Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

FnxllClayll vs nak4no

Ranked 1v1 SupremacyStarted 8 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 15:03
Watering Hole map preview
Map Watering Hole
Winner
FnxllClayllSet
Pre-match Elo1665
Win probability50.1%
15:03 Match length FnxllClayll favored
Defeated
nak4noSusanoo
Pre-match Elo1664
Win probability49.9%

Match at a glance

FnxllClayll vs nak4no

WinnerFnxllClayll
MapWatering Hole
QueueRanked 1v1 Supremacy
Duration15:03
Started
Ended
Elo favorite50.1%FnxllClayll
Fastest Classical3:57*FnxllClayll
First pressure4:15nak4no · Stable Japanese
Market timing5:50FnxllClayll · Market
First extra TC4:20FnxllClayll · Town Center
Most military units70nak4no
Highest EAPM90.0FnxllClayll
Victory
Elo1665+18
EAPM90.0
Military units69
First pressure4:29Barracks
First expansion4:20
Market volume0
Total score 23,284
Military score 9,841
Economic score 11,933
Kills score 1,660
Units killed 59
Units lost 52
Buildings razed 1
Largest army 69
Favorite unit Spearman 54 fielded
Classical 3:57* Estimated start 2:57
Heroic 13:30* Estimated start 12:15
Mythic Not reached

nak4no

Susanoo

Defeat
Elo1664-18
EAPM63.0
Military units70
First pressure4:15Stable Japanese
First expansion
Market volume0
Total score 11,789
Military score 5,077
Economic score 6,015
Kills score 725
Units killed 48
Units lost 59
Buildings razed 2
Largest army 70
Favorite unit Naginata Rider 27 fielded
Classical 4:08* Research start 3:08
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Anubis
ClassicalAge
Minakatatomi
Nephthys
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

FnxllClayllSet
Match time
nak4noSusanoo
Key technologyPickaxe
Town CenterAdditional center
First military pressureBarracks
God powerVision
MarketMarket
ArmoryArmory
Spearman40 training queues
Slinger5 training queues
Key technologyHusbandry
Key technologyMedium Spearmen
Farm transition5 farms clustered
Key technologyPlow
God powerPlague Of Serpents
Anubite2 training queues
Slinger3 training queues
Key technologyMedium Slingers
Key technologyCopper Shields
Key technologyHand Axe
Town CenterAdditional center
God powerVision
Key technologyHeavy Spearmen
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyShaft Mine
Fortress-tier buildingMigdol Stronghold
Spearman14 training queues
Slinger2 training queues
God powerAncestors
VictoryMatch result
Kitsune2 training queues
God powerShrine Of The Hunt
First military pressureStable Japanese
Naginata Rider5 training queues
Samurai17 training queues
Naginata Rider18 training queues
Key technologyPickaxe
Key technologyHand Axe
Bushi3 training queues
God powerKusanagi
Bushi2 training queues
Wanyudo2 training queues
Bushi3 training queues
Samurai8 training queues
Naginata Rider4 training queues
God powerKusanagi
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite50.1%FnxllClayll
Fastest Classical3:57*FnxllClayll
Fastest Heroic13:30*FnxllClayll
First pressure4:15nak4no · Stable Japanese
First extra TC4:20FnxllClayll · Town Center
Fortress timing14:06FnxllClayll · Migdol Stronghold
Market timing5:50FnxllClayll · Market
Armory timing5:51FnxllClayll · Armory
Farm transition9:50–10:19FnxllClayll · 5 farms clustered

Player highlights

Standout performances

Highest total score23,284FnxllClayll
Highest military score9,841FnxllClayll
Highest economy score11,933FnxllClayll
Most kills1,660FnxllClayll
Most units killed59FnxllClayll
Most deaths59nak4no
Most buildings razed2nak4no
Largest army70nak4no
Favorite unitSpearmanFnxllClayll · 54 fielded

FnxllClayll

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

nak4no

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

FnxllClayll

Fast Classical3:57 estimated completion
Early pressure4:29 · Barracks
Fast expansion4:20 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep5:50 · Market
Early armory / Heroic prep5:51 · Armory
Fortress tech path14:06 · Migdol Stronghold
Heavy walling signal25 wall build events
Farm transition9:50–10:19 · 5 farms clustered

nak4no

Classical timing4:08 estimated completion
Early pressure4:15 · Stable Japanese
Heavy walling signal9 wall build events
FnxllClayll · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
FnxllClayll · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
FnxllClayll · Fast ClassicalClassical completed before 4:00 on a standard land opening.
nak4no · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
nak4no · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

FnxllClayll

Army

Spearman54
Slinger11
Anubite3
Axeman1
Buildings15 types
Wall25
House16
Obelisk13
Granary10
Barracks9
Farm7
Mining Camp3
Lumber Camp2
Town Center2
Armory1
Market1
Migdol Stronghold1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers3 invoked
Vision2
Ancestors1
Plague Of Serpents1

nak4no

Army

Naginata Rider27
Samurai25
Bushi9
Kitsune2
Onna Musha2
Wanyudo2
Yari Spearman2
Yumi Archer1
Buildings9 types
House13
Wall9
Dojo4
Watermill4
Mining Camp Japanese3
Shrine Japanese2
Stable Japanese2
Guardhouse1
Temple1
God powers2 invoked
Kusanagi2
Shrine Of The Hunt1