOOPY favored
Defeated
pokarcolin2000Shennong
Pre-match Elo1005
Win probability44.0%

Match at a glance

SNOOPY vs pokarcolin2000

WinnerSNOOPY
MapMidgard
QueueRanked 1v1 Supremacy
Duration18:29
Started
Ended
Elo favorite56.0%SNOOPY
Fastest Classical5:48*pokarcolin2000
First pressure5:30SNOOPY · Hersir trained
First extra TC7:38SNOOPY · Town Center
Market timing13:26pokarcolin2000 · Market
Most military units67pokarcolin2000
Highest EAPM30.5SNOOPY

SNOOPY

Freyr

Victory
Elo1047+15
EAPM30.5
Military units44
First pressure5:30Hersir trained
First expansion7:38
Market volume0
Total score 44,646
Military score 13,480
Economic score 28,384
Kills score 2,782
Units killed 67
Units lost 28
Buildings razed 19
Largest army 44
Favorite unit Hersir 10 fielded
Classical 5:50* Research start 4:50
Heroic 12:07* Research start 10:52
Mythic 14:30* Research start 12:30

pokarcolin2000

Shennong

Defeat
Elo1005-15
EAPM29.2
Military units67
First pressure7:08Imperial Academy
First expansion7:54
Market volume0
Total score 29,992
Military score 12,732
Economic score 16,255
Kills score 1,005
Units killed 26
Units lost 70
Buildings razed 0
Largest army 67
Favorite unit Dao Swordsman 31 fielded
Classical 5:48* Estimated start 4:48
Heroic 9:24* Estimated start 8:09
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ullr
ClassicalAge
Houtu
Aegir
HeroicAge
Rushou
Vidar
MythicAge
Huangdi

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

SNOOPYFreyr
Match time
pokarcolin2000Shennong
DockDock
DockDock
DockDock
Key technologyPickaxe
Key technologyHand Axe
First military pressureHersir trained
Hersir5 training queues
Berserk5 training queues
Key technologyMedium Infantry
ArmoryArmory
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
DockDock
Town CenterAdditional center
Key technologyMedium Infantry
Raiding Cavalry2 training queues
ArmoryArmory
Throwing Axeman2 training queues
Hersir2 training queues
God powerAsgardian Bastion
Town CenterAdditional center
Draugr2 training queues
Hirdman2 training queues
Key technologyHusbandry
Key technologyBow Saw
Key technologyShaft Mine
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBallistics
Key technologyBronze Weapons
Hersir2 training queues
Fortress-tier buildingHill Fort
Key technologyMedium Cavalry
DockDock
Key technologyCrenellations
Fortress-tier buildingHill Fort
Key technologyPlow
Portable Ram6 training queues
Berserk2 training queues
Draugr4 training queues
Town CenterAdditional center
Ballista2 training queues
God powerInferno
Ballista2 training queues
Huskarl2 training queues
God powerGullinbursti
Portable Ram2 training queues
VictoryMatch result
DockDock
Pioneer2 training queues
Key technologyHand Axe
Key technologyPickaxe
God powerProsperous Seeds
ArmoryArmory
First military pressureImperial Academy
DockDock
Town CenterAdditional center
Dao Swordsman3 training queues
Chu Ko Nu7 training queues
God powerEarth Wall
Key technologyBow Saw
Key technologyShaft Mine
ArmoryArmory
ArmoryArmory
ArmoryArmory
MarketMarket
MarketMarket
ArmoryArmory
MarketMarket
MarketMarket
Key technologyHeavy Cavalry
Key technologyMedium Infantry
Siege Crossbow2 training queues
Chu Ko Nu23 training queues
Dao Swordsman19 training queues
God powerYinglongs Wrath
Key technologyMedium Archers
Key technologyBallistics
Key technologyCopper Shields
Key technologyCopper Weapons
Key technologyCopper Armor
Dao Swordsman9 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite56.0%SNOOPY
Fastest Classical5:48*pokarcolin2000
Fastest Heroic9:24*pokarcolin2000
Fastest Mythic14:30*SNOOPY
First pressure5:30SNOOPY · Hersir trained
First extra TC7:38SNOOPY · Town Center
Fortress timing12:51SNOOPY · Hill Fort
Market timing13:26pokarcolin2000 · Market
Armory timing6:31SNOOPY · Armory

Player highlights

Standout performances

Highest total score44,646SNOOPY
Highest military score13,480SNOOPY
Highest economy score28,384SNOOPY
Most kills2,782SNOOPY
Most units killed67SNOOPY
Most deaths70pokarcolin2000
Most buildings razed19SNOOPY
Largest army67pokarcolin2000
Favorite unitDao Swordsmanpokarcolin2000 · 31 fielded

SNOOPY

Highest ScoreMost ImprovementsMost KillsMost Resources

pokarcolin2000

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

SNOOPY

Late Classical5:50 estimated completion
Early pressure5:30 · Hersir trained
Fast expansion7:38 · Town Center
Multi-TC boom signal3 expansion build events
Early armory / Heroic prep6:31 · Armory
Fortress tech path12:51 · Hill Fort
Water commitment signal5 dock build events

pokarcolin2000

Late Classical5:48 estimated completion
Delayed pressure7:08 · Imperial Academy
Fast expansion7:54 · Town Center
Early market / Heroic prep13:26 · Market
Early armory / Heroic prep6:39 · Armory
Heavy walling signal6 wall build events
Water commitment signal2 dock build events
SNOOPY · Early MilitaryMeaningful trained combat units were produced during the early opening.
SNOOPY · Water BoomExisting water-opening timing signal.
pokarcolin2000 · Early MilitaryMeaningful trained combat units were produced during the early opening.
pokarcolin2000 · Water BoomExisting water-opening timing signal.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

SNOOPY

Army

Hersir10
Portable Ram8
Berserk7
Draugr7
Ballista4
Hirdman2
Huskarl2
Raiding Cavalry2
Throwing Axeman2
Buildings10 types
House19
Dock5
Longhouse5
Ox Cart Building4
Sentry Tower4
Town Center3
Armory2
Great Hall2
Hill Fort2
Temple1
God powers3 invoked
Asgardian Bastion1
Gullinbursti1
Inferno1

pokarcolin2000

Army

Dao Swordsman31
Chu Ko Nu30
Pioneer2
Siege Crossbow2
Jiang Zi Ya1
Wen Zhong1
Buildings13 types
House17
Silo9
Military Camp7
Wall6
Armory5
Baolei4
Machine Workshop4
Market4
Dock2
Farm2
Imperial Academy1
Temple1
Town Center1
God powers3 invoked
Earth Wall1
Prosperous Seeds1
Yinglongs Wrath1