Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

raffaelesgarro vs Karhosterman

Ranked 1v1 SupremacyStarted 8 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 22:22
Blue Lagoon map preview
Map Blue Lagoon
Defeated
raffaelesgarroThor
Pre-match Elo1149
Win probability46.7%
22:22 Match length Karhosterman favored
Winner
KarhostermanShennong
Pre-match Elo1172
Win probability53.3%

Match at a glance

raffaelesgarro vs Karhosterman

WinnerKarhosterman
MapBlue Lagoon
QueueRanked 1v1 Supremacy
Duration22:22
Started
Ended
Elo favorite53.3%Karhosterman
Fastest Classical4:44*raffaelesgarro
First pressure3:55raffaelesgarro · Hersir trained
Market timing16:29Karhosterman · Market
First extra TC8:32raffaelesgarro · Town Center
Most military units114Karhosterman
Highest EAPM58.4Karhosterman
Market volume1,200Karhosterman
Defeat
Elo1149-17
EAPM44.2
Military units105
First pressure3:55Hersir trained
First expansion8:32
Market volume0
Total score 29,520
Military score 9,971
Economic score 17,575
Kills score 1,974
Units killed 71
Units lost 99
Buildings razed 1
Largest army 105
Favorite unit Throwing Axeman 41 fielded
Classical 4:44* Research start 3:44
Heroic 14:08* Research start 12:53
Mythic Not reached

Karhosterman

Shennong

Victory
Elo1172+17
EAPM58.4
Military units114
First pressure12:40Imperial Academy
First expansion10:28
Market volume1200
Total score 40,930
Military score 16,005
Economic score 22,363
Kills score 2,594
Units killed 80
Units lost 73
Buildings razed 6
Largest army 114
Favorite unit Fire Archer 39 fielded
Classical 5:14* Estimated start 4:14
Heroic 10:27* Estimated start 9:12
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Houtu
Bragi
HeroicAge
Rushou
No choice recorded
MythicAge
Zhurong

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

raffaelesgarroThor
Match time
KarhostermanShennong
First military pressureHersir trained
Hersir3 training queues
Key technologyPickaxe
ArmoryDwarven Armory
Key technologyCopper Armor
Key technologyHand Axe
Raiding Cavalry6 training queues
Key technologyCopper Weapons
Town CenterAdditional center
Throwing Axeman10 training queues
Key technologyMedium Infantry
Throwing Axeman10 training queues
Key technologyCopper Shields
Key technologyMedium Cavalry
Farm transition15 farms clustered
Key technologyPlow
Throwing Axeman10 training queues
Key technologyHeavy Infantry
Key technologyBronze Armor
Key technologyBronze Weapons
Key technologyHeavy Cavalry
Jarl5 training queues
Key technologyShaft Mine
Valkyrie2 training queues
Throwing Axeman5 training queues
Fortress-tier buildingHill Fort
Town CenterAdditional center
Portable Ram2 training queues
Fortress-tier buildingHill Fort
Throwing Axeman5 training queues
Huskarl20 training queues
Fortress-tier buildingHill Fort
Godi5 training queues
Jarl10 training queues
God powerFlaming Weapons
Godi5 training queues
DefeatMatch result
God powerProsperous Seeds
Key technologyHand Axe
Ge Halberdier10 training queues
Key technologyPickaxe
Pioneer3 training queues
Wuzu Javelineer6 training queues
ArmoryArmory
Key technologyMedium Infantry
Key technologyMedium Archers
God powerEarth Wall
Town CenterAdditional center
Key technologyCopper Armor
Key technologyMedium Archers
Wuzu Javelineer4 training queues
Fire Archer3 training queues
Key technologyBow Saw
Ge Halberdier5 training queues
Key technologyCopper Shields
Key technologyBronze Armor
Key technologyCopper Weapons
First military pressureImperial Academy
Dao Swordsman4 training queues
Siege Crossbow3 training queues
Wuzu Javelineer6 training queues
Fire Archer14 training queues
Key technologyShaft Mine
Key technologyBallistics
Key technologyCopper Weapons
Key technologyBronze Armor
Farm transition3 farms clustered
Pioneer3 training queues
Key technologyBow Saw
Key technologyHeavy Archers
Key technologyCopper Weapons
Key technologyBronze Armor
Key technologyBronze Shields
MarketMarket
Town CenterAdditional center
Fire Archer22 training queues
Dao Swordsman2 training queues
Key technologyBronze Weapons
Wuzu Javelineer13 training queues
Sage4 training queues
Jiang Zi Ya2 training queues
Key technologyChampion Archers
God powerBlazing Prairie
Axe Cart2 training queues
Tiger Cavalry6 training queues
God powerVenom Beast
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite53.3%Karhosterman
Fastest Classical4:44*raffaelesgarro
Fastest Heroic10:27*Karhosterman
First pressure3:55raffaelesgarro · Hersir trained
First extra TC8:32raffaelesgarro · Town Center
Fortress timing17:38raffaelesgarro · Hill Fort
Market timing16:29Karhosterman · Market
Armory timing4:59raffaelesgarro · Dwarven Armory
Farm transition13:47–13:50raffaelesgarro · 15 farms clustered

Player highlights

Standout performances

Highest total score40,930Karhosterman
Highest military score16,005Karhosterman
Highest economy score22,363Karhosterman
Most kills2,594Karhosterman
Most units killed80Karhosterman
Most deaths99raffaelesgarro
Most buildings razed6Karhosterman
Largest army114Karhosterman
Favorite unitThrowing Axemanraffaelesgarro · 41 fielded

raffaelesgarro

Most Deaths

Karhosterman

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

raffaelesgarro

Classical timing4:44 estimated completion
Early pressure3:55 · Hersir trained
Fast expansion8:32 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep4:59 · Dwarven Armory
Fortress tech path17:38 · Hill Fort
Heavy walling signal17 wall build events
Farm transition13:47–13:50 · 15 farms clustered
Large army production105 military units

Karhosterman

Late Classical5:14 estimated completion
Delayed pressure12:40 · Imperial Academy
Expansion signal10:28 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep16:29 · Market
Early armory / Heroic prep7:01 · Armory
Heavy walling signal14 wall build events
Farm transition14:59–15:37 · 3 farms clustered
Market economy signal1,200 total resource volume
Large army production114 military units
raffaelesgarro · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
raffaelesgarro · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
raffaelesgarro · Early MilitaryMeaningful trained combat units were produced during the early opening.
raffaelesgarro · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Karhosterman · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Karhosterman · Early MilitaryMeaningful trained combat units were produced during the early opening.
Karhosterman · Late ClassicalClassical completed after 5:00 on a standard land opening.
Karhosterman · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1200 total volume

raffaelesgarro

Bought

No buys

Sold

No sells

Total player market volume0

Karhosterman

Bought

Food100

Sold

Wood1100
Total player market volume1200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

raffaelesgarro

Army

Throwing Axeman41
Huskarl20
Jarl15
Godi10
Raiding Cavalry7
Hersir5
Valkyrie3
Berserk2
Portable Ram2
Buildings10 types
Farm68
House27
Wall17
Great Hall7
Longhouse7
Ox Cart Building7
Hill Fort3
Town Center2
Dwarven Armory1
Temple1
God powers1 invoked
Flaming Weapons1

Karhosterman

Army

Fire Archer39
Wuzu Javelineer29
Ge Halberdier15
Pioneer8
Dao Swordsman6
Tiger Cavalry6
Sage4
Siege Crossbow3
Axe Cart2
Jiang Zi Ya2
Buildings12 types
House19
Wall14
Silo13
Farm10
Machine Workshop4
Military Camp4
Baolei2
Town Center2
Armory1
Imperial Academy1
Market1
Temple1
God powers4 invoked
Blazing Prairie1
Earth Wall1
Prosperous Seeds1
Venom Beast1