Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

sickplayer69 vs Mihanter

Ranked 1v1 SupremacyStarted 8 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 0:31
Blue Lagoon map preview
Map Blue Lagoon
Defeated
sickplayer69Zeus
Pre-match Elo1477
Win probability64.7%
0:31 Match length UpsetThe Elo underdog won
Winner
MihanterGaia
Pre-match Elo1372
Win probability35.3%

Match at a glance

sickplayer69 vs Mihanter

WinnerMihanter
MapBlue Lagoon
QueueRanked 1v1 Supremacy
Duration0:31
Started
Ended
Elo favorite64.7%sickplayer69 · Upset
Most military units0sickplayer69
Highest EAPM60.5sickplayer69
Defeat
Elo1477-22
EAPM60.5
Military units0
First pressure
First expansion
Market volume0
Total score 2,525
Military score 1,075
Economic score 1,450
Kills score 0
Units killed 0
Units lost 0
Buildings razed 0
Largest army 0
Classical Not reached
Heroic Not reached
Mythic Not reached

Mihanter

Gaia

Victory
Elo1372+22
EAPM23.4
Military units0
First pressure
First expansion
Market volume0
Total score 3,029
Military score 1,000
Economic score 2,029
Kills score 0
Units killed 0
Units lost 0
Buildings razed 0
Largest army 0
Classical Not reached
Heroic Not reached
Mythic Not reached

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

sickplayer69Zeus
Match time
MihanterGaia
DefeatMatch result
God powerGaia Forest
Key technologyPickaxe
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite64.7%sickplayer69 · Upset

Player highlights

Standout performances

Highest total score3,029Mihanter
Highest military score1,075sickplayer69
Highest economy score2,029Mihanter
Most kills0sickplayer69
Most units killed0sickplayer69
Most deaths0sickplayer69
Most buildings razed0sickplayer69
Largest army0sickplayer69

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

sickplayer69

No strong intent signals were detected.

Mihanter

No strong intent signals were detected.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

sickplayer69

Army

Buildings1 types
Granary1

Mihanter

Army

Buildings1 types
Economic Guild1
God powers1 invoked
Gaia Forest1