Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

super_dougie vs LEONHOLLOW

Ranked 1v1 SupremacyStarted 8 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 10:49
Elysium map preview
Map Elysium
Defeated
super_dougieHades
Pre-match Elo665
Win probability41.3%
10:49 Match length LEONHOLLOW favored
Winner
LEONHOLLOWKronos
Pre-match Elo726
Win probability58.7%

Match at a glance

super_dougie vs LEONHOLLOW

WinnerLEONHOLLOW
MapElysium
QueueRanked 1v1 Supremacy
Duration10:49
Started
Ended
Elo favorite58.7%LEONHOLLOW
Fastest Classical4:50*super_dougie
First pressure5:50LEONHOLLOW · Counter Barracks
First extra TC9:10LEONHOLLOW · Town Center
Most military units27LEONHOLLOW
Highest EAPM20.9LEONHOLLOW

super_dougie

Hades

Defeat
Elo665-15
EAPM13.6
Military units21
First pressure6:11Archery Range
First expansion
Market volume0
Total score 7,245
Military score 2,305
Economic score 4,688
Kills score 252
Units killed 9
Units lost 24
Buildings razed 0
Largest army 21
Favorite unit Toxotes 9 fielded
Classical 4:50* Research start 3:50
Heroic Not reached
Mythic Not reached

LEONHOLLOW

Kronos

Victory
Elo726+24
EAPM20.9
Military units27
First pressure5:50Counter Barracks
First expansion9:10
Market volume0
Total score 14,216
Military score 4,280
Economic score 9,451
Kills score 485
Units killed 24
Units lost 9
Buildings razed 1
Largest army 27
Favorite unit Murmillo 11 fielded
Classical 5:41* Research start 4:41
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Prometheus
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

super_dougieHades
Match time
LEONHOLLOWKronos
God powerSentinel
Key technologyHusbandry
Key technologyHand Axe
Key technologyPickaxe
First military pressureArchery Range
Toxotes3 training queues
Hippeus3 training queues
God powerRestoration
Toxotes3 training queues
Hippeus5 training queues
Hoplite3 training queues
Toxotes3 training queues
DefeatMatch result
Key technologyHand Axe
Oracle2 training queues
Key technologyHusbandry
Key technologyPickaxe
First military pressureCounter Barracks
God powerValor
Key technologyPlow
Murmillo8 training queues
Key technologyMedium Infantry
Katapeltes2 training queues
God powerValor
God powerValor
Town CenterAdditional center
Town CenterAdditional center
God powerValor
Farm transition5 farms clustered
God powerValor
Katapeltes2 training queues
Cheiroballista3 training queues
Turma3 training queues
Murmillo3 training queues
Oracle2 training queues
Promethean2 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite58.7%LEONHOLLOW
Fastest Classical4:50*super_dougie
First pressure5:50LEONHOLLOW · Counter Barracks
First extra TC9:10LEONHOLLOW · Town Center
Farm transition9:42–9:44LEONHOLLOW · 5 farms clustered

Player highlights

Standout performances

Highest total score14,216LEONHOLLOW
Highest military score4,280LEONHOLLOW
Highest economy score9,451LEONHOLLOW
Most kills485LEONHOLLOW
Most units killed24LEONHOLLOW
Most deaths24super_dougie
Most buildings razed1LEONHOLLOW
Largest army27LEONHOLLOW
Favorite unitMurmilloLEONHOLLOW · 11 fielded

super_dougie

Most Deaths

LEONHOLLOW

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

super_dougie

Classical timing4:50 estimated completion
Early pressure6:11 · Archery Range

LEONHOLLOW

Late Classical5:41 estimated completion
Early pressure5:50 · Counter Barracks
Expansion signal9:10 · Town Center
Multi-TC boom signal2 expansion build events
Farm transition9:42–9:44 · 5 farms clustered
super_dougie · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
super_dougie · Early MilitaryMeaningful trained combat units were produced during the early opening.
LEONHOLLOW · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
LEONHOLLOW · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
LEONHOLLOW · Early MilitaryMeaningful trained combat units were produced during the early opening.
LEONHOLLOW · Late ClassicalClassical completed after 5:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

super_dougie

Army

Toxotes9
Hippeus8
Hoplite3
Ajax1
Buildings7 types
House6
Granary2
Storehouse2
Archery Range1
Military Academy1
Stable1
Temple1
God powers2 invoked
Restoration1
Sentinel1

LEONHOLLOW

Army

Murmillo11
Katapeltes4
Oracle4
Cheiroballista3
Turma3
Promethean2
Buildings7 types
Farm5
Manor4
Town Center2
Counter Barracks1
Economic Guild1
Military Barracks1
Temple1
God powers1 invoked
Valor5