Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Zorson Trilucent vs PentaHydra

Ranked 1v1 SupremacyStarted 8 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 15:24
Cloud Forest map preview
Map Cloud Forest
Defeated
Zorson TrilucentSusanoo
Pre-match Elo942
Win probability46.7%
15:24 Match length PentaHydra favored
Winner
PentaHydraOdin
Pre-match Elo965
Win probability53.3%

Match at a glance

Zorson Trilucent vs PentaHydra

WinnerPentaHydra
MapCloud Forest
QueueRanked 1v1 Supremacy
Duration15:24
Started
Ended
Elo favorite53.3%PentaHydra
Fastest Classical4:15*PentaHydra
First pressure3:00Zorson Trilucent · Kitsune produced
First extra TC12:36PentaHydra · Town Center
Most military units71PentaHydra
Highest EAPM59.3PentaHydra
Defeat
Elo942-17
EAPM27.8
Military units45
First pressure3:00Kitsune produced
First expansion13:38
Market volume0
Total score 13,569
Military score 5,273
Economic score 7,866
Kills score 430
Units killed 18
Units lost 33
Buildings razed 1
Largest army 45
Favorite unit Yari Spearman 15 fielded
Classical 5:30* Research start 4:30
Heroic Research start 15:17 · not reached
Mythic Not reached

PentaHydra

Odin

Victory
Elo965+17
EAPM59.3
Military units71
First pressure4:27Hersir trained
First expansion12:36
Market volume0
Total score 21,122
Military score 10,800
Economic score 9,748
Kills score 574
Units killed 36
Units lost 17
Buildings razed 4
Largest army 71
Favorite unit Raiding Cavalry 30 fielded
Classical 4:15* Research start 3:15
Heroic 13:34* Research start 12:19
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Minakatatomi
ClassicalAge
Freyja
Fujin
HeroicAge
Njord
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Zorson TrilucentSusanoo
Match time
PentaHydraOdin
First military pressureKitsune produced
God powerShrine Of The Hunt
Yari Spearman5 training queues
Yumi Archer5 training queues
Key technologyMedium Guardhouse Soldiers
Yumi Archer10 training queues
Bushi5 training queues
Town CenterAdditional center
Bushi5 training queues
ArmoryArmory
ArmoryArmory
ArmoryArmory
God powerKusanagi
Yari Spearman10 training queues
DefeatMatch result
God powerGreat Hunt
Key technologyHand Axe
First military pressureHersir trained
Hersir5 training queues
God powerForest Fire
Raiding Cavalry22 training queues
Key technologyHusbandry
Key technologyPickaxe
Raiding Cavalry4 training queues
ArmoryArmory
Hersir4 training queues
Town CenterAdditional center
Hersir6 training queues
Key technologyCopper Weapons
ArmoryArmory
ArmoryArmory
Raiding Cavalry4 training queues
Throwing Axeman17 training queues
Valkyrie2 training queues
Key technologyCopper Armor
Key technologyCopper Shields
Jarl6 training queues
Key technologyMedium Cavalry
Key technologyBronze Weapons
Key technologyBallistics
God powerWalking Woods
Key technologyHeavy Cavalry
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite53.3%PentaHydra
Fastest Classical4:15*PentaHydra
Fastest Heroic13:34*PentaHydra
First pressure3:00Zorson Trilucent · Kitsune produced
First extra TC12:36PentaHydra · Town Center
Armory timing11:14PentaHydra · Armory

Player highlights

Standout performances

Highest total score21,122PentaHydra
Highest military score10,800PentaHydra
Highest economy score9,748PentaHydra
Most kills574PentaHydra
Most units killed36PentaHydra
Most deaths33Zorson Trilucent
Most buildings razed4PentaHydra
Largest army71PentaHydra
Favorite unitRaiding CavalryPentaHydra · 30 fielded

Zorson Trilucent

Most Deaths

PentaHydra

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Zorson Trilucent

Late Classical5:30 estimated completion
Early pressure3:00 · Kitsune produced
Expansion signal13:38 · Town Center
Early armory / Heroic prep14:26 · Armory

PentaHydra

Classical timing4:15 estimated completion
Early pressure4:27 · Hersir trained
Expansion signal12:36 · Town Center
Early armory / Heroic prep11:14 · Armory
Zorson Trilucent · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Zorson Trilucent · Early MilitaryMeaningful trained combat units were produced during the early opening.
Zorson Trilucent · Late ClassicalClassical completed after 5:00 on a standard land opening.
PentaHydra · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
PentaHydra · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Zorson Trilucent

Army

Yari Spearman15
Yumi Archer15
Bushi10
Kitsune3
Wanyudo2
Buildings9 types
House12
Shrine Japanese11
Watermill7
Armory3
Dojo2
Guardhouse2
Mining Camp Japanese1
Temple1
Town Center1
God powers2 invoked
Kusanagi1
Shrine Of The Hunt1

PentaHydra

Army

Raiding Cavalry30
Throwing Axeman17
Hersir16
Jarl6
Valkyrie2
Buildings7 types
House14
Ox Cart Building5
Armory3
Longhouse3
Great Hall2
Temple1
Town Center1
God powers3 invoked
Forest Fire1
Great Hunt1
Walking Woods1