Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

GOD eater vs PentaHydra

Ranked 1v1 SupremacyStarted 8 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 12:17
Steppe map preview
Map Steppe
Defeated
GOD eaterSet
Pre-match Elo791
Win probability25.9%
12:17 Match length PentaHydra favored
Winner
PentaHydraOdin
Pre-match Elo974
Win probability74.1%

Match at a glance

GOD eater vs PentaHydra

WinnerPentaHydra
MapSteppe
QueueRanked 1v1 Supremacy
Duration12:17
Started
Ended
Elo favorite74.1%PentaHydra
Fastest Classical4:14*PentaHydra
First pressure3:38PentaHydra · Hersir trained
Market timing6:12GOD eater · Market
First extra TC10:33GOD eater · Town Center
Most military units49PentaHydra
Highest EAPM64.6PentaHydra

GOD eater

Set

Defeat
Elo791-9
EAPM28.1
Military units10
First pressure5:23Barracks
First expansion10:33
Market volume0
Total score 10,977
Military score 3,980
Economic score 6,865
Kills score 132
Units killed 8
Units lost 24
Buildings razed 0
Largest army 10
Favorite unit Spearman 8 fielded
Classical 4:42* Estimated start 3:42
Heroic Not reached
Mythic Not reached

PentaHydra

Odin

Victory
Elo974+9
EAPM64.6
Military units49
First pressure3:38Hersir trained
First expansion11:12
Market volume0
Total score 14,194
Military score 7,165
Economic score 6,755
Kills score 286
Units killed 18
Units lost 6
Buildings razed 4
Largest army 49
Favorite unit Throwing Axeman 20 fielded
Classical 4:14* Research start 3:14
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ptah
ClassicalAge
Freyja
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

GOD eaterSet
Match time
PentaHydraOdin
Key technologyHusbandry
First military pressureBarracks
ArmoryArmory
Key technologyPickaxe
Spearman6 training queues
MarketMarket
God powerVision
Axeman2 training queues
Key technologyCopper Weapons
Key technologyMedium Spearmen
Key technologyCopper Armor
Key technologyCrenellations
Town CenterAdditional center
Spearman2 training queues
Farm transition10 farms clustered
DefeatMatch result
God powerGreat Hunt
First military pressureHersir trained
Hersir2 training queues
Key technologyHand Axe
Raiding Cavalry10 training queues
Hersir2 training queues
Throwing Axeman10 training queues
Key technologyPickaxe
Key technologyHusbandry
Raiding Cavalry9 training queues
Key technologyMedium Cavalry
Throwing Axeman10 training queues
ArmoryArmory
ArmoryArmory
Town CenterAdditional center
Key technologyMedium Infantry
Berserk6 training queues
Key technologyCopper Shields
Key technologyBallistics
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite74.1%PentaHydra
Fastest Classical4:14*PentaHydra
First pressure3:38PentaHydra · Hersir trained
First extra TC10:33GOD eater · Town Center
Market timing6:12GOD eater · Market
Armory timing5:26GOD eater · Armory
Farm transition11:45–11:47GOD eater · 10 farms clustered

Player highlights

Standout performances

Highest total score14,194PentaHydra
Highest military score7,165PentaHydra
Highest economy score6,865GOD eater
Most kills286PentaHydra
Most units killed18PentaHydra
Most deaths24GOD eater
Most buildings razed4PentaHydra
Largest army49PentaHydra
Favorite unitThrowing AxemanPentaHydra · 20 fielded

GOD eater

Most DeathsMost Improvements

PentaHydra

Highest ScoreLargest ArmyMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

GOD eater

Classical timing4:42 estimated completion
Early pressure5:23 · Barracks
Expansion signal10:33 · Town Center
Early market / Heroic prep6:12 · Market
Early armory / Heroic prep5:26 · Armory
Heavy walling signal7 wall build events
Farm transition11:45–11:47 · 10 farms clustered

PentaHydra

Classical timing4:14 estimated completion
Early pressure3:38 · Hersir trained
Expansion signal11:12 · Town Center
Early armory / Heroic prep10:44 · Armory
GOD eater · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
PentaHydra · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
PentaHydra · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

GOD eater

Army

Spearman8
Axeman2
Buildings15 types
Farm10
House9
Wall7
Granary6
Obelisk3
Barracks2
Mining Camp2
Armory1
Lumber Camp1
Market1
Monument To Soldiers1
Monument To Villagers1
Sentry Tower1
Temple1
Town Center1
God powers1 invoked
Vision1

PentaHydra

Army

Throwing Axeman20
Raiding Cavalry19
Berserk6
Hersir4
Buildings7 types
House12
Ox Cart Building4
Great Hall3
Longhouse3
Armory2
Temple1
Town Center1
God powers1 invoked
Great Hunt1