Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

luisquinto29 vs FirstBee

Ranked 1v1 SupremacyStarted 8 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 14:21
Elysium map preview
Map Elysium
Defeated
luisquinto29Nuwa
Pre-match Elo1035
Win probability39.0%
14:21 Match length FirstBee favored
Winner
FirstBeeSusanoo
Pre-match Elo1113
Win probability61.0%

Match at a glance

luisquinto29 vs FirstBee

WinnerFirstBee
MapElysium
QueueRanked 1v1 Supremacy
Duration14:21
Started
Ended
Elo favorite61.0%FirstBee
Fastest Classical4:26*FirstBee
First pressure8:30FirstBee · Stable Japanese
Market timing11:32luisquinto29 · Market
First extra TC6:30FirstBee · Town Center
Most military units37FirstBee
Highest EAPM26.4FirstBee
Defeat
Elo1035-14
EAPM20.4
Military units34
First pressure10:24Imperial Academy
First expansion9:24
Market volume0
Total score 14,240
Military score 3,880
Economic score 9,817
Kills score 543
Units killed 17
Units lost 37
Buildings razed 0
Largest army 34
Favorite unit White Horse Cavalry 18 fielded
Classical 4:54* Research start 3:54
Heroic 9:18* Research start 8:03
Mythic Not reached

FirstBee

Susanoo

Victory
Elo1113+14
EAPM26.4
Military units37
First pressure8:30Stable Japanese
First expansion6:30
Market volume0
Total score 19,153
Military score 7,720
Economic score 10,506
Kills score 927
Units killed 28
Units lost 17
Buildings razed 0
Largest army 37
Favorite unit Yumi Horse Archer 22 fielded
Classical 4:26* Estimated start 3:26
Heroic 10:12* Estimated start 8:57
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Houtu
ClassicalAge
Inari Okami
Goumang
HeroicAge
Fujin
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

luisquinto29Nuwa
Match time
FirstBeeSusanoo
God powerEarth Wall
ArmoryArmory
Ge Halberdier6 training queues
God powerCreation
Town CenterAdditional center
First military pressureImperial Academy
White Horse Cavalry18 training queues
MarketMarket
Dao Swordsman2 training queues
Ge Halberdier3 training queues
Sage2 training queues
DefeatMatch result
Key technologyHand Axe
Key technologyPickaxe
Town CenterAdditional center
ArmoryArmory
First military pressureStable Japanese
Key technologyCopper Weapons
Key technologyBallistics
Key technologyBow Saw
Key technologyShaft Mine
Key technologyCopper Armor
Yumi Horse Archer10 training queues
Daimyo6 training queues
Key technologyCopper Shields
Naginata Rider9 training queues
God powerSmiting Gust
Key technologyCrenellations
Yumi Horse Archer12 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite61.0%FirstBee
Fastest Classical4:26*FirstBee
Fastest Heroic9:18*luisquinto29
First pressure8:30FirstBee · Stable Japanese
First extra TC6:30FirstBee · Town Center
Market timing11:32luisquinto29 · Market
Armory timing6:18luisquinto29 · Armory

Player highlights

Standout performances

Highest total score19,153FirstBee
Highest military score7,720FirstBee
Highest economy score10,506FirstBee
Most kills927FirstBee
Most units killed28FirstBee
Most deaths37luisquinto29
Most buildings razed0luisquinto29
Largest army37FirstBee
Favorite unitYumi Horse ArcherFirstBee · 22 fielded

luisquinto29

Largest ArmyMost Deaths

FirstBee

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

luisquinto29

Classical timing4:54 estimated completion
Delayed pressure10:24 · Imperial Academy
Expansion signal9:24 · Town Center
Early market / Heroic prep11:32 · Market
Early armory / Heroic prep6:18 · Armory

FirstBee

Classical timing4:26 estimated completion
Delayed pressure8:30 · Stable Japanese
Fast expansion6:30 · Town Center
Early armory / Heroic prep7:27 · Armory
luisquinto29 · Early MilitaryMeaningful trained combat units were produced during the early opening.
luisquinto29 · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
luisquinto29 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
FirstBee · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
FirstBee · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

luisquinto29

Army

White Horse Cavalry18
Ge Halberdier9
Dao Swordsman2
Pioneer2
Sage2
Jiang Zi Ya1
Buildings9 types
House9
Silo8
Imperial Academy2
Military Camp2
Armory1
Baolei1
Market1
Temple1
Town Center1
God powers2 invoked
Creation1
Earth Wall1

FirstBee

Army

Yumi Horse Archer22
Naginata Rider9
Daimyo6
Buildings8 types
House11
Stable Japanese5
Watermill5
Shrine Japanese4
Mining Camp Japanese3
Armory1
Temple1
Town Center1
God powers1 invoked
Smiting Gust1