Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Barajass09 vs super_dougie

Ranked 1v1 SupremacyStarted 8 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 16:06
Megalopolis map preview
Map Megalopolis
Defeated
Barajass09Zeus
Pre-match Elo654
Win probability46.3%
16:06 Match length super_dougie favored
Winner
super_dougieHades
Pre-match Elo680
Win probability53.7%

Match at a glance

Barajass09 vs super_dougie

Winnersuper_dougie
MapMegalopolis
QueueRanked 1v1 Supremacy
Duration16:06
Started
Ended
Elo favorite53.7%super_dougie
Fastest Classical4:16*Barajass09
First pressure5:18Barajass09 · Military Academy
First extra TC12:13Barajass09 · Town Center
Most military units64super_dougie
Highest EAPM35.7Barajass09

Barajass09

Zeus

Defeat
Elo654-16
EAPM35.7
Military units45
First pressure5:18Military Academy
First expansion12:13
Market volume0
Total score 15,763
Military score 5,285
Economic score 9,536
Kills score 942
Units killed 44
Units lost 30
Buildings razed 0
Largest army 45
Favorite unit Hoplite 27 fielded
Classical 4:16* Estimated start 3:16
Heroic Not reached
Mythic Not reached

super_dougie

Hades

Victory
Elo680+16
EAPM16.2
Military units64
First pressure5:50Archery Range
First expansion
Market volume0
Total score 17,252
Military score 9,094
Economic score 7,348
Kills score 810
Units killed 30
Units lost 43
Buildings razed 1
Largest army 64
Favorite unit Hoplite 20 fielded
Classical 4:33* Research start 3:33
Heroic 14:22* Research start 13:07
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Athena
No choice recorded
HeroicAge
Aphrodite
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Barajass09Zeus
Match time
super_dougieHades
Key technologyPickaxe
Key technologyHand Axe
First military pressureMilitary Academy
Hoplite3 training queues
Hoplite2 training queues
God powerBolt
Hippeus8 training queues
Hoplite4 training queues
Farm transition8 farms clustered
Hoplite7 training queues
Key technologyMedium Infantry
Key technologyMedium Cavalry
Hippeus3 training queues
Town CenterAdditional center
ArmoryArmory
ArmoryArmory
God powerBolt
Key technologyPlow
Hoplite5 training queues
Hippeus5 training queues
Key technologyCopper Armor
Key technologyCopper Shields
Hoplite6 training queues
DefeatMatch result
God powerSentinel
Key technologyHusbandry
Key technologyHand Axe
First military pressureArchery Range
Hoplite4 training queues
Key technologyPickaxe
Toxotes8 training queues
ArmoryArmory
Hippeus6 training queues
Hoplite4 training queues
Hippeus3 training queues
Toxotes2 training queues
Hoplite4 training queues
Key technologyMedium Infantry
Key technologyMedium Archers
God powerRestoration
Toxotes7 training queues
Minotaur3 training queues
Hoplite8 training queues
Key technologyMedium Cavalry
Hippeus4 training queues
Key technologyBallistics
Key technologyCrenellations
Peltast5 training queues
Prodromos3 training queues
God powerCurse
Key technologyCopper Shields
Key technologyCopper Weapons
Key technologyCopper Armor
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite53.7%super_dougie
Fastest Classical4:16*Barajass09
Fastest Heroic14:22*super_dougie
First pressure5:18Barajass09 · Military Academy
First extra TC12:13Barajass09 · Town Center
Armory timing7:59super_dougie · Armory
Farm transition11:30–11:31Barajass09 · 8 farms clustered

Player highlights

Standout performances

Highest total score17,252super_dougie
Highest military score9,094super_dougie
Highest economy score9,536Barajass09
Most kills942Barajass09
Most units killed44Barajass09
Most deaths43super_dougie
Most buildings razed1super_dougie
Largest army64super_dougie
Favorite unitHopliteBarajass09 · 27 fielded

Barajass09

Most Kills

super_dougie

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Barajass09

Classical timing4:16 estimated completion
Early pressure5:18 · Military Academy
Expansion signal12:13 · Town Center
Early armory / Heroic prep12:21 · Armory
Farm transition11:30–11:31 · 8 farms clustered

super_dougie

Classical timing4:33 estimated completion
Early pressure5:50 · Archery Range
Early armory / Heroic prep7:59 · Armory
Barajass09 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Barajass09 · Early MilitaryMeaningful trained combat units were produced during the early opening.
super_dougie · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
super_dougie · Early MilitaryMeaningful trained combat units were produced during the early opening.
super_dougie · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Barajass09

Army

Hoplite27
Hippeus16
Heracles1
Jason1
Buildings9 types
House11
Farm8
Stable5
Storehouse5
Granary4
Military Academy3
Armory2
Temple1
Town Center1
God powers1 invoked
Bolt2

super_dougie

Army

Hoplite20
Toxotes17
Hippeus13
Peltast5
Minotaur3
Prodromos3
Ajax2
Achilles1
Buildings9 types
House16
Granary4
Storehouse3
Sentry Tower2
Archery Range1
Armory1
Military Academy1
Stable1
Temple1
God powers3 invoked
Curse1
Restoration1
Sentinel1