Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Feen vs DistantWanderer

Ranked 1v1 SupremacyStarted 9 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 35:30
Watering Hole map preview
Map Watering Hole
Winner
FeenIsis
Pre-match Elo1344
Win probability31.4%
35:30 Match length UpsetThe Elo underdog won
Defeated
DistantWandererThor
Pre-match Elo1480
Win probability68.6%

Match at a glance

Feen vs DistantWanderer

WinnerFeen
MapWatering Hole
QueueRanked 1v1 Supremacy
Duration35:30
Started
Ended
Elo favorite68.6%DistantWanderer · Upset
Fastest Classical4:33*Feen
First pressure3:56DistantWanderer · Hersir trained
First extra TC4:49Feen · Town Center
Market timing16:40Feen · Market
Most military units383Feen
Highest EAPM41.4Feen
Market volume400Feen

Feen

Isis

Victory
Elo1344+24
EAPM41.4
Military units383
First pressure5:45Barracks
First expansion4:49
Market volume400
Total score 77,901
Military score 32,051
Economic score 35,043
Kills score 10,835
Units killed 377
Units lost 452
Buildings razed 48
Largest army 383
Favorite unit Spearman 156 fielded
Classical 4:33* Research start 3:33
Heroic 10:37* Estimated start 9:22
Mythic 19:01* Estimated start 17:01
Defeat
Elo1480-24
EAPM40.1
Military units269
First pressure3:56Hersir trained
First expansion15:04
Market volume0
Total score 45,080
Military score 15,657
Economic score 19,025
Kills score 10,398
Units killed 434
Units lost 423
Buildings razed 19
Largest army 269
Favorite unit Berserk 79 fielded
Classical 4:40* Research start 3:40
Heroic 12:20* Estimated start 11:05
Mythic 18:48* Estimated start 16:48

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Bast
ClassicalAge
Forseti
Nephthys
HeroicAge
Bragi
Osiris
MythicAge
Tyr

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

FeenIsis
Match time
DistantWandererThor
Key technologyPickaxe
Town CenterAdditional center
First military pressureBarracks
Spearman44 training queues
ArmoryArmory
Key technologyMedium Spearmen
Key technologyHusbandry
Axeman2 training queues
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyBronze Armor
Axeman3 training queues
Fortress-tier buildingMigdol Stronghold
Farm transition5 farms clustered
Key technologyHeavy Spearmen
God powerAncestors
God powerEclipse
Chariot Archer10 training queues
Key technologyPlow
Key technologyHand Axe
Key technologyBronze Weapons
Fortress-tier buildingMigdol Stronghold
Key technologyShaft Mine
Key technologyHeavy Chariot Archers
Chariot Archer10 training queues
Key technologyCrenellations
Key technologyBow Saw
MarketMarket
MarketMarket
Key technologyMedium Axemen
Spearman27 training queues
Chariot Archer10 training queues
Fortress-tier buildingMigdol Stronghold
God powerSon Of Osiris
MarketMarket
MarketMarket
God powerProsperity
Key technologyHeavy Axemen
Key technologyChampion Spearmen
Key technologyIron Armor
Key technologyIron Weapons
Axeman3 training queues
Key technologyChampion Chariot Archers
Chariot Archer11 training queues
Spearman21 training queues
Trade route startedCaravan Egyptian queued
God powerTitan Gate
Mercenary7 training queues
Town CenterAdditional center
Axeman8 training queues
Fortress-tier buildingMigdol Stronghold
Chariot Archer12 training queues
Key technologyCopper Shields
Town CenterAdditional center
Chariot Archer12 training queues
Spearman4 training queues
Axeman46 training queues
Catapult3 training queues
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Mercenary6 training queues
War Elephant4 training queues
Spearman4 training queues
Key technologyChampion Axemen
Chariot Archer5 training queues
Camel Rider40 training queues
Spearman56 training queues
Fortress-tier buildingMigdol Stronghold
Catapult4 training queues
Fortress-tier buildingMigdol Stronghold
Key technologyHeavy War Elephants
Key technologyHeavy Camel Riders
Axeman11 training queues
Chariot Archer14 training queues
Key technologyChampion Camel Riders
Catapult3 training queues
Siege Tower2 training queues
VictoryMatch result
ArmoryDwarven Armory
First military pressureHersir trained
Hersir3 training queues
Key technologyHand Axe
Key technologyPickaxe
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyMedium Cavalry
God powerHealing Spring
Key technologyMedium Infantry
Key technologyCopper Shields
Raiding Cavalry11 training queues
Berserk11 training queues
Hersir10 training queues
Key technologyBronze Armor
Key technologyBronze Weapons
Key technologyBronze Shields
Key technologyPlow
Key technologyIron Weapons
Jarl11 training queues
Berserk10 training queues
God powerFlaming Weapons
God powerDwarven Mine
Battle Boar2 training queues
Key technologyHeavy Infantry
Key technologyHeavy Cavalry
Key technologyBronze Shields
Town CenterAdditional center
Fortress-tier buildingHill Fort
Key technologyShaft Mine
Portable Ram3 training queues
Key technologyPlow
Key technologyHusbandry
Key technologyBow Saw
Key technologyIron Armor
God powerFimbulwinter
Key technologyChampion Infantry
Key technologyChampion Cavalry
Town CenterAdditional center
Farm transition22 farms clustered
Jarl10 training queues
Berserk11 training queues
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Key technologyIron Shields
Fortress-tier buildingHill Fort
Town CenterAdditional center
Berserk30 training queues
God powerTitan Gate
Ballista12 training queues
Berserk7 training queues
Hersir14 training queues
God powerHealing Spring
Hersir15 training queues
Ballista5 training queues
Town CenterAdditional center
Raiding Cavalry6 training queues
Huskarl9 training queues
Hersir7 training queues
God powerFimbulwinter
Huskarl5 training queues
Raiding Cavalry2 training queues
Godi6 training queues
Jarl7 training queues
Huskarl13 training queues
Godi4 training queues
Ballista7 training queues
Town CenterAdditional center
Raiding Cavalry13 training queues
Jarl5 training queues
Berserk9 training queues
Huskarl6 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite68.6%DistantWanderer · Upset
Fastest Classical4:33*Feen
Fastest Heroic10:37*Feen
Fastest Mythic18:48*DistantWanderer
First pressure3:56DistantWanderer · Hersir trained
First extra TC4:49Feen · Town Center
Fortress timing11:09Feen · Migdol Stronghold
Market timing16:40Feen · Market
Armory timing3:25DistantWanderer · Dwarven Armory
Farm transition11:14–12:27Feen · 5 farms clustered
Trade route started22:02Feen

Player highlights

Standout performances

Highest total score77,901Feen
Highest military score32,051Feen
Highest economy score35,043Feen
Most kills10,835Feen
Most units killed434DistantWanderer
Most deaths452Feen
Most buildings razed48Feen
Largest army383Feen
Favorite unitSpearmanFeen · 156 fielded

Feen

Highest ScoreMost DeathsMost ImprovementsMost Resources

DistantWanderer

Largest ArmyMost KillsMost Titan Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Feen

Classical timing4:33 estimated completion
Early pressure5:45 · Barracks
Fast expansion4:49 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep16:40 · Market
Early armory / Heroic prep7:28 · Armory
Fortress tech path11:09 · Migdol Stronghold
Heavy walling signal31 wall build events
Farm transition11:14–12:27 · 5 farms clustered
Trade route started22:02 · Caravan Egyptian queued
Market economy signal400 total resource volume
Large army production383 military units

DistantWanderer

Classical timing4:40 estimated completion
Early pressure3:56 · Hersir trained
Expansion signal15:04 · Town Center
Multi-TC boom signal5 expansion build events
Early armory / Heroic prep3:25 · Dwarven Armory
Fortress tech path15:48 · Hill Fort
Farm transition20:02–20:45 · 22 farms clustered
Large army production269 military units
Feen · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Feen · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Feen · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
DistantWanderer · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
DistantWanderer · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 400 total volume

Feen

Bought

Wood100

Sold

Wood300
Total player market volume400

DistantWanderer

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Feen

Army

Spearman156
Chariot Archer84
Axeman73
Camel Rider40
Mercenary13
Catapult10
War Elephant4
Siege Tower2
Mummy1
Buildings17 types
Farm38
Wall31
House17
Sentry Tower11
Granary9
Lumber Camp9
Obelisk9
Barracks8
Migdol Stronghold8
Mining Camp7
Market4
Town Center3
Siege Works2
Armory1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers5 invoked
Ancestors1
Eclipse1
Prosperity1
Son Of Osiris1
Titan Gate1

DistantWanderer

Army

Berserk79
Hersir49
Jarl34
Huskarl33
Raiding Cavalry32
Ballista25
Godi10
Battle Boar3
Portable Ram3
Throwing Axeman1
Buildings9 types
Farm55
House33
Longhouse18
Ox Cart Building10
Great Hall6
Town Center5
Hill Fort4
Dwarven Armory1
Temple1
God powers5 invoked
Fimbulwinter2
Healing Spring2
Dwarven Mine1
Flaming Weapons1
Titan Gate1