Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Zorson Trilucent vs GuzzKor

Ranked 1v1 SupremacyStarted 8 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 25:10
Tundra map preview
Map Tundra
Winner
Zorson TrilucentSusanoo
Pre-match Elo958
Win probability58.7%
25:10 Match length Zorson Trilucent favored
Defeated
GuzzKorHades
Pre-match Elo897
Win probability41.3%

Match at a glance

Zorson Trilucent vs GuzzKor

WinnerZorson Trilucent
MapTundra
QueueRanked 1v1 Supremacy
Duration25:10
Started
Ended
Elo favorite58.7%Zorson Trilucent
Fastest Classical4:18*GuzzKor
First pressure6:06GuzzKor · Stable
First extra TC4:45GuzzKor · Town Center
Most military units140Zorson Trilucent
Highest EAPM31.4Zorson Trilucent
Victory
Elo958+16
EAPM31.4
Military units140
First pressure18:48Castle
First expansion10:30
Market volume0
Total score 63,267
Military score 22,232
Economic score 33,641
Kills score 7,394
Units killed 224
Units lost 61
Buildings razed 35
Largest army 140
Favorite unit Yumi Archer 50 fielded
Classical 6:13* Research start 5:13
Heroic 12:51* Research start 11:36
Mythic 22:48* Research start 20:48

GuzzKor

Hades

Defeat
Elo897-47
EAPM23.1
Military units35
First pressure6:06Stable
First expansion4:45
Market volume0
Total score 27,720
Military score 7,608
Economic score 18,374
Kills score 1,738
Units killed 61
Units lost 220
Buildings razed 2
Largest army 35
Favorite unit Hippeus 18 fielded
Classical 4:18* Estimated start 3:18
Heroic 11:01* Estimated start 9:46
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Minakatatomi
ClassicalAge
Ares
Fujin
HeroicAge
Apollo
Takemikazuchi
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Zorson TrilucentSusanoo
Match time
GuzzKorHades
Key technologyPickaxe
Key technologyHand Axe
Key technologyMedium Guardhouse Soldiers
Yumi Archer10 training queues
God powerShrine Of The Hunt
Key technologyPlow
Yari Spearman12 training queues
Town CenterAdditional center
ArmoryArmory
Wanyudo4 training queues
Key technologyCopper Weapons
Bushi5 training queues
Yumi Archer10 training queues
Key technologyCopper Armor
Key technologyBallistics
Wanyudo30 training queues
Key technologyBronze Weapons
Key technologyCopper Shields
Key technologyHeavy Guardhouse Soldiers
Yumi Archer15 training queues
Oni5 training queues
Yari Spearman5 training queues
Farm transition20 farms clustered
Town CenterAdditional center
Yumi Archer15 training queues
First military pressureCastle
Fortress-tier buildingCastle
Kitsune5 training queues
Key technologyBow Saw
Town CenterAdditional center
Oni5 training queues
Fortress-tier buildingCastle
Oyumi2 training queues
Key technologyCopper Armor
Wanyudo5 training queues
Fortress-tier buildingCastle
God powerKusanagi
Yari Spearman10 training queues
Town CenterAdditional center
VictoryMatch result
Town CenterAdditional center
First military pressureStable
ArmoryArmory
Key technologyHand Axe
Hippeus9 training queues
Key technologyPickaxe
Key technologyPlow
Key technologyMedium Cavalry
Farm transition10 farms clustered
Fortress-tier buildingFortress
Key technologyMedium Archers
Key technologyShaft Mine
Key technologyBow Saw
Key technologyHeavy Cavalry
Hippeus3 training queues
Fortress-tier buildingFortress
Hippeus5 training queues
Key technologyHeavy Archers
Toxotes7 training queues
Petrobolos4 training queues
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
God powerSentinel
Key technologyMedium Infantry
God powerSentinel
Fortress-tier buildingFortress
Town CenterAdditional center
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite58.7%Zorson Trilucent
Fastest Classical4:18*GuzzKor
Fastest Heroic11:01*GuzzKor
Fastest Mythic22:48*Zorson Trilucent
First pressure6:06GuzzKor · Stable
First extra TC4:45GuzzKor · Town Center
Fortress timing12:00GuzzKor · Fortress
Armory timing6:43GuzzKor · Armory
Farm transition11:33–12:04GuzzKor · 10 farms clustered

Player highlights

Standout performances

Highest total score63,267Zorson Trilucent
Highest military score22,232Zorson Trilucent
Highest economy score33,641Zorson Trilucent
Most kills7,394Zorson Trilucent
Most units killed224Zorson Trilucent
Most deaths220GuzzKor
Most buildings razed35Zorson Trilucent
Largest army140Zorson Trilucent
Favorite unitYumi ArcherZorson Trilucent · 50 fielded

Zorson Trilucent

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

GuzzKor

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Zorson Trilucent

Late Classical6:13 estimated completion
Delayed pressure18:48 · Castle
Expansion signal10:30 · Town Center
Multi-TC boom signal4 expansion build events
Early armory / Heroic prep11:13 · Armory
Fortress tech path18:48 · Castle
Farm transition17:55–18:03 · 20 farms clustered
Large army production140 military units

GuzzKor

Classical timing4:18 estimated completion
Early pressure6:06 · Stable
Fast expansion4:45 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep6:43 · Armory
Fortress tech path12:00 · Fortress
Heavy walling signal18 wall build events
Farm transition11:33–12:04 · 10 farms clustered
Zorson Trilucent · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Zorson Trilucent · Late ClassicalClassical completed after 5:00 on a standard land opening.
Zorson Trilucent · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
GuzzKor · Early MilitaryMeaningful trained combat units were produced during the early opening.
GuzzKor · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
GuzzKor · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
GuzzKor · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Zorson Trilucent

Army

Yumi Archer50
Wanyudo40
Yari Spearman27
Oni10
Kitsune6
Bushi5
Oyumi2
Buildings11 types
Farm66
House23
Watermill11
Shrine Japanese9
Guardhouse5
Town Center4
Castle3
Mining Camp Japanese3
Temple2
Armory1
Dojo1
God powers2 invoked
Kusanagi1
Shrine Of The Hunt1

GuzzKor

Army

Hippeus18
Toxotes7
Petrobolos4
Achilles2
Ajax2
Chiron1
Cyclops1
Buildings12 types
Farm33
Wall18
House17
Storehouse11
Archery Range7
Granary7
Stable5
Fortress3
Temple3
Military Academy2
Town Center2
Armory1
God powers1 invoked
Sentinel2